Player Matchup

Horus
Horus
Gold IV
DamnedPoet
Horus
Gold IV
Level 144
God Stats
2W - 2L
1,632 SR
Queue Stats
197W - 205L
1,483 MMR
Solo
Nu Wa
Nu Wa
Gold II
Reaka mega
Nu Wa
Gold II
Level 158
God Stats
2W - 2L
1,492 SR
Queue Stats
646W - 673L
1,612 MMR
Solo
Serqet
Serqet
Gold V
TheB4r0n
Serqet
Gold V
Level 144
God Stats
8W - 8L
1,559 SR
Queue Stats
178W - 199L
1,414 MMR
Solo
Skadi
Skadi
Silver III
Troxxez
Skadi
Silver III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 47L
1,201 MMR
Solo
Ymir
Ymir
Silver I
mastersage69
Ymir
Silver I
Level 99
God Stats
4W - 6L
1,529 SR
Queue Stats
52W - 62L
1,251 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,543 SR
1,392 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 182
1,609 SR
1,391 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
I Will Throw225
Hun Batz
Gold III
Level 153
God Stats
8W - 4L
1,692 SR
Queue Stats
372W - 382L
1,462 MMR
Solo
Amaterasu
Amaterasu
Gold V
TheJoker1624
Amaterasu
Gold V
Level 218
God Stats
63W - 61L
1,540 SR
Queue Stats
326W - 343L
1,260 MMR
Solo
Bacchus
Bacchus
Silver III
Verticalscopes6
Bacchus
Silver III
Level 120
God Stats
4W - 1L
1,778 SR
Queue Stats
17W - 28L
1,038 MMR
Solo
Poseidon
Poseidon
Gold I
kanito19
Poseidon
Gold I
Level 184
God Stats
10W - 10L
1,537 SR
Queue Stats
92W - 91L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 0 / 0
4,783
478
1,646
6,301
3,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
10
0 / 3 / 2
5,454
545
4,157
5,411
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
TheB4r0n
Serqet
11
4 / 3 / 0
6,042
604
3,935
7,695
2,481
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Troxxez
Skadi
10
0 / 2 / 0
5,131
513
2,828
5,085
1,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 0
4,853
485
2,836
6,548
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CabrakanOdinLancelotKali

VS

Bans
AwilixThanatosKumbhakarnaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 2 / 1
6,108
611
3,680
5,656
1,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
13
4 / 0 / 2
7,196
720
2,981
5,713
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
TheJoker1624
Amaterasu
13
3 / 0 / 1
7,611
761
3,689
10,072
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 3
6,116
612
2,604
5,684
3,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
kanito19
Poseidon
12
4 / 2 / 3
6,778
678
4,204
4,209
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
12
12
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
1
0.75
L
Horus
0
0
0
0
W
Hun Batz
4
0
2
5
L
Nu Wa
0
3
2
0.33
L
Serqet
TheB4r0n
Serqet
4
3
0
1.33
W
Amaterasu
TheJoker1624
Amaterasu
3
0
1
3.5
L
Skadi
Troxxez
Skadi
0
2
0
0
W
0
0
3
1.5
W
Poseidon
kanito19
Poseidon
4
2
3
2.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,402
Damage
17,158
31,040
Taken
31,334
13,218
Mitigated
12,580
6,344
Healing
15,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,680
2,275
0
1,569
5,656
1,469
0
420
5,140
0
45,203
L
Horus
1,646
898
280
1,244
6,301
3,898
0
1,363
4,938
0
9,116
W
Hun Batz
2,981
929
0
3,520
5,713
1,771
0
608
4,835
0
54,803
L
Nu Wa
4,157
575
0
684
5,411
1,829
0
2,714
2,697
34,180
1,001
L
Serqet
TheB4r0n
Serqet
3,935
939
0
2,926
7,695
2,481
0
1,492
6,203
0
31,799
W
Amaterasu
TheJoker1624
Amaterasu
3,689
1,098
0
6,763
10,072
4,434
140
2,713
6,649
0
51,998
L
Skadi
Troxxez
Skadi
2,828
1,077
0
730
5,085
1,198
5
1,113
3,972
0
40,746
W
2,604
164
208
2,080
5,684
3,888
329
850
4,678
12,403
0
W
Poseidon
kanito19
Poseidon
4,204
457
0
1,415
4,209
1,018
267
1,293
2,663
48,476
0
L
2,836
954
0
480
6,548
3,812
0
126
6,422
19,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,263
Gold Earned
33,809
246
Minions Killed
382
0
Camps Cleared
0
965,197
Distance Traveled
1,089,226
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,108
611
91
9
0
186,910
0
L
Horus
4,783
478
9
1
0
184,660
0
W
Hun Batz
7,196
720
97
10
0
263,486
0
L
Nu Wa
5,454
545
69
7
0
182,574
0
L
Serqet
6,042
604
62
6
0
231,105
0
W
Amaterasu
7,611
761
98
10
0
196,924
0
L
Skadi
5,131
513
66
7
0
200,221
0
W
Bacchus
6,116
612
12
1
0
228,366
4
W
Poseidon
6,778
678
84
8
0
213,540
5
L
Ymir
4,853
485
40
4
0
166,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role