Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AbsoluteUnit250
Anubis
Level 86
God Stats
26W - 24L
1,563 SR
Queue Stats
801W - 829L
1,512 Elo+
Solo
Mulan
Mulan
REVEL123
Mulan
Level 159
God Stats
4W - 3L
1,680 SR
Queue Stats
180W - 162L
1,547 Elo+
Solo
Agni
Agni
Rogueckt
Agni
Level 82
God Stats
5W - 10L
1,397 SR
Queue Stats
175W - 162L
1,549 Elo+
Solo
Cerberus
Cerberus
exacting_polka72
Cerberus
Level 84
God Stats
235W - 241L
1,536 SR
Queue Stats
893W - 928L
1,541 Elo+
Solo
Team Averages
Level 107
1,535 SR
1,530 Elo+

VS

Team Averages
Level 119
1,527 SR
1,518 Elo+
Cthulhu
Cthulhu
Badjack903
Cthulhu
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
251W - 268L
1,528 Elo+
Party 1
Baba Yaga
Baba Yaga
Hammod_op
Baba Yaga
Level 156
God Stats
4W - 4L
1,444 SR
Queue Stats
331W - 322L
1,557 Elo+
Solo
Surtr
Surtr
authorreadd
Surtr
Level 118
God Stats
5W - 3L
1,578 SR
Queue Stats
182W - 174L
1,563 Elo+
Party 1
Ra
Ra
gurisp
Ra
Level 221
God Stats
6W - 3L
1,607 SR
Queue Stats
71W - 70L
1,488 Elo+
Solo
Nut
Nut
zeusuragiri
Nut
Level 45
God Stats
16W - 22L
1,504 SR
Queue Stats
98W - 136L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 2 / 3
6,661
1,110
3,515
5,140
1,697
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 4 / 4
6,825
1,138
3,410
5,970
2,740
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
REVEL123
Mulan
12
1 / 1 / 4
6,846
1,141
4,009
9,332
8,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Agni
12
2 / 0 / 2
7,199
1,200
5,574
4,586
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 2
6,212
1,035
2,920
4,463
2,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Team 1 Tickets

328

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Badjack903
Cthulhu
12
2 / 1 / 6
6,875
1,146
5,222
4,473
3,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
Hammod_op
Baba Yaga
12
2 / 1 / 6
7,208
1,201
6,668
4,304
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 2 / 8
6,405
1,068
3,487
5,293
3,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
12
3 / 1 / 3
7,582
1,264
4,675
4,159
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 7
7,138
1,190
5,643
3,367
1,250
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
6
Kills
9
9
Deaths
6
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
3
1.25
L
1
4
4
0.75
W
Cthulhu
Badjack903
Cthulhu
2
1
6
5
W
Baba Yaga
Hammod_op
Baba Yaga
2
1
6
5
L
Mulan
REVEL123
Mulan
1
1
4
3
L
Agni
2
0
2
3
W
0
2
8
2
L
1
2
2
1
W
Ra
3
1
3
4.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,428
Damage
25,695
29,491
Taken
21,596
16,611
Mitigated
10,707
2,586
Healing
2,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,515
1,631
0
27
5,140
1,697
0
2,369
2,733
0
15,962
L
3,410
215
0
826
5,970
2,740
0
4,218
1,752
13,222
0
W
Cthulhu
Badjack903
Cthulhu
5,222
142
175
176
4,473
3,662
0
2,029
2,357
9,643
187
W
Baba Yaga
Hammod_op
Baba Yaga
6,668
190
0
1,066
4,304
1,597
0
2,960
1,318
20,973
0
L
Mulan
REVEL123
Mulan
4,009
388
0
962
9,332
8,110
0
4,567
4,765
0
14,087
L
Agni
5,574
210
0
230
4,586
1,442
0
3,341
1,184
17,961
587
W
3,487
818
0
510
5,293
3,116
0
2,488
2,732
265
7,033
L
2,920
0
0
541
4,463
2,622
0
1,989
2,416
9,961
0
W
Ra
4,675
35
276
187
4,159
1,082
0
2,293
1,785
24,248
0
W
5,643
3,299
0
599
3,367
1,250
0
2,020
1,273
0
12,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,743
Gold Earned
35,208
150
Minions Killed
120
4
Camps Cleared
6
528,810
Distance Traveled
620,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,661
1,110
28
5
1
111,199
0
L
Anubis
6,825
1,138
26
4
1
105,808
0
W
Cthulhu
6,875
1,146
12
2
0
124,058
0
W
Baba Yaga
7,208
1,201
31
5
3
124,145
0
L
Mulan
6,846
1,141
27
5
1
136,440
0
L
Agni
7,199
1,200
52
9
1
107,650
0
W
Surtr
6,405
1,068
9
2
2
128,393
0
L
Cerberus
6,212
1,035
17
3
0
67,713
0
W
Ra
7,582
1,264
53
9
1
128,338
0
W
Nut
7,138
1,190
15
3
0
115,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role