Player Matchup

Amaterasu
Amaterasu
CallMeMommyUwU
Amaterasu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 67L
1,446 Elo+
Solo
Ymir
Ymir
HairyHagrid
Ymir
Level 82
God Stats
8W - 3L
1,865 SR
Queue Stats
36W - 21L
1,645 Elo+
Solo
Sol
Sol
RealYardie
Sol
Level 84
God Stats
38W - 32L
1,601 SR
Queue Stats
128W - 121L
1,477 Elo+
Party 2
Horus
Horus
SMITEisWACK2
Horus
Level 59
God Stats
14W - 8L
1,693 SR
Queue Stats
127W - 112L
1,487 Elo+
Party 2
Ix Chel
Ix Chel
WavemanAC
Ix Chel
Level 68
God Stats
6W - 3L
1,628 SR
Queue Stats
112W - 103L
1,473 Elo+
Party 2
Team Averages
Level 66
1,657 SR
1,506 Elo+

VS

Team Averages
Level 142
1,509 SR
1,502 Elo+
Artemis
Artemis
Akymyra
Artemis
Level 158
God Stats
70W - 60L
1,605 SR
Queue Stats
86W - 87L
1,548 Elo+
Solo
Ravana
Ravana
Flumpsy
Ravana
Level 124
God Stats
2W - 0L
1,487 SR
Queue Stats
10W - 9L
1,453 Elo+
Party 1
Hera
Hera
GoddessSterfry
Hera
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
Hanzella
Ymir
Level 114
God Stats
1W - 0L
1,247 SR
Queue Stats
8W - 5L
1,605 Elo+
Party 1
Gilgamesh
Gilgamesh
PyroSpyro
Gilgamesh
Level 149
God Stats
2W - 1L
1,706 SR
Queue Stats
10W - 12L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CallMeMommyUwU
Amaterasu
3
0 / 2 / 0
3,627
403
567
2,673
1,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 1
4,716
524
2,882
5,290
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
7 / 1 / 1
5,934
659
10,480
6,550
2,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 0 / 6
5,723
636
2,140
8,623
5,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ix Chel
WavemanAC
Ix Chel
10
1 / 1 / 0
5,113
568
3,261
4,201
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Akymyra
Artemis
7
0 / 4 / 1
4,079
453
2,404
4,861
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ravana
Flumpsy
Ravana
10
0 / 1 / 1
4,884
543
4,079
5,927
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
1 / 1 / 1
5,567
619
2,049
2,905
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
6
0 / 3 / 1
4,187
465
2,580
7,070
3,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
PyroSpyro
Gilgamesh
11
5 / 0 / 0
6,882
765
5,295
5,718
3,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
6
6
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
Akymyra
Artemis
0
4
1
0.13
L
Amaterasu
CallMeMommyUwU
Amaterasu
0
2
0
0
W
Ravana
Flumpsy
Ravana
0
1
1
0.5
W
1
1
1
1.5
L
0
2
1
0.25
W
Ymir
0
3
1
0.17
W
Gilgamesh
PyroSpyro
Gilgamesh
5
0
0
5
L
7
1
1
7.5
L
1
0
6
4
L
Ix Chel
WavemanAC
Ix Chel
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,330
Damage
16,407
27,337
Taken
26,481
11,962
Mitigated
10,675
11,409
Healing
5,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Akymyra
Artemis
2,404
1,322
0
618
4,861
1,314
0
3,213
1,626
0
18,978
L
Amaterasu
CallMeMommyUwU
Amaterasu
567
171
0
705
2,673
1,025
0
0
2,532
0
5,962
W
Ravana
Flumpsy
Ravana
4,079
951
0
3,135
5,927
2,184
0
3,798
2,011
0
33,153
W
2,049
367
0
403
2,905
732
233
1,750
919
32,275
696
L
2,882
1,103
0
726
5,290
2,307
0
426
4,722
24,495
0
W
Ymir
2,580
264
0
742
7,070
3,042
0
4,678
2,318
7,237
581
W
Gilgamesh
PyroSpyro
Gilgamesh
5,295
1,414
0
868
5,718
3,403
0
2,636
3,042
549
36,787
L
10,480
6,793
0
2,395
6,550
2,256
276
1,137
5,371
43,661
3,745
L
2,140
1,314
2,474
3,838
8,623
5,078
55
1,533
7,048
0
12,723
L
Ix Chel
WavemanAC
Ix Chel
3,261
173
50
1,221
4,201
1,296
0
1,440
2,719
32,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,113
Gold Earned
25,599
231
Minions Killed
239
0
Camps Cleared
0
737,453
Distance Traveled
868,946
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,079
453
29
3
0
140,919
0
L
Amaterasu
3,627
403
12
1
0
50,895
0
W
Ravana
4,884
543
62
7
0
202,311
0
W
Hera
5,567
619
74
8
0
189,360
0
L
Ymir
4,716
524
51
6
0
130,799
0
W
Ymir
4,187
465
11
1
0
168,809
0
W
Gilgamesh
6,882
765
63
7
0
167,547
0
L
Sol
5,934
659
74
8
0
167,252
0
L
Horus
5,723
636
19
2
0
192,294
0
L
Ix Chel
5,113
568
75
8
0
196,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role