Player Matchup

Horus
Horus
AlwaysWinter970
Horus
Level 146
God Stats
67W - 62L
1,536 SR
Queue Stats
171W - 175L
1,476 Elo+
Party 3
Eset
Eset
Contumqcious
Eset
Level 109
God Stats
1W - 0L
1,778 SR
Queue Stats
196W - 126L
1,594 Elo+
Party 1
Hercules
Hercules
HydroMarine
Hercules
Level 157
God Stats
1W - 2L
1,565 SR
Queue Stats
164W - 100L
1,603 Elo+
Party 1
Tyr
Tyr
Kujashin
Tyr
Level 159
God Stats
4W - 3L
1,368 SR
Queue Stats
100W - 74L
1,586 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
centricyeti
Ah Muzen Cab
Level 63
God Stats
41W - 17L
1,878 SR
Queue Stats
175W - 155L
1,552 Elo+
Party 3
Team Averages
Level 127
1,625 SR
1,562 Elo+

VS

Team Averages
Level 160
1,541 SR
1,469 Elo+
Odin
Odin
CalvinCalzone
Odin
Level 133
God Stats
120W - 98L
1,550 SR
Queue Stats
147W - 136L
1,493 Elo+
Party 2
Ymir
Ymir
DietyofViolence
Ymir
Level 116
God Stats
12W - 11L
1,659 SR
Queue Stats
109W - 127L
1,424 Elo+
Party 4
Cu Chulainn
Cu Chulainn
RiseFalco
Cu Chulainn
Level 200
God Stats
18W - 21L
1,459 SR
Queue Stats
350W - 339L
1,515 Elo+
Solo
Artemis
Artemis
UpperPower8
Artemis
Level 220
God Stats
5W - 8L
1,542 SR
Queue Stats
218W - 292L
1,447 Elo+
Party 4
Chronos
Chronos
zazacade_spotify
Chronos
Level 129
God Stats
34W - 38L
1,497 SR
Queue Stats
242W - 267L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
5,784
578
3,933
7,008
3,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
5 / 0 / 5
6,495
650
7,989
7,196
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hercules
HydroMarine
Hercules
11
2 / 1 / 1
5,975
598
3,746
6,231
2,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 4
6,569
657
6,127
10,886
6,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
centricyeti
Ah Muzen Cab
11
4 / 2 / 2
6,263
626
4,969
6,294
2,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,139
514
2,645
6,803
3,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
3 / 5 / 0
6,012
601
4,874
11,984
6,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cu Chulainn
RiseFalco
Cu Chulainn
11
2 / 3 / 2
6,389
639
6,292
8,763
3,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
UpperPower8
Artemis
11
1 / 2 / 1
5,728
573
3,952
7,661
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
4,968
497
2,556
3,452
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
7
7
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
1
2
1
0.75
W
5
0
5
7.5
L
3
5
0
0.6
W
Hercules
HydroMarine
Hercules
2
1
1
2.5
W
2
3
4
1.33
L
Cu Chulainn
RiseFalco
Cu Chulainn
2
3
2
1
L
Artemis
UpperPower8
Artemis
1
2
1
0.75
W
Ah Muzen Cab
centricyeti
Ah Muzen Cab
4
2
2
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,764
Damage
20,319
37,615
Taken
38,663
16,294
Mitigated
16,625
12,395
Healing
9,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,933
1,782
277
1,259
7,008
3,030
108
1,155
5,559
0
27,419
L
2,645
508
0
900
6,803
3,273
0
0
6,803
3,226
18,238
W
7,989
1,232
335
3,777
7,196
2,120
0
470
6,670
42,984
0
L
4,874
1,378
0
2,405
11,984
6,561
0
3,263
8,721
31,516
0
W
Hercules
HydroMarine
Hercules
3,746
845
0
2,128
6,231
2,528
0
1,418
4,665
0
34,083
W
6,127
588
0
4,441
10,886
6,365
0
4,045
6,317
0
38,592
L
Cu Chulainn
RiseFalco
Cu Chulainn
6,292
655
0
940
8,763
3,234
0
2,725
6,038
0
48,365
L
Artemis
UpperPower8
Artemis
3,952
1,370
0
4,132
7,661
2,675
0
1,487
6,174
0
42,927
W
Ah Muzen Cab
centricyeti
Ah Muzen Cab
4,969
2,372
0
178
6,294
2,251
66
55
6,239
0
35,736
L
2,556
396
0
807
3,452
882
0
514
2,938
25,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,086
Gold Earned
28,236
318
Minions Killed
355
0
Camps Cleared
0
1,120,496
Distance Traveled
1,044,841
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,784
578
38
4
0
226,810
5
L
Odin
5,139
514
42
4
0
241,617
0
W
Eset
6,495
650
72
7
0
229,833
1
L
Ymir
6,012
601
69
7
0
166,900
4
W
Hercules
5,975
598
76
8
0
236,331
3
W
Tyr
6,569
657
72
7
0
213,330
0
L
Cu Chulainn
6,389
639
95
10
0
217,348
0
L
Artemis
5,728
573
90
9
0
194,329
2
W
Ah Muzen Cab
6,263
626
60
6
0
214,192
6
L
Chronos
4,968
497
59
6
0
224,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role