Player Matchup

Kali
Kali
Diamond IV
 
Kali
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond III
ABL7
Jing Wei
Diamond III
Level 211
God Stats
1W - 0L
1,830 SR
Queue Stats
22W - 22L
1,669 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Shıver
Cabrakan
Diamond IV
Level 262
God Stats
80W - 72L
1,593 SR
Queue Stats
650W - 671L
2,179 MMR
Solo
Sobek
Sobek
Platinum I
ThePatz
Sobek
Platinum I
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 68L
1,963 MMR
Solo
Eset
Eset
Masters
aaaahhZetroll
Eset
Masters
Level 94
God Stats
3W - 3L
1,339 SR
Queue Stats
211W - 174L
2,512 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 171
1,552 SR
1,965 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 170
1,539 SR
1,991 MMR
Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond IV
BigPapiXsan
Rama
Diamond IV
Level 181
God Stats
20W - 27L
1,554 SR
Queue Stats
832W - 837L
2,131 MMR
Solo
Charon
Charon
Platinum IV
Chora9nha
Charon
Platinum IV
Level 159
God Stats
6W - 7L
1,525 SR
Queue Stats
207W - 223L
1,615 MMR
Solo
Agni
Agni
Diamond IV
ElPajotas69
Agni
Diamond IV
Level 179
God Stats
6W - 6L
1,520 SR
Queue Stats
315W - 291L
2,217 MMR
Solo
Pele
Pele
Masters
twitchTOBIASMITE
Pele
Masters
Level 165
God Stats
61W - 49L
1,595 SR
Queue Stats
134W - 125L
2,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
6 / 1 / 4
6,816
682
5,038
7,025
2,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Jing Wei
ABL7
Jing Wei
12
1 / 0 / 0
6,914
691
1,267
3,813
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Shıver
Cabrakan
12
3 / 1 / 3
6,987
699
6,865
7,824
7,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
ThePatz
Sobek
10
0 / 0 / 8
6,010
601
4,601
6,723
4,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 0 / 2
6,432
643
6,145
3,299
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangThothAwilixKuzenbo

VS

Bans
Ne ZhaSusanoHadesChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 6 / 0
4,703
470
3,519
10,492
5,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 0
5,537
554
2,385
7,175
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Chora9nha
Charon
8
0 / 1 / 0
5,056
506
2,439
6,152
4,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 0
5,660
566
4,543
4,860
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 3 / 1
4,972
497
2,145
7,105
1,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
15
Kills
2
2
Deaths
15
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
6
1
4
8
L
Hercules
 
Hercules
0
6
0
0
W
Jing Wei
ABL7
Jing Wei
1
0
0
1
L
0
3
0
0
L
Charon
Chora9nha
Charon
0
1
0
0
L
2
2
0
1
W
Cabrakan
Shıver
Cabrakan
3
1
3
4.5
W
Sobek
ThePatz
Sobek
0
0
8
4
W
5
0
2
6
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,916
Damage
15,031
28,684
Taken
35,784
16,663
Mitigated
14,454
13,781
Healing
6,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,038
2,369
0
4,665
7,025
2,234
0
956
5,911
0
35,791
L
Hercules
 
Hercules
3,519
1,985
0
1,845
10,492
5,300
0
5,586
4,796
0
21,503
W
Jing Wei
ABL7
Jing Wei
1,267
1,124
0
1,387
3,813
1,134
801
342
3,471
0
57,841
L
2,385
1,988
0
1,992
7,175
1,943
0
1,940
5,235
0
43,199
L
Charon
Chora9nha
Charon
2,439
341
0
1,213
6,152
4,068
0
3,753
2,301
13,672
0
L
4,543
402
0
891
4,860
1,209
0
2,591
2,059
38,392
0
W
Cabrakan
Shıver
Cabrakan
6,865
1,009
0
2,860
7,824
7,391
0
966
6,763
42,836
1,928
W
Sobek
ThePatz
Sobek
4,601
123
0
3,966
6,723
4,773
0
2,707
3,846
13,104
2,182
W
6,145
655
298
605
3,299
1,131
0
1,380
1,711
39,931
0
L
2,145
625
0
725
7,105
1,934
0
2,884
4,121
0
37,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,159
Gold Earned
25,928
357
Minions Killed
320
0
Camps Cleared
0
1,066,068
Distance Traveled
1,043,103
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,816
682
52
5
0
245,470
0
L
Hercules
4,703
470
44
4
0
196,568
2
W
Jing Wei
6,914
691
121
12
0
199,616
0
L
Rama
5,537
554
91
9
0
185,243
2
L
Charon
5,056
506
29
3
0
212,510
0
L
Agni
5,660
566
90
9
0
209,348
2
W
Cabrakan
6,987
699
80
8
0
171,926
0
W
Sobek
6,010
601
9
1
0
220,086
0
W
Eset
6,432
643
95
10
0
228,970
0
L
Pele
4,972
497
66
7
0
239,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role