Player Matchup

Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
DEADLY BlZZNESS
Tiamat
Level 148
God Stats
1W - 4L
1,372 SR
Queue Stats
198W - 214L
1,517 Elo+
Party 2
Agni
Agni
Easy American
Agni
Level 187
God Stats
1W - 4L
1,319 SR
Queue Stats
113W - 114L
1,460 Elo+
Party 2
Ix Chel
Ix Chel
GodLovesManKills
Ix Chel
Level 155
God Stats
0W - 3L
1,185 SR
Queue Stats
211W - 215L
1,492 Elo+
Party 2
Sun Wukong
Sun Wukong
Superfrky
Sun Wukong
Level 169
God Stats
1W - 2L
1,433 SR
Queue Stats
121W - 128L
1,456 Elo+
Party 2
Team Averages
Level 158
1,362 SR
1,485 Elo+

VS

Team Averages
Level 101
1,473 SR
1,464 Elo+
Artemis
Artemis
Sentry_Kilgannon
Artemis
Level 66
God Stats
1W - 0L
1,250 SR
Queue Stats
154W - 133L
1,511 Elo+
Party 1
Chang'e
Chang'e
Treelungz420
Chang'e
Level 45
God Stats
4W - 1L
1,728 SR
Queue Stats
144W - 171L
1,382 Elo+
Solo
Kukulkan
Kukulkan
Wako5
Kukulkan
Level 128
God Stats
1W - 2L
1,393 SR
Queue Stats
28W - 29L
1,457 Elo+
Solo
Hun Batz
Hun Batz
dro_hernandez
Hun Batz
Level 147
God Stats
12W - 8L
1,527 SR
Queue Stats
332W - 324L
1,465 Elo+
Party 1
Cerberus
Cerberus
xDUMBTHUMBx
Cerberus
Level 121
God Stats
19W - 23L
1,465 SR
Queue Stats
584W - 563L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 3 / 4
7,768
777
10,080
11,747
7,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 5 / 2
7,851
785
8,604
9,844
5,833
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 1
7,235
724
6,738
6,703
2,022
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 4
7,737
774
3,788
9,900
3,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
Superfrky
Sun Wukong
10
0 / 7 / 2
6,190
619
3,505
12,196
11,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 8
8,131
813
10,146
7,016
2,358
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Treelungz420
Chang'e
14
3 / 1 / 12
8,256
826
2,726
7,971
2,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
Wako5
Kukulkan
16
2 / 1 / 16
9,094
909
10,946
6,978
2,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
dro_hernandez
Hun Batz
16
8 / 2 / 14
9,980
998
15,553
12,380
4,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
xDUMBTHUMBx
Cerberus
16
9 / 2 / 16
10,142
1,014
7,354
14,088
12,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
91
6
Kills
25
25
Deaths
8
13
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
4
1
L
3
5
2
0.8
L
1
4
1
0.38
L
1
6
4
0.5
W
3
2
8
3.5
L
Sun Wukong
Superfrky
Sun Wukong
0
7
2
0.14
W
Chang'e
Treelungz420
Chang'e
3
1
12
9
W
Kukulkan
Wako5
Kukulkan
2
1
16
10
W
Hun Batz
dro_hernandez
Hun Batz
8
2
14
7.5
W
Cerberus
xDUMBTHUMBx
Cerberus
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,715
Damage
46,725
50,390
Taken
48,433
29,794
Mitigated
24,560
11,652
Healing
28,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,080
151
1,862
1,617
11,747
7,425
0
3,892
7,855
16,026
388
L
8,604
699
871
1,464
9,844
5,833
0
3,771
6,073
22,119
258
L
6,738
66
559
316
6,703
2,022
0
2,713
3,990
14,791
0
L
3,788
562
1,308
1,694
9,900
3,288
0
5,192
4,708
15,888
0
W
10,146
3,261
427
1,050
7,016
2,358
1,612
4,015
3,001
0
15,900
L
Sun Wukong
Superfrky
Sun Wukong
3,505
207
475
1,486
12,196
11,226
0
4,901
7,295
0
6,602
W
Chang'e
Treelungz420
Chang'e
2,726
113
8,283
5,208
7,971
2,555
524
5,116
2,855
7,185
479
W
Kukulkan
Wako5
Kukulkan
10,946
525
1,143
1,672
6,978
2,483
865
4,601
2,377
38,402
0
W
Hun Batz
dro_hernandez
Hun Batz
15,553
1,413
416
3,242
12,380
4,993
210
8,371
4,009
0
28,304
W
Cerberus
xDUMBTHUMBx
Cerberus
7,354
152
2,583
4,214
14,088
12,171
327
6,679
7,409
11,344
988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,781
Gold Earned
45,603
91
Minions Killed
133
0
Camps Cleared
0
933,676
Distance Traveled
946,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,768
777
13
1
0
227,004
0
L
Tiamat
7,851
785
30
3
0
164,179
0
L
Agni
7,235
724
20
2
0
182,594
0
L
Ix Chel
7,737
774
25
3
0
168,982
0
W
Artemis
8,131
813
17
2
0
175,678
0
L
Sun Wukong
6,190
619
3
0
0
190,917
0
W
Chang'e
8,256
826
5
1
0
199,473
0
W
Kukulkan
9,094
909
67
7
0
172,035
0
W
Hun Batz
9,980
998
32
3
0
206,521
0
W
Cerberus
10,142
1,014
12
1
0
192,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role