Player Matchup

Lancelot
Lancelot
Crimson05
Lancelot
Level 149
God Stats
25W - 14L
1,722 SR
Queue Stats
162W - 151L
1,506 Elo+
Solo
Nu Wa
Nu Wa
DeKuLeaFzZ
Nu Wa
Level 121
God Stats
9W - 6L
1,473 SR
Queue Stats
23W - 25L
1,465 Elo+
Party 2
Cerberus
Cerberus
Ibuckrook
Cerberus
Level 104
God Stats
1W - 0L
1,453 SR
Queue Stats
15W - 11L
1,551 Elo+
Party 2
Chronos
Chronos
Pipadovovo69
Chronos
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
249W - 251L
1,537 Elo+
Solo
Skadi
Skadi
WyldeMetal
Skadi
Level 145
God Stats
1W - 0L
1,717 SR
Queue Stats
57W - 80L
1,444 Elo+
Solo
Team Averages
Level 117
1,573 SR
1,501 Elo+

VS

Team Averages
Level 108
1,529 SR
1,496 Elo+
Nox
Nox
Iconic_JPDaniel
Nox
Level 95
God Stats
2W - 3L
1,646 SR
Queue Stats
468W - 424L
1,537 Elo+
Party 1
Mercury
Mercury
Kauros_GT
Mercury
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
367W - 366L
1,532 Elo+
Party 1
Apollo
Apollo
anthvarela
Apollo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 77L
1,489 Elo+
Solo
Sylvanus
Sylvanus
iamRicaurte
Sylvanus
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 19L
1,517 Elo+
Solo
Ra
Ra
ketteric08
Ra
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Crimson05
Lancelot
11
8 / 2 / 0
6,879
688
6,966
8,745
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
11
0 / 2 / 3
6,206
621
3,100
2,737
652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
Ibuckrook
Cerberus
8
1 / 2 / 1
5,279
528
1,708
6,434
3,503
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
Pipadovovo69
Chronos
11
1 / 0 / 4
6,768
677
3,481
9,237
3,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Skadi
10
0 / 0 / 4
5,708
571
4,550
3,415
919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,611
661
1,958
3,633
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Kauros_GT
Mercury
9
0 / 3 / 0
4,827
483
841
8,293
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
anthvarela
Apollo
11
3 / 3 / 0
6,043
604
5,020
7,224
2,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
iamRicaurte
Sylvanus
6
0 / 2 / 0
4,694
469
2,062
3,946
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 0
5,041
504
1,448
6,192
1,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
10
Kills
5
6
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Crimson05
Lancelot
8
2
0
4
W
Nu Wa
0
2
3
0.75
W
Cerberus
Ibuckrook
Cerberus
1
2
1
0.75
L
2
0
1
2.5
L
Mercury
Kauros_GT
Mercury
0
3
0
0
W
Chronos
Pipadovovo69
Chronos
1
0
4
3
W
Skadi
0
0
4
2
L
Apollo
anthvarela
Apollo
3
3
0
1
L
Sylvanus
iamRicaurte
Sylvanus
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,805
Damage
11,329
30,568
Taken
29,288
11,417
Mitigated
9,384
12,447
Healing
8,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Crimson05
Lancelot
6,966
458
0
3,553
8,745
3,326
40
1,028
7,653
0
39,664
W
Nu Wa
3,100
726
0
405
2,737
652
0
1,130
1,563
38,507
0
W
Cerberus
Ibuckrook
Cerberus
1,708
42
0
1,566
6,434
3,503
13
761
5,633
11,032
0
L
1,958
0
0
693
3,633
1,077
0
1,746
1,887
46,291
1,130
L
Mercury
Kauros_GT
Mercury
841
276
0
1,041
8,293
2,674
0
919
7,374
0
30,927
W
Chronos
Pipadovovo69
Chronos
3,481
1,453
0
6,137
9,237
3,017
1,239
1,822
7,415
42,684
1,162
W
Skadi
4,550
1,136
0
786
3,415
919
550
455
2,960
0
44,631
L
Apollo
anthvarela
Apollo
5,020
2,684
0
1,759
7,224
2,316
0
2,518
4,706
0
35,322
L
Sylvanus
iamRicaurte
Sylvanus
2,062
584
84
1,199
3,946
1,554
0
1,461
2,485
14,441
4,435
L
1,448
270
1,435
1,850
6,192
1,763
0
1,645
4,547
23,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
27,216
335
Minions Killed
294
0
Camps Cleared
0
1,042,761
Distance Traveled
894,641
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,879
688
62
6
0
234,033
0
W
Nu Wa
6,206
621
81
8
0
184,013
4
W
Cerberus
5,279
528
50
5
0
213,551
4
L
Nox
6,611
661
108
11
0
209,703
0
L
Mercury
4,827
483
52
5
0
223,716
0
W
Chronos
6,768
677
78
8
0
201,133
0
W
Skadi
5,708
571
64
6
0
210,031
0
L
Apollo
6,043
604
63
6
0
193,444
0
L
Sylvanus
4,694
469
36
4
0
83,986
2
L
Ra
5,041
504
35
4
0
183,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role