Player Matchup

Ares
Ares
ADetonatingZebra
Ares
Level 55
God Stats
47W - 43L
1,505 SR
Queue Stats
83W - 93L
1,427 Elo+
Solo
Apollo
Apollo
ArgoseGaming
Apollo
Level 89
God Stats
18W - 28L
1,263 SR
Queue Stats
59W - 65L
1,402 Elo+
Party 3
Pele
Pele
Evilgoose1212
Pele
Level 102
God Stats
8W - 9L
1,531 SR
Queue Stats
29W - 29L
1,420 Elo+
Solo
Surtr
Surtr
Liz4Reas0n
Surtr
Level 59
God Stats
2W - 1L
1,466 SR
Queue Stats
21W - 25L
1,457 Elo+
Party 3
Zhong Kui
Zhong Kui
xSHMTx
Zhong Kui
Level 15
God Stats
3W - 3L
1,484 SR
Queue Stats
5W - 10L
1,321 Elo+
Party 3
Team Averages
Level 64
1,450 SR
1,406 Elo+

VS

Team Averages
Level 64
1,412 SR
1,356 Elo+
Artemis
Artemis
Achomy
Artemis
Level 69
God Stats
49W - 42L
1,582 SR
Queue Stats
286W - 261L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Blah9949
Nu Wa
Level 42
God Stats
9W - 15L
1,386 SR
Queue Stats
31W - 45L
1,367 Elo+
Party 2
Sylvanus
Sylvanus
LilililiLAUREAN
Sylvanus
Level 19
God Stats
0W - 3L
1,235 SR
Queue Stats
0W - 5L
1,134 Elo+
Party 1
Pele
Pele
blessed-revenge4
Pele
Level 46
God Stats
1W - 2L
1,523 SR
Queue Stats
39W - 55L
1,362 Elo+
Party 2
Achilles
Achilles
horacio_93
Achilles
Level 143
God Stats
0W - 2L
1,337 SR
Queue Stats
19W - 23L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,370
579
2,663
7,209
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
10
2 / 1 / 2
5,726
521
5,331
4,591
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 0 / 2
6,401
582
2,149
6,469
1,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Surtr
11
4 / 0 / 1
7,310
665
6,381
5,426
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Zhong Kui
xSHMTx
Zhong Kui
11
0 / 0 / 0
6,571
597
4,069
6,126
3,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Achomy
Artemis
8
0 / 4 / 1
4,962
451
3,732
5,823
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Blah9949
Nu Wa
12
0 / 0 / 0
5,166
470
4,475
5,209
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sylvanus
8
1 / 0 / 0
5,106
464
2,864
8,590
4,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 0 / 0
4,078
371
617
2,081
543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
horacio_93
Achilles
10
0 / 5 / 0
5,270
479
2,729
9,756
5,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
1
1
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Artemis
Achomy
Artemis
0
4
1
0.13
W
Apollo
2
1
2
3
L
Nu Wa
Blah9949
Nu Wa
0
0
0
0
W
2
0
2
3
L
Sylvanus
1
0
0
1
W
Surtr
4
0
1
4.5
L
0
0
0
0
L
Achilles
horacio_93
Achilles
0
5
0
0
W
Zhong Kui
xSHMTx
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,593
Damage
14,417
29,821
Taken
31,459
15,908
Mitigated
14,469
11,621
Healing
9,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,663
155
0
1,806
7,209
6,115
0
2,020
5,161
18,316
2,885
L
Artemis
Achomy
Artemis
3,732
1,089
0
510
5,823
2,050
0
1,023
4,800
0
29,158
W
Apollo
5,331
3,097
0
1,124
4,591
2,149
964
1,041
3,522
0
36,174
L
Nu Wa
Blah9949
Nu Wa
4,475
1,212
0
1,216
5,209
1,572
0
2,688
2,521
29,595
709
W
2,149
669
0
1,200
6,469
1,913
0
548
5,771
0
50,198
L
Sylvanus
2,864
901
1,383
2,638
8,590
4,451
0
2,488
6,102
13,565
0
W
Surtr
6,381
3,257
0
3,196
5,426
1,935
0
408
4,730
364
40,651
L
617
259
0
309
2,081
543
0
223
1,858
0
10,298
L
Achilles
horacio_93
Achilles
2,729
1,073
0
3,736
9,756
5,853
0
248
9,508
0
35,011
W
Zhong Kui
xSHMTx
Zhong Kui
4,069
614
0
4,295
6,126
3,796
0
3,277
2,515
53,931
1,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,378
Gold Earned
24,582
344
Minions Killed
220
0
Camps Cleared
0
1,033,367
Distance Traveled
885,303
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,370
579
26
2
0
202,577
2
L
Artemis
4,962
451
53
5
0
181,408
0
W
Apollo
5,726
521
70
6
0
195,535
0
L
Nu Wa
5,166
470
57
5
0
210,473
6
W
Pele
6,401
582
79
7
0
215,603
0
L
Sylvanus
5,106
464
24
2
0
215,127
0
W
Surtr
7,310
665
76
7
0
206,368
0
L
Pele
4,078
371
29
3
0
98,989
0
L
Achilles
5,270
479
57
5
0
179,306
0
W
Zhong Kui
6,571
597
93
8
0
213,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role