Player Matchup

Artemis
Artemis
 
Artemis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
AleOvejero14
Poseidon
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 100L
1,449 Elo+
Party 1
Arachne
Arachne
adrianclaroscoca
Arachne
Level 94
God Stats
14W - 9L
1,657 SR
Queue Stats
112W - 101L
1,610 Elo+
Solo
King Arthur
King Arthur
xIHazelIx
King Arthur
Level 152
God Stats
48W - 40L
1,520 SR
Queue Stats
133W - 154L
1,522 Elo+
Solo
Team Averages
Level 76
1,535 SR
1,516 Elo+

VS

Team Averages
Level 126
1,562 SR
1,500 Elo+
Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
JTK-Sergin-_-
Discordia
Level 147
God Stats
2W - 2L
1,555 SR
Queue Stats
259W - 265L
1,463 Elo+
Solo
Cthulhu
Cthulhu
SwitDown
Cthulhu
Level 121
God Stats
5W - 3L
1,706 SR
Queue Stats
164W - 148L
1,569 Elo+
Solo
Cupid
Cupid
XtrmerV2
Cupid
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 116L
1,474 Elo+
Solo
Maui
Maui
nBruks
Maui
Level 84
God Stats
8W - 3L
1,551 SR
Queue Stats
326W - 344L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 6 / 1
7,273
485
3,945
11,221
3,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
 
Ymir
11
1 / 4 / 4
7,101
473
4,673
13,007
10,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
AleOvejero14
Poseidon
13
1 / 6 / 4
7,543
503
9,608
8,860
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 3 / 0
7,090
473
2,949
11,979
4,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
xIHazelIx
King Arthur
14
3 / 4 / 0
8,311
554
8,188
16,264
10,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 1 / 6
8,981
599
8,133
10,858
4,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Discordia
JTK-Sergin-_-
Discordia
15
8 / 2 / 6
9,419
628
12,645
6,909
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
SwitDown
Cthulhu
15
5 / 2 / 2
9,623
642
11,461
12,398
10,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
XtrmerV2
Cupid
15
6 / 0 / 3
9,594
640
8,596
7,736
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Maui
nBruks
Maui
12
1 / 2 / 9
8,230
549
4,426
12,243
10,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
7
Kills
23
23
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
6
1
0.08
L
Ymir
 
Ymir
1
4
4
0.75
W
Mercury
 
Mercury
3
1
6
6
L
Poseidon
AleOvejero14
Poseidon
1
6
4
0.5
W
Discordia
JTK-Sergin-_-
Discordia
8
2
6
5.5
W
Cthulhu
SwitDown
Cthulhu
5
2
2
3
W
Cupid
XtrmerV2
Cupid
6
0
3
7.5
L
2
3
0
0.67
W
Maui
nBruks
Maui
1
2
9
2.75
L
King Arthur
xIHazelIx
King Arthur
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,363
Damage
45,261
61,331
Taken
50,144
31,954
Mitigated
30,804
11,503
Healing
11,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,945
1,103
0
1,784
11,221
3,577
923
3,552
7,535
0
51,729
L
Ymir
 
Ymir
4,673
1,488
0
1,822
13,007
10,232
87
4,984
7,659
23,997
2,121
W
Mercury
 
Mercury
8,133
3,193
0
452
10,858
4,738
0
2,845
8,013
0
83,250
L
Poseidon
AleOvejero14
Poseidon
9,608
1,064
0
1,338
8,860
2,801
0
4,669
3,736
65,645
0
W
Discordia
JTK-Sergin-_-
Discordia
12,645
949
0
1,250
6,909
2,691
703
3,710
3,199
55,999
0
W
Cthulhu
SwitDown
Cthulhu
11,461
1,544
140
3,140
12,398
10,184
0
1,680
10,718
58,031
1,697
W
Cupid
XtrmerV2
Cupid
8,596
6,007
375
3,999
7,736
2,889
351
1,886
5,850
0
69,069
L
2,949
1,843
0
2,737
11,979
4,348
0
4,300
7,306
0
35,950
W
Maui
nBruks
Maui
4,426
1,664
0
2,351
12,243
10,302
58
4,421
7,822
22,155
0
L
King Arthur
xIHazelIx
King Arthur
8,188
714
0
3,822
16,264
10,996
0
8,707
6,729
0
61,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,318
Gold Earned
45,847
417
Minions Killed
490
0
Camps Cleared
0
1,509,762
Distance Traveled
1,484,043
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,273
485
91
6
0
266,757
0
L
Ymir
7,101
473
44
3
0
270,999
0
W
Mercury
8,981
599
122
8
0
368,124
0
L
Poseidon
7,543
503
126
8
0
292,705
0
W
Discordia
9,419
628
112
7
0
279,638
0
W
Cthulhu
9,623
642
117
8
0
284,947
5
W
Cupid
9,594
640
116
8
0
280,082
0
L
Arachne
7,090
473
63
4
0
350,037
2
W
Maui
8,230
549
23
2
0
271,252
4
L
King Arthur
8,311
554
93
6
0
329,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role