Player Matchup

Hou Yi
Hou Yi
CallmeDurth
Hou Yi
Level 29
God Stats
5W - 6L
1,594 SR
Queue Stats
37W - 43L
1,423 Elo+
Party 1
Scylla
Scylla
Hendosplendo22
Scylla
Level 84
God Stats
3W - 5L
1,587 SR
Queue Stats
49W - 50L
1,493 Elo+
Solo
Charon
Charon
MyNameBoneless
Charon
Level 155
God Stats
3W - 3L
1,635 SR
Queue Stats
432W - 382L
1,514 Elo+
Party 1
Osiris
Osiris
TheBasedRob
Osiris
Level 179
God Stats
20W - 26L
1,477 SR
Queue Stats
775W - 828L
1,437 Elo+
Party 1
Ravana
Ravana
dminished
Ravana
Level 196
God Stats
3W - 3L
1,466 SR
Queue Stats
197W - 185L
1,498 Elo+
Solo
Team Averages
Level 129
1,552 SR
1,473 Elo+

VS

Team Averages
Level 127
1,474 SR
1,503 Elo+
Sylvanus
Sylvanus
LiveByFaith325
Sylvanus
Level 147
God Stats
6W - 8L
1,307 SR
Queue Stats
104W - 90L
1,476 Elo+
Solo
Medusa
Medusa
RIBBED4chef
Medusa
Level 146
God Stats
133W - 113L
1,549 SR
Queue Stats
671W - 645L
1,496 Elo+
Solo
Nemesis
Nemesis
Toxic_Driift_
Nemesis
Level 129
God Stats
8W - 6L
1,495 SR
Queue Stats
351W - 311L
1,586 Elo+
Solo
Hun Batz
Hun Batz
bastian2017
Hun Batz
Level 107
God Stats
8W - 10L
1,500 SR
Queue Stats
283W - 269L
1,441 Elo+
Solo
Janus
Janus
vaibhavking3
Janus
Level 107
God Stats
44W - 36L
1,520 SR
Queue Stats
164W - 123L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
1 / 3 / 2
6,060
466
6,098
7,916
3,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 1
7,185
553
7,798
7,345
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
1 / 6 / 2
5,694
438
7,632
11,048
5,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
11
0 / 3 / 0
6,608
508
5,719
10,960
7,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
dminished
Ravana
10
2 / 4 / 0
5,996
461
3,083
7,798
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 2 / 12
8,178
629
4,579
15,491
9,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
14
8 / 1 / 3
8,607
662
9,531
9,722
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
14
5 / 0 / 3
7,928
610
5,137
8,662
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hun Batz
bastian2017
Hun Batz
14
3 / 0 / 2
8,680
668
7,176
11,473
7,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 4
8,165
628
5,150
6,933
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
20
20
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
3
2
0.67
L
1
4
1
0.38
W
Sylvanus
1
2
12
3.5
L
1
6
2
0.33
W
Medusa
8
1
3
9.5
L
Osiris
0
3
0
0
W
Nemesis
5
0
3
6.5
W
Hun Batz
bastian2017
Hun Batz
3
0
2
4
L
Ravana
dminished
Ravana
2
4
0
0.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,330
Damage
31,573
45,067
Taken
52,281
21,016
Mitigated
25,095
7,999
Healing
24,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
6,098
2,206
0
982
7,916
3,500
0
1,366
6,550
90
37,020
L
7,798
1,271
0
785
7,345
1,571
0
2,985
4,059
54,492
397
W
Sylvanus
4,579
213
3,718
8,002
15,491
9,882
0
6,027
8,434
19,706
0
L
7,632
1,300
0
599
11,048
5,911
0
2,974
8,066
26,877
0
W
Medusa
9,531
3,973
0
2,746
9,722
3,362
481
2,569
6,673
0
68,937
L
Osiris
5,719
1,715
0
4,764
10,960
7,150
0
839
9,573
1,861
40,225
W
Nemesis
5,137
2,384
0
2,190
8,662
3,158
0
2,123
6,409
0
56,962
W
Hun Batz
bastian2017
Hun Batz
7,176
1,307
0
4,980
11,473
7,035
0
1,444
9,426
0
57,052
L
Ravana
dminished
Ravana
3,083
735
0
869
7,798
2,884
0
1,153
6,440
0
42,686
W
5,150
43
0
2,856
6,933
1,658
487
3,490
3,374
46,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,543
Gold Earned
41,558
366
Minions Killed
378
0
Camps Cleared
0
1,284,977
Distance Traveled
1,394,747
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,060
466
70
5
0
213,303
2
L
Scylla
7,185
553
102
8
0
248,426
0
W
Sylvanus
8,178
629
29
2
0
252,088
6
L
Charon
5,694
438
37
3
0
260,025
4
W
Medusa
8,607
662
85
7
0
278,262
0
L
Osiris
6,608
508
85
7
0
272,424
3
W
Nemesis
7,928
610
88
7
0
337,819
0
W
Hun Batz
8,680
668
77
6
0
253,028
2
L
Ravana
5,996
461
72
6
0
290,799
0
W
Janus
8,165
628
99
8
0
273,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role