Player Matchup

Cernunnos
Cernunnos
GodOfLean
Cernunnos
Level 142
God Stats
1W - 5L
1,184 SR
Queue Stats
136W - 140L
1,478 Elo+
Solo
King Arthur
King Arthur
Rafalalito12
King Arthur
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,384 Elo+
Solo
Ymir
Ymir
TwoTonTidwell
Ymir
Level 108
God Stats
3W - 6L
1,358 SR
Queue Stats
73W - 74L
1,428 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxGhostMasterxX1
Tsukuyomi
Level 87
God Stats
4W - 7L
1,469 SR
Queue Stats
56W - 75L
1,378 Elo+
Solo
Zeus
Zeus
XxYunoozCaosxX
Zeus
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 47L
1,344 Elo+
Solo
Team Averages
Level 83
1,402 SR
1,403 Elo+

VS

Team Averages
Level 143
1,534 SR
1,510 Elo+
Fenrir
Fenrir
AmenadielX1856
Fenrir
Level 121
God Stats
4W - 4L
1,524 SR
Queue Stats
359W - 367L
1,507 Elo+
Solo
Hel
Hel
Jdawg20047497
Hel
Level 89
God Stats
14W - 20L
1,398 SR
Queue Stats
272W - 280L
1,513 Elo+
Solo
Nike
Nike
Raspberry2427
Nike
Level 85
God Stats
9W - 1L
1,821 SR
Queue Stats
68W - 60L
1,483 Elo+
Solo
Hou Yi
Hou Yi
chenlezhi
Hou Yi
Level 274
God Stats
218W - 263L
1,404 SR
Queue Stats
1,501W - 1,469L
1,509 Elo+
Solo
Sylvanus
Sylvanus
ignacuis
Sylvanus
Level 147
God Stats
3W - 1L
1,524 SR
Queue Stats
78W - 62L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GodOfLean
Cernunnos
11
4 / 1 / 1
6,763
615
6,151
6,595
2,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Rafalalito12
King Arthur
11
2 / 2 / 0
6,328
575
3,183
9,184
7,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 2 / 5
6,317
574
3,496
8,739
6,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
5
0 / 2 / 4
4,266
388
1,238
2,966
693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 5 / 0
6,314
574
5,133
7,754
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
6,366
579
3,633
8,875
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 1
7,168
652
5,850
6,042
2,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 1 / 1
6,646
604
3,524
7,199
5,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hou Yi
chenlezhi
Hou Yi
11
3 / 2 / 1
6,442
586
4,146
6,645
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
ignacuis
Sylvanus
10
1 / 4 / 5
5,686
517
5,704
10,421
6,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
12
Kills
12
12
Deaths
13
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
L
Cernunnos
GodOfLean
Cernunnos
4
1
1
4.5
W
4
2
1
2.25
L
King Arthur
Rafalalito12
King Arthur
2
2
0
1
W
1
1
1
1.5
L
2
2
5
2.25
L
Tsukuyomi
0
2
4
1
L
4
5
0
0.8
W
Hou Yi
chenlezhi
Hou Yi
3
2
1
1.75
W
Sylvanus
ignacuis
Sylvanus
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,201
Damage
22,857
35,238
Taken
39,182
18,855
Mitigated
19,911
7,962
Healing
11,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,633
885
0
1,718
8,875
3,367
0
1,230
7,645
0
30,074
L
Cernunnos
GodOfLean
Cernunnos
6,151
2,655
0
3,208
6,595
2,244
220
1,726
4,869
0
47,793
W
5,850
659
15
1,823
6,042
2,458
220
3,224
2,818
45,778
1,888
L
King Arthur
Rafalalito12
King Arthur
3,183
995
0
250
9,184
7,214
0
0
8,596
0
39,072
W
3,524
359
0
2,672
7,199
5,523
14
0
7,199
0
40,509
L
3,496
754
0
1,932
8,739
6,464
0
3,108
5,631
18,889
0
L
Tsukuyomi
1,238
468
0
1,070
2,966
693
0
999
1,967
0
7,183
L
5,133
1,193
0
1,502
7,754
2,240
0
4,794
2,960
41,103
0
W
Hou Yi
chenlezhi
Hou Yi
4,146
1,734
0
295
6,645
2,301
0
869
5,776
0
34,997
W
Sylvanus
ignacuis
Sylvanus
5,704
2,069
1,384
3,940
10,421
6,262
142
3,306
7,115
18,351
8,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,988
Gold Earned
32,308
271
Minions Killed
311
0
Camps Cleared
0
958,796
Distance Traveled
1,063,065
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,366
579
50
5
0
251,792
0
L
Cernunnos
6,763
615
75
7
0
216,707
2
W
Hel
7,168
652
77
7
0
192,643
2
L
King Arthur
6,328
575
72
7
0
233,014
0
W
Nike
6,646
604
83
8
0
207,428
2
L
Ymir
6,317
574
36
3
0
221,987
0
L
Tsukuyomi
4,266
388
15
1
0
83,833
0
L
Zeus
6,314
574
73
7
0
203,255
0
W
Hou Yi
6,442
586
63
6
0
203,577
0
W
Sylvanus
5,686
517
38
3
0
207,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role