Player Matchup

Fafnir
Fafnir
AridPuppet3
Fafnir
Level 190
God Stats
3W - 5L
1,479 SR
Queue Stats
721W - 742L
1,541 Elo+
Solo
Chiron
Chiron
Just Joshin Yew
Chiron
Level 121
God Stats
2W - 1L
1,800 SR
Queue Stats
317W - 294L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
Thee Honroth
Sylvanus
Level 82
God Stats
1W - 4L
1,318 SR
Queue Stats
251W - 248L
1,549 Elo+
Party 1
Artemis
Artemis
Valiyeant
Artemis
Level 107
God Stats
2W - 4L
1,449 SR
Queue Stats
174W - 167L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
dennis_xeneise
Ao Kuang
Level 202
God Stats
23W - 37L
1,467 SR
Queue Stats
861W - 881L
1,588 Elo+
Solo
Team Averages
Level 140
1,503 SR
1,539 Elo+

VS

Team Averages
Level 137
1,641 SR
1,607 Elo+
Athena
Athena
FatTubaBeat
Athena
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,575 Elo+
Party 2
Terra
Terra
Illíad
Terra
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,625 Elo+
Party 2
Odin
Odin
IndiGhxst
Odin
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 45L
1,700 Elo+
Party 3
Xing Tian
Xing Tian
Scampified
Xing Tian
Level 147
God Stats
4W - 0L
1,894 SR
Queue Stats
210W - 216L
1,508 Elo+
Solo
Kukulkan
Kukulkan
raulitoB
Kukulkan
Level 157
God Stats
3W - 0L
1,809 SR
Queue Stats
204W - 121L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
3 / 4 / 6
9,660
805
11,545
18,097
19,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 6 / 2
8,874
740
14,368
10,938
3,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
Thee Honroth
Sylvanus
13
0 / 6 / 4
7,927
661
6,086
15,309
13,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
Valiyeant
Artemis
14
1 / 6 / 7
8,298
692
15,022
10,318
3,790
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
14
3 / 6 / 5
8,851
738
10,103
15,661
12,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
2 / 4 / 20
9,635
803
5,864
15,868
19,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
Illíad
Terra
15
4 / 2 / 15
10,033
836
6,931
16,418
13,314
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Odin
15
7 / 2 / 13
9,700
808
12,586
13,200
10,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
Scampified
Xing Tian
17
9 / 2 / 16
11,167
931
10,731
21,437
21,407
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
raulitoB
Kukulkan
19
6 / 2 / 19
11,595
966
26,495
11,068
5,919
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
111
10
Kills
28
28
Deaths
12
24
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Fafnir
3
4
6
1.5
W
Athena
2
4
20
3
W
Terra
Illíad
Terra
4
2
15
5.75
W
Odin
7
2
13
6.75
L
3
6
2
0.67
W
Xing Tian
Scampified
Xing Tian
9
2
16
8.5
L
Sylvanus
Thee Honroth
Sylvanus
0
6
4
0.33
L
Artemis
Valiyeant
Artemis
1
6
7
0.75
L
Ao Kuang
3
6
5
0.92
W
Kukulkan
raulitoB
Kukulkan
6
2
19
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,124
Damage
62,607
70,323
Taken
77,991
53,167
Mitigated
70,709
17,689
Healing
39,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
11,545
4,719
0
5,396
18,097
19,936
0
8,543
9,061
20,672
0
W
Athena
5,864
1,634
2,534
2,128
15,868
19,662
1,550
4,150
11,168
8,409
0
W
Terra
Illíad
Terra
6,931
451
12,587
7,379
16,418
13,314
691
4,774
11,327
8,777
442
W
Odin
12,586
3,103
1,855
2,345
13,200
10,407
1,365
6,241
6,638
0
15,638
L
14,368
4,368
1,607
1,240
10,938
3,921
0
9,152
1,740
0
27,190
W
Xing Tian
Scampified
Xing Tian
10,731
962
4,347
3,784
21,437
21,407
784
4,657
16,321
24,761
1,263
L
Sylvanus
Thee Honroth
Sylvanus
6,086
2,577
1,549
2,977
15,309
13,162
0
11,294
3,816
12,111
52
L
Artemis
Valiyeant
Artemis
15,022
6,676
561
374
10,318
3,790
0
8,955
1,327
0
27,950
L
Ao Kuang
10,103
2,018
117
3,868
15,661
12,358
0
10,261
5,127
14,632
291
W
Kukulkan
raulitoB
Kukulkan
26,495
3,361
0
2,108
11,068
5,919
2,491
5,747
5,093
59,398
1,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,610
Gold Earned
52,130
119
Minions Killed
147
0
Camps Cleared
0
886,167
Distance Traveled
1,185,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,660
805
34
3
0
180,110
0
W
Athena
9,635
803
4
0
0
252,398
0
W
Terra
10,033
836
14
1
0
245,279
0
W
Odin
9,700
808
13
1
0
227,889
0
L
Chiron
8,874
740
28
2
0
171,753
0
W
Xing Tian
11,167
931
29
2
0
235,313
0
L
Sylvanus
7,927
661
12
1
0
156,122
0
L
Artemis
8,298
692
34
3
0
185,175
0
L
Ao Kuang
8,851
738
11
1
0
193,007
0
W
Kukulkan
11,595
966
87
7
0
225,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role