Player Matchup

Hera
Hera
Adrianxthez
Hera
Level 116
God Stats
2W - 4L
1,537 SR
Queue Stats
138W - 135L
1,460 Elo+
Party 2
Horus
Horus
Ailoviu12
Horus
Level 142
God Stats
1W - 5L
1,278 SR
Queue Stats
234W - 228L
1,462 Elo+
Solo
Rama
Rama
Myers_1987xd
Rama
Level 119
God Stats
0W - 2L
1,485 SR
Queue Stats
226W - 225L
1,413 Elo+
Party 2
Cerberus
Cerberus
RAFACQ
Cerberus
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 152L
1,453 Elo+
Party 2
Pele
Pele
easton150
Pele
Level 129
God Stats
2W - 2L
1,840 SR
Queue Stats
55W - 50L
1,494 Elo+
Solo
Team Averages
Level 126
1,528 SR
1,456 Elo+

VS

Team Averages
Level 102
1,556 SR
1,461 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Fancy_Ivoria
Aphrodite
Level 20
God Stats
2W - 4L
1,433 SR
Queue Stats
2W - 4L
1,388 Elo+
Party 1
Medusa
Medusa
LiveByFaith325
Medusa
Level 147
God Stats
7W - 3L
1,745 SR
Queue Stats
139W - 122L
1,485 Elo+
Solo
Eset
Eset
hawaiianpunch047
Eset
Level 69
God Stats
21W - 24L
1,511 SR
Queue Stats
206W - 215L
1,431 Elo+
Party 1
Serqet
Serqet
sebastian_delta
Serqet
Level 114
God Stats
6W - 3L
1,593 SR
Queue Stats
143W - 132L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
5,968
597
2,694
4,809
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Ailoviu12
Horus
4
0 / 1 / 0
3,982
398
1,128
3,426
1,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

9
1 / 4 / 0
5,299
530
3,016
5,906
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
RAFACQ
Cerberus
8
0 / 4 / 0
4,497
450
2,731
10,573
6,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
10
2 / 1 / 2
5,478
548
2,883
8,221
2,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 0 / 2
7,012
701
2,943
4,799
1,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
Fancy_Ivoria
Aphrodite
10
0 / 1 / 6
5,471
547
4,832
5,310
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
8 / 1 / 0
6,434
643
10,233
8,247
2,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 3
6,711
671
2,718
3,983
1,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 4
6,414
641
1,785
5,619
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
14
14
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
2
2
L
2
4
2
0.75
L
Horus
Ailoviu12
Horus
0
1
0
0
W
Aphrodite
Fancy_Ivoria
Aphrodite
0
1
6
3
W
8
1
0
8
L
1
4
0
0.25
L
Cerberus
RAFACQ
Cerberus
0
4
0
0
L
Pele
2
1
2
3
W
2
3
3
1.17
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,452
Damage
22,511
32,935
Taken
27,958
13,370
Mitigated
8,721
7,226
Healing
13,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,943
175
0
2,643
4,799
1,521
0
0
4,654
0
52,302
L
2,694
782
0
500
4,809
1,200
0
2,042
2,767
32,755
34
L
Horus
Ailoviu12
Horus
1,128
494
0
1,604
3,426
1,396
0
0
3,426
0
9,423
W
Aphrodite
Fancy_Ivoria
Aphrodite
4,832
936
3,196
2,679
5,310
1,681
602
1,475
3,835
19,791
0
W
10,233
3,701
0
1,112
8,247
2,463
1,305
1,491
6,756
0
48,021
L
3,016
2,612
0
1,025
5,906
1,804
0
1,010
4,896
0
29,825
L
Cerberus
RAFACQ
Cerberus
2,731
101
0
3,058
10,573
6,351
0
3,544
7,029
15,018
0
L
Pele
2,883
439
0
1,039
8,221
2,619
0
954
6,841
0
34,126
W
2,718
340
196
601
3,983
1,163
122
2,013
1,970
46,447
0
W
1,785
480
0
2,854
5,619
1,893
0
412
5,207
0
34,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,224
Gold Earned
32,042
228
Minions Killed
372
0
Camps Cleared
0
921,755
Distance Traveled
1,075,161
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,012
701
103
10
0
205,017
0
L
Hera
5,968
597
81
8
0
225,849
1
L
Horus
3,982
398
13
1
0
72,078
0
W
Aphrodite
5,471
547
45
5
0
196,601
0
W
Medusa
6,434
643
63
6
0
204,399
0
L
Rama
5,299
530
57
6
0
188,938
0
L
Cerberus
4,497
450
23
2
0
199,409
0
L
Pele
5,478
548
54
5
0
235,481
0
W
Eset
6,711
671
92
9
0
206,052
0
W
Serqet
6,414
641
69
7
0
263,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role