Player Matchup

Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
KyuroPig
Lancelot
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 30L
1,606 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
S37N
Morgan Le Fay
Level 114
God Stats
7W - 4L
1,708 SR
Queue Stats
271W - 207L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
TheBearDesciple
Gilgamesh
Level 121
God Stats
2W - 3L
1,537 SR
Queue Stats
301W - 281L
1,500 Elo+
Solo
Geb
Geb
chikenwings7
Geb
Level 148
God Stats
1W - 1L
1,679 SR
Queue Stats
85W - 49L
1,628 Elo+
Solo
Team Averages
Level 134
1,585 SR
1,560 Elo+

VS

Team Averages
Level 140
1,620 SR
1,580 Elo+
Medusa
Medusa
Aruma
Medusa
Level 94
God Stats
5W - 4L
1,561 SR
Queue Stats
254W - 261L
1,532 Elo+
Solo
Yemoja
Yemoja
Dodgerdan11
Yemoja
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 86L
1,515 Elo+
Solo
Thanatos
Thanatos
Lockimbo
Thanatos
Level 165
God Stats
2W - 0L
1,743 SR
Queue Stats
96W - 90L
1,603 Elo+
Party 2
Geb
Geb
MarkStаr
Geb
Level 144
God Stats
4W - 0L
1,796 SR
Queue Stats
47W - 39L
1,592 Elo+
Party 2
Shiva
Shiva
Ybwals
Shiva
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
3 / 4 / 7
7,870
715
4,694
11,191
6,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
KyuroPig
Lancelot
11
1 / 7 / 6
7,218
656
5,447
10,951
6,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
S37N
Morgan Le Fay
14
1 / 3 / 10
8,299
754
16,896
12,324
5,415
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
TheBearDesciple
Gilgamesh
15
4 / 2 / 7
8,564
779
15,017
19,633
13,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 3 / 7
7,863
715
9,820
18,075
14,131
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aruma
Medusa
15
1 / 2 / 12
8,637
785
11,140
9,573
3,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
17
3 / 0 / 16
9,707
882
11,437
12,058
9,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
Lockimbo
Thanatos
14
5 / 6 / 13
9,061
824
9,460
11,443
4,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 2 / 13
8,463
769
15,232
9,950
9,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
Ybwals
Shiva
16
7 / 1 / 12
9,247
841
18,114
15,031
9,079
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
85
11
Kills
19
19
Deaths
11
37
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
4
7
1.63
W
Medusa
Aruma
Medusa
1
2
12
3.5
W
Yemoja
3
0
16
11
L
Lancelot
KyuroPig
Lancelot
1
7
6
0.57
W
Thanatos
Lockimbo
Thanatos
5
6
13
1.92
W
3
2
13
4.75
L
Morgan Le Fay
S37N
Morgan Le Fay
1
3
10
2
L
Gilgamesh
TheBearDesciple
Gilgamesh
4
2
7
3.75
W
Shiva
Ybwals
Shiva
7
1
12
13
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,874
Damage
65,383
72,174
Taken
58,055
46,581
Mitigated
35,915
28,260
Healing
30,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,694
470
6,838
3,914
11,191
6,600
0
3,098
8,009
14,085
0
W
Medusa
Aruma
Medusa
11,140
3,115
1,048
1,948
9,573
3,747
0
5,159
4,079
0
32,885
W
Yemoja
11,437
2,412
9,964
4,742
12,058
9,568
160
5,945
5,706
20,712
1,168
L
Lancelot
KyuroPig
Lancelot
5,447
489
64
435
10,951
6,951
0
4,008
6,780
0
9,356
W
Thanatos
Lockimbo
Thanatos
9,460
881
437
5,355
11,443
4,140
406
6,420
4,733
0
11,901
W
15,232
705
161
1,472
9,950
9,381
198
5,228
4,409
22,696
1,123
L
Morgan Le Fay
S37N
Morgan Le Fay
16,896
1,534
1,542
2,268
12,324
5,415
0
4,585
7,706
28,077
0
L
Gilgamesh
TheBearDesciple
Gilgamesh
15,017
3,608
1,594
7,007
19,633
13,484
0
5,488
13,901
0
25,148
W
Shiva
Ybwals
Shiva
18,114
1,083
1,026
3,967
15,031
9,079
215
7,955
6,665
0
29,086
L
9,820
463
642
3,956
18,075
14,131
0
7,604
10,102
21,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,814
Gold Earned
45,115
104
Minions Killed
122
0
Camps Cleared
0
1,006,223
Distance Traveled
1,104,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,870
715
24
2
0
189,886
0
W
Medusa
8,637
785
42
4
0
214,322
0
W
Yemoja
9,707
882
21
2
0
190,293
0
L
Lancelot
7,218
656
13
1
0
185,197
0
W
Thanatos
9,061
824
10
1
0
207,241
0
W
Geb
8,463
769
23
2
0
224,487
0
L
Morgan Le Fay
8,299
754
30
3
0
203,739
0
L
Gilgamesh
8,564
779
26
2
0
226,581
0
W
Shiva
9,247
841
26
2
0
267,875
0
L
Geb
7,863
715
11
1
0
200,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role