Player Matchup

Bellona
Bellona
 
Bellona
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MemphisBlue77
Bacchus
Level 86
God Stats
16W - 10L
1,578 SR
Queue Stats
611W - 634L
1,416 Elo+
Solo
Ra
Ra
OSU3760
Ra
Level 128
God Stats
1W - 1L
1,751 SR
Queue Stats
205W - 211L
1,448 Elo+
Solo
Heimdallr
Heimdallr
Rakdosdefiler
Heimdallr
Level 86
God Stats
5W - 6L
1,508 SR
Queue Stats
248W - 253L
1,504 Elo+
Solo
Geb
Geb
Scrubtasticx
Geb
Level 106
God Stats
2W - 4L
1,519 SR
Queue Stats
524W - 566L
1,466 Elo+
Solo
Team Averages
Level 98
1,571 SR
1,467 Elo+

VS

Team Averages
Level 122
1,518 SR
1,498 Elo+
Ganesha
Ganesha
IAMAGOD57
Ganesha
Level 138
God Stats
2W - 1L
1,304 SR
Queue Stats
153W - 137L
1,496 Elo+
Solo
Chronos
Chronos
NattyLight34
Chronos
Level 126
God Stats
2W - 0L
1,704 SR
Queue Stats
343W - 324L
1,426 Elo+
Solo
Tyr
Tyr
SmolMuffinz
Tyr
Level 92
God Stats
2W - 0L
1,403 SR
Queue Stats
14W - 10L
1,633 Elo+
Solo
Ne Zha
Ne Zha
Soulshader
Ne Zha
Level 152
God Stats
10W - 5L
1,678 SR
Queue Stats
644W - 626L
1,423 Elo+
Solo
Terra
Terra
TarmanganiKing
Terra
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
5 / 3 / 7
8,919
811
11,573
14,864
15,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
13
3 / 6 / 4
7,991
726
12,845
13,716
9,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 8 / 4
8,267
752
14,293
11,524
4,465
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Rakdosdefiler
Heimdallr
15
3 / 3 / 4
8,520
775
10,070
8,675
3,559
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 6 / 6
7,934
721
7,906
17,854
14,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
IAMAGOD57
Ganesha
13
0 / 4 / 22
8,572
779
6,161
14,672
15,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos
NattyLight34
Chronos
15
3 / 2 / 14
8,240
749
8,848
9,562
5,178
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
13 / 0 / 10
10,733
976
21,010
14,401
8,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ne Zha
Soulshader
Ne Zha
14
5 / 6 / 14
8,582
780
10,765
11,041
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

17
5 / 2 / 15
10,149
923
10,388
15,312
14,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
101
14
Kills
26
26
Deaths
14
25
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
3
7
2.83
W
Ganesha
IAMAGOD57
Ganesha
0
4
22
2.75
L
Bacchus
3
6
4
0.83
W
Chronos
NattyLight34
Chronos
3
2
14
5
L
2
8
4
0.5
L
Heimdallr
Rakdosdefiler
Heimdallr
3
3
4
1.67
L
1
6
6
0.67
W
13
0
10
18
W
Ne Zha
Soulshader
Ne Zha
5
6
14
2
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,687
Damage
57,172
66,633
Taken
64,988
47,251
Mitigated
48,428
22,475
Healing
23,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
11,573
1,924
575
3,846
14,864
15,178
0
4,772
10,092
0
14,442
W
Ganesha
IAMAGOD57
Ganesha
6,161
89
1,903
2,810
14,672
15,390
0
6,809
6,993
12,821
0
L
Bacchus
12,845
1,001
161
3,367
13,716
9,682
0
5,953
7,763
13,644
0
W
Chronos
NattyLight34
Chronos
8,848
1,815
65
677
9,562
5,178
0
4,224
4,927
14,562
645
L
14,293
2,216
4,104
1,762
11,524
4,465
0
4,269
7,255
28,762
0
L
Heimdallr
Rakdosdefiler
Heimdallr
10,070
4,223
717
1,627
8,675
3,559
0
3,093
5,582
0
29,745
L
7,906
754
2,837
3,479
17,854
14,367
0
5,453
12,401
13,990
785
W
21,010
3,026
1,747
6,917
14,401
8,591
0
7,793
5,806
0
35,653
W
Ne Zha
Soulshader
Ne Zha
10,765
1,304
1,272
1,601
11,041
5,255
0
5,454
5,095
0
24,582
W
10,388
707
2,341
4,146
15,312
14,014
0
8,219
6,079
16,924
3,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,631
Gold Earned
46,276
109
Minions Killed
106
0
Camps Cleared
0
998,736
Distance Traveled
1,196,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,919
811
9
1
0
213,091
0
W
Ganesha
8,572
779
0
0
0
259,329
0
L
Bacchus
7,991
726
8
1
0
202,305
0
W
Chronos
8,240
749
13
1
0
180,408
0
L
Ra
8,267
752
39
4
0
167,967
0
L
Heimdallr
8,520
775
47
4
0
203,493
0
L
Geb
7,934
721
6
1
0
211,880
0
W
Tyr
10,733
976
39
4
0
261,885
0
W
Ne Zha
8,582
780
21
2
0
242,331
0
W
Terra
10,149
923
33
3
0
252,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role