Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LightString9202
Ymir
Level 129
God Stats
1W - 2L
1,541 SR
Queue Stats
92W - 99L
1,422 Elo+
Solo
Ra
Ra
Vinitec
Ra
Level 178
God Stats
8W - 9L
1,509 SR
Queue Stats
45W - 49L
1,454 Elo+
Solo
Neith
Neith
iMadameX
Neith
Level 197
God Stats
0W - 2L
1,298 SR
Queue Stats
118W - 146L
1,476 Elo+
Solo
Chaac
Chaac
n_achh0
Chaac
Level 89
God Stats
1W - 8L
1,161 SR
Queue Stats
10W - 20L
1,298 Elo+
Solo
Team Averages
Level 153
1,402 SR
1,430 Elo+

VS

Team Averages
Level 129
1,537 SR
1,478 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DarkJerek
Artemis
Level 127
God Stats
3W - 1L
1,596 SR
Queue Stats
29W - 31L
1,443 Elo+
Solo
Cliodhna
Cliodhna
DragãoOriental
Cliodhna
Level 169
God Stats
6W - 5L
1,513 SR
Queue Stats
148W - 174L
1,427 Elo+
Solo
Khepri
Khepri
xXalex606Xx
Khepri
Level 75
God Stats
20W - 11L
1,577 SR
Queue Stats
223W - 228L
1,529 Elo+
Solo
Achilles
Achilles
ĠodSlayer
Achilles
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 1 / 0
6,804
523
3,519
8,632
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 4 / 1
6,101
469
2,999
10,759
7,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 1 / 0
6,970
536
4,046
5,392
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
iMadameX
Neith
13
1 / 4 / 2
7,336
564
6,485
10,711
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
n_achh0
Chaac
2
0 / 1 / 0
4,342
334
197
1,111
487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 1 / 2
7,312
562
4,989
6,129
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
DarkJerek
Artemis
13
5 / 2 / 1
8,295
638
9,355
7,142
2,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
13
3 / 0 / 3
7,454
573
4,916
7,520
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Khepri
10
1 / 1 / 5
6,862
528
1,962
8,048
4,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Achilles
ĠodSlayer
Achilles
14
2 / 0 / 2
8,735
672
2,844
4,575
2,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
11
11
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
1
0
3
W
Janus
 
Janus
0
1
2
1
W
Artemis
DarkJerek
Artemis
5
2
1
2.75
W
Cliodhna
3
0
3
4.5
L
0
4
1
0.13
L
0
1
0
0
L
Neith
iMadameX
Neith
1
4
2
0.5
L
Chaac
n_achh0
Chaac
0
1
0
0
W
Khepri
1
1
5
3.5
W
Achilles
ĠodSlayer
Achilles
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,246
Damage
24,066
36,605
Taken
33,414
16,056
Mitigated
13,888
12,192
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,519
1,239
0
5,440
8,632
2,824
0
509
8,047
0
45,242
W
Janus
 
Janus
4,989
409
0
1,622
6,129
1,854
0
3,525
2,542
55,508
882
W
Artemis
DarkJerek
Artemis
9,355
4,229
0
1,647
7,142
2,642
727
270
6,872
0
55,152
W
Cliodhna
4,916
639
0
5,076
7,520
2,555
0
839
6,681
0
51,938
L
2,999
612
0
1,632
10,759
7,050
0
3,967
6,422
17,548
675
L
4,046
311
933
1,641
5,392
1,857
0
1,415
3,800
64,421
1,868
L
Neith
iMadameX
Neith
6,485
2,282
0
2,136
10,711
3,838
72
365
10,346
0
53,488
L
Chaac
n_achh0
Chaac
197
148
0
410
1,111
487
0
0
1,083
0
2,615
W
Khepri
1,962
300
0
2,083
8,048
4,175
0
3,105
4,943
16,948
0
W
Achilles
ĠodSlayer
Achilles
2,844
1,440
0
2,148
4,575
2,662
0
117
4,458
0
63,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,553
Gold Earned
38,658
367
Minions Killed
422
0
Camps Cleared
0
1,150,633
Distance Traveled
1,414,715
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,804
523
84
6
0
329,508
0
W
Janus
7,312
562
106
8
0
245,746
6
W
Artemis
8,295
638
82
6
0
247,069
1
W
Cliodhna
7,454
573
84
6
0
334,142
5
L
Ymir
6,101
469
30
2
0
255,763
5
L
Ra
6,970
536
139
11
0
273,658
2
L
Neith
7,336
564
106
8
0
269,255
0
L
Chaac
4,342
334
8
1
0
22,449
0
W
Khepri
6,862
528
27
2
0
284,860
1
W
Achilles
8,735
672
123
9
0
302,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role