Player Matchup

Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
K1ngcr0ss
Hercules
Level 89
God Stats
15W - 2L
1,848 SR
Queue Stats
364W - 78L
1,827 Elo+
Party 2
Olorun
Olorun
RynnWerks
Olorun
Level 129
God Stats
3W - 0L
2,095 SR
Queue Stats
216W - 35L
1,918 Elo+
Party 2
Team Averages
Level 125
1,814 SR
1,748 Elo+

VS

Team Averages
Level 65
1,571 SR
1,461 Elo+
Anubis
Anubis
Bravofye
Anubis
Level 120
God Stats
18W - 13L
1,665 SR
Queue Stats
153W - 143L
1,464 Elo+
Party 1
Izanami
Izanami
EscpeReality
Izanami
Level 27
God Stats
71W - 65L
1,505 SR
Queue Stats
127W - 142L
1,454 Elo+
Party 1
Sylvanus
Sylvanus
SwallowinSeamen
Sylvanus
Level 49
God Stats
14W - 13L
1,545 SR
Queue Stats
94W - 111L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 3 / 9
9,726
884
9,512
11,406
3,435
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hercules
K1ngcr0ss
Hercules
17
7 / 3 / 6
10,505
955
10,743
15,096
13,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Olorun
RynnWerks
Olorun
16
4 / 2 / 7
10,069
915
10,967
7,553
1,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bravofye
Anubis
15
3 / 6 / 4
10,137
922
11,285
10,535
5,319
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
EscpeReality
Izanami
15
3 / 4 / 3
9,811
892
8,759
11,217
5,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
14
2 / 4 / 5
9,110
828
6,191
12,782
15,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
14
Kills
8
8
Deaths
14
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
9
2.5
L
Anubis
Bravofye
Anubis
3
6
4
0.83
L
Izanami
EscpeReality
Izanami
3
4
3
1.13
W
Hercules
K1ngcr0ss
Hercules
7
3
6
3.33
W
Olorun
RynnWerks
Olorun
4
2
7
3.75
L
Sylvanus
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,222
Damage
26,235
34,055
Taken
34,534
18,640
Mitigated
26,696
8,590
Healing
6,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,512
8,039
0
969
11,406
3,435
388
7,075
4,331
0
31,313
L
Anubis
Bravofye
Anubis
11,285
345
0
2,413
10,535
5,319
0
3,106
7,194
42,057
0
L
Izanami
EscpeReality
Izanami
8,759
5,611
0
1,217
11,217
5,387
86
3,881
7,236
0
37,274
W
Hercules
K1ngcr0ss
Hercules
10,743
3,165
0
5,062
15,096
13,276
201
4,853
10,243
1,275
17,427
W
Olorun
RynnWerks
Olorun
10,967
4,443
450
2,109
7,553
1,929
2,297
5,312
2,241
40,198
1,601
L
Sylvanus
6,191
1,053
973
2,329
12,782
15,990
0
4,636
7,751
15,570
3,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,300
Gold Earned
29,058
136
Minions Killed
168
0
Camps Cleared
0
628,073
Distance Traveled
527,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,726
884
40
4
0
212,963
0
L
Anubis
10,137
922
83
8
0
176,872
0
L
Izanami
9,811
892
67
6
0
188,387
0
W
Hercules
10,505
955
28
3
0
212,362
0
W
Olorun
10,069
915
68
6
0
202,748
0
L
Sylvanus
9,110
828
18
2
0
162,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role