Player Matchup

Merlin
Merlin
 
Merlin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AtomBombss
Apollo
Level 153
God Stats
3W - 2L
1,612 SR
Queue Stats
36W - 39L
1,452 Elo+
Solo
Charon
Charon
CookinUpScrubs
Charon
Level 166
God Stats
16W - 16L
1,601 SR
Queue Stats
294W - 282L
1,537 Elo+
Solo
Fenrir
Fenrir
azaelmouse87
Fenrir
Level 129
God Stats
7W - 9L
1,500 SR
Queue Stats
35W - 30L
1,528 Elo+
Solo
Guan Yu
Guan Yu
sekratzer
Guan Yu
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 94L
1,378 Elo+
Solo
Team Averages
Level 139
1,543 SR
1,479 Elo+

VS

Team Averages
Level 83
1,451 SR
1,416 Elo+
Neith
Neith
Daypanda2003726
Neith
Level 128
God Stats
1W - 3L
1,337 SR
Queue Stats
14W - 25L
1,360 Elo+
Solo
Amaterasu
Amaterasu
MrSmiggins
Amaterasu
Level 109
God Stats
7W - 4L
1,627 SR
Queue Stats
211W - 191L
1,534 Elo+
Party 1
Hun Batz
Hun Batz
XCampione
Hun Batz
Level 87
God Stats
1W - 0L
1,124 SR
Queue Stats
239W - 232L
1,548 Elo+
Party 1
Ares
Ares
h8truvlennin
Ares
Level 29
God Stats
2W - 0L
1,746 SR
Queue Stats
13W - 38L
1,273 Elo+
Party 1
Poseidon
Poseidon
krispyckenstrip
Poseidon
Level 63
God Stats
17W - 15L
1,420 SR
Queue Stats
55W - 77L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 3 / 3
6,654
512
5,504
6,351
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apollo
AtomBombss
Apollo
12
5 / 0 / 3
7,358
566
7,624
5,372
2,029
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 4 / 7
7,295
561
7,774
12,126
9,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
11
4 / 3 / 3
6,522
502
3,556
11,522
4,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
sekratzer
Guan Yu
9
0 / 4 / 0
5,446
419
5,388
11,350
8,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,561
505
4,093
7,481
2,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
MrSmiggins
Amaterasu
14
8 / 0 / 1
9,127
702
14,016
13,875
6,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hun Batz
XCampione
Hun Batz
12
4 / 5 / 2
6,722
517
5,439
12,269
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 4
6,785
522
3,843
14,287
10,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
11
0 / 3 / 3
6,748
519
3,948
5,123
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
14
Kills
14
14
Deaths
15
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
3
1.17
L
Apollo
AtomBombss
Apollo
5
0
3
6.5
L
3
4
7
1.63
W
1
4
3
0.63
W
Amaterasu
MrSmiggins
Amaterasu
8
0
1
8.5
W
Hun Batz
XCampione
Hun Batz
4
5
2
1
L
Fenrir
4
3
3
1.83
W
1
3
4
1
W
Poseidon
0
3
3
0.5
L
Guan Yu
sekratzer
Guan Yu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,846
Damage
31,339
46,721
Taken
53,035
26,299
Mitigated
25,461
10,718
Healing
16,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,504
692
0
250
6,351
1,977
0
967
5,384
33,493
0
L
Apollo
AtomBombss
Apollo
7,624
4,041
0
2,124
5,372
2,029
0
660
4,712
0
46,468
L
7,774
1,473
0
3,944
12,126
9,488
0
4,174
7,952
24,942
2,785
W
4,093
861
0
1,151
7,481
2,286
0
1,391
6,090
0
38,300
W
Amaterasu
MrSmiggins
Amaterasu
14,016
6,146
0
10,562
13,875
6,968
148
2,507
11,303
0
66,710
W
Hun Batz
XCampione
Hun Batz
5,439
2,403
0
869
12,269
4,406
0
2,008
9,935
0
49,923
L
Fenrir
3,556
674
111
1,604
11,522
4,714
0
1,810
9,712
0
34,244
W
3,843
434
0
3,232
14,287
10,604
0
3,903
10,197
24,856
0
W
Poseidon
3,948
726
0
350
5,123
1,197
707
1,921
3,044
42,088
758
L
Guan Yu
sekratzer
Guan Yu
5,388
690
98
2,587
11,350
8,091
0
180
11,170
0
29,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,275
Gold Earned
35,943
278
Minions Killed
372
0
Camps Cleared
0
1,219,961
Distance Traveled
1,296,464
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,654
512
61
5
0
225,838
2
L
Apollo
7,358
566
82
6
0
273,176
3
L
Charon
7,295
561
30
2
0
253,902
4
W
Neith
6,561
505
77
6
0
233,075
6
W
Amaterasu
9,127
702
122
9
0
268,538
0
W
Hun Batz
6,722
517
80
6
0
303,539
0
L
Fenrir
6,522
502
57
4
0
274,101
3
W
Ares
6,785
522
25
2
0
265,103
0
W
Poseidon
6,748
519
68
5
0
226,209
0
L
Guan Yu
5,446
419
48
4
0
192,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role