Player Matchup

Danzaburou
Danzaburou
AlexM00n
Danzaburou
Level 126
God Stats
2W - 2L
1,611 SR
Queue Stats
72W - 50L
1,531 Elo+
Party 3
Sun Wukong
Sun Wukong
NatsukaG
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 46L
1,534 Elo+
Party 3
Maman Brigitte
Maman Brigitte
SF6KimberlyFan11
Maman Brigitte
Level 81
God Stats
17W - 29L
1,367 SR
Queue Stats
227W - 227L
1,448 Elo+
Solo
Zhong Kui
Zhong Kui
ketteric08
Zhong Kui
Level 101
God Stats
4W - 3L
1,382 SR
Queue Stats
42W - 46L
1,438 Elo+
Solo
Nox
Nox
samuraikilla513
Nox
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 91L
1,496 Elo+
Solo
Team Averages
Level 93
1,472 SR
1,490 Elo+

VS

Team Averages
Level 74
1,360 SR
1,490 Elo+
Baron Samedi
Baron Samedi
Bluntestapple7
Baron Samedi
Level 89
God Stats
1W - 3L
1,056 SR
Queue Stats
141W - 150L
1,470 Elo+
Party 1
Nut
Nut
CJshots5150
Nut
Level 36
God Stats
16W - 20L
1,481 SR
Queue Stats
37W - 38L
1,435 Elo+
Party 2
Sylvanus
Sylvanus
DaveyJones625
Sylvanus
Level 64
God Stats
11W - 9L
1,511 SR
Queue Stats
69W - 47L
1,548 Elo+
Party 2
Mercury
Mercury
Drag0nD3at
Mercury
Level 64
God Stats
8W - 9L
1,534 SR
Queue Stats
73W - 66L
1,493 Elo+
Party 1
Achilles
Achilles
Peach_Scones_
Achilles
Level 117
God Stats
1W - 2L
1,215 SR
Queue Stats
53W - 36L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlexM00n
Danzaburou
15
3 / 3 / 2
10,225
511
14,890
12,680
4,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
NatsukaG
Sun Wukong
15
3 / 4 / 4
9,793
490
14,340
18,540
8,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maman Brigitte
SF6KimberlyFan11
Maman Brigitte
16
1 / 6 / 4
9,198
460
10,877
18,368
6,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
ketteric08
Zhong Kui
18
7 / 6 / 2
11,433
572
24,424
23,051
22,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 1 / 1
7,307
365
2,290
4,416
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bluntestapple7
Baron Samedi
18
7 / 2 / 2
11,309
565
14,991
16,201
6,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 4
9,404
470
10,635
15,921
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
DaveyJones625
Sylvanus
17
3 / 2 / 5
10,498
525
9,376
25,497
22,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Drag0nD3at
Mercury
17
4 / 5 / 9
10,322
516
9,738
18,388
6,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Peach_Scones_
Achilles
17
3 / 3 / 5
10,761
538
10,629
26,033
32,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
14
Kills
20
20
Deaths
14
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AlexM00n
Danzaburou
3
3
2
1.33
W
Baron Samedi
Bluntestapple7
Baron Samedi
7
2
2
4
W
3
2
4
2.5
W
Sylvanus
DaveyJones625
Sylvanus
3
2
5
2.75
W
Mercury
Drag0nD3at
Mercury
4
5
9
1.7
L
Sun Wukong
NatsukaG
Sun Wukong
3
4
4
1.25
W
Achilles
Peach_Scones_
Achilles
3
3
5
1.83
L
Maman Brigitte
SF6KimberlyFan11
Maman Brigitte
1
6
4
0.5
L
Zhong Kui
ketteric08
Zhong Kui
7
6
2
1.33
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,821
Damage
55,369
77,055
Taken
102,040
43,588
Mitigated
76,043
23,380
Healing
48,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AlexM00n
Danzaburou
14,890
7,479
0
1,792
12,680
4,343
510
4,625
8,055
0
72,491
W
Baron Samedi
Bluntestapple7
Baron Samedi
14,991
1,446
1,236
6,008
16,201
6,784
527
8,286
7,915
81,281
1,066
W
10,635
4,997
0
5,190
15,921
7,037
1,943
3,332
12,589
0
60,023
W
Sylvanus
DaveyJones625
Sylvanus
9,376
1,403
7,727
12,025
25,497
22,661
516
2,490
23,007
47,207
3,770
W
Mercury
Drag0nD3at
Mercury
9,738
5,826
0
7,538
18,388
6,954
3,237
6,122
12,266
0
72,831
L
Sun Wukong
NatsukaG
Sun Wukong
14,340
2,299
0
3,084
18,540
8,435
0
6,016
12,524
0
47,574
W
Achilles
Peach_Scones_
Achilles
10,629
3,140
0
9,234
26,033
32,607
273
16,876
9,157
509
68,219
L
Maman Brigitte
SF6KimberlyFan11
Maman Brigitte
10,877
750
0
4,864
18,368
6,548
226
4,861
13,507
57,881
1,644
L
Zhong Kui
ketteric08
Zhong Kui
24,424
3,936
0
12,710
23,051
22,839
140
6,114
16,937
95,148
1,649
L
2,290
157
0
930
4,416
1,423
0
2,733
1,683
25,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,956
Gold Earned
52,294
469
Minions Killed
540
0
Camps Cleared
0
1,687,874
Distance Traveled
1,898,733
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,225
511
123
6
0
360,100
0
W
Baron Samedi
11,309
565
134
7
0
375,514
6
W
Nut
9,404
470
109
5
0
327,012
0
W
Sylvanus
10,498
525
72
4
0
375,651
0
W
Mercury
10,322
516
117
6
0
462,244
3
L
Sun Wukong
9,793
490
72
4
0
413,299
2
W
Achilles
10,761
538
108
5
0
358,312
4
L
Maman Brigitte
9,198
460
85
4
0
418,287
2
L
Zhong Kui
11,433
572
144
7
0
308,633
2
L
Nox
7,307
365
45
2
0
187,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role