Player Matchup

Kukulkan
Kukulkan
Silver IV
EBorch2197
Kukulkan
Silver IV
Level 126
God Stats
2W - 3L
1,441 SR
Queue Stats
33W - 47L
1,447 MMR
Solo
Nike
Nike
Bronze V
YeetusMcKleetus
Nike
Bronze V
Level 146
God Stats
0W - 1L
1,424 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
ZzDementeDzZ
Hou Yi
Platinum IV
Level 148
God Stats
8W - 10L
1,657 SR
Queue Stats
209W - 242L
1,696 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,507 SR
1,581 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 172
1,565 SR
1,792 MMR
Kuzenbo
Kuzenbo
Platinum IV
HiqhJinks
Kuzenbo
Platinum IV
Level 159
God Stats
7W - 8L
1,503 SR
Queue Stats
51W - 33L
1,975 MMR
Party 1
Scylla
Scylla
Gold II
d0minic92
Scylla
Gold II
Level 156
God Stats
59W - 106L
1,435 SR
Queue Stats
936W - 1,116L
1,425 MMR
Solo
Medusa
Medusa
Platinum IV
disprimed
Medusa
Platinum IV
Level 200
God Stats
2W - 1L
1,757 SR
Queue Stats
63W - 45L
1,975 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EBorch2197
Kukulkan
15
1 / 7 / 0
9,671
691
4,962
9,059
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 3 / 1
9,731
695
7,016
14,099
13,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
17
1 / 4 / 1
10,460
747
7,911
12,822
4,762
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KumbhakarnaNe ZhaFafnirAchillesCabrakan

VS

Bans
The MorriganVulcanThothDiscordiaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HiqhJinks
Kuzenbo
19
4 / 1 / 8
11,607
829
7,688
14,178
19,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
d0minic92
Scylla
18
2 / 0 / 9
11,376
813
5,957
6,519
2,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
disprimed
Medusa
20
8 / 1 / 6
13,268
948
17,638
13,724
6,082
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
14
14
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
EBorch2197
Kukulkan
1
7
0
0.14
W
Kuzenbo
HiqhJinks
Kuzenbo
4
1
8
8
L
0
3
1
0.17
L
Hou Yi
1
4
1
0.38
W
Scylla
d0minic92
Scylla
2
0
9
6.5
W
Medusa
disprimed
Medusa
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,889
Damage
31,283
35,980
Taken
34,421
21,762
Mitigated
28,259
5,016
Healing
13,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
EBorch2197
Kukulkan
4,962
29
0
384
9,059
3,073
0
2,825
5,506
35,404
0
W
Kuzenbo
HiqhJinks
Kuzenbo
7,688
1,962
0
5,021
14,178
19,803
290
1,999
12,179
17,914
1,124
L
7,016
390
0
1,506
14,099
13,927
0
3,532
9,819
0
33,727
L
Hou Yi
7,911
3,688
0
3,126
12,822
4,762
0
5,115
7,009
0
40,361
W
Scylla
d0minic92
Scylla
5,957
177
0
1,329
6,519
2,374
1,078
1,360
5,159
49,082
590
W
Medusa
disprimed
Medusa
17,638
7,758
0
7,221
13,724
6,082
2,771
2,430
11,294
0
78,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,862
Gold Earned
36,251
188
Minions Killed
211
0
Camps Cleared
0
725,194
Distance Traveled
806,580
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,671
691
82
6
0
216,887
0
W
Kuzenbo
11,607
829
11
1
0
272,483
0
L
Nike
9,731
695
41
3
0
258,953
2
L
Hou Yi
10,460
747
65
5
0
249,354
0
W
Scylla
11,376
813
108
8
0
267,481
0
W
Medusa
13,268
948
92
7
0
266,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role