Player Matchup

Bellona
Bellona
 
Bellona
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ADeadOne
Ah Puch
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,479 Elo+
Solo
Kuzenbo
Kuzenbo
JotaStark
Kuzenbo
Level 158
God Stats
14W - 13L
1,564 SR
Queue Stats
1,450W - 1,406L
1,522 Elo+
Solo
Ganesha
Ganesha
SweatyRoosterr
Ganesha
Level 159
God Stats
3W - 2L
1,409 SR
Queue Stats
111W - 124L
1,444 Elo+
Party 1
Janus
Janus
solidus__3
Janus
Level 138
God Stats
2W - 2L
1,327 SR
Queue Stats
83W - 96L
1,438 Elo+
Party 1
Team Averages
Level 166
1,460 SR
1,477 Elo+

VS

Team Averages
Level 118
1,446 SR
1,464 Elo+
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Lucky Alcapone
Danzaburou
Level 143
God Stats
8W - 5L
1,649 SR
Queue Stats
372W - 387L
1,441 Elo+
Solo
Atlas
Atlas
The Minuteman
Atlas
Level 38
God Stats
0W - 5L
1,154 SR
Queue Stats
46W - 112L
1,352 Elo+
Solo
Hera
Hera
itzOof_
Hera
Level 123
God Stats
2W - 5L
1,322 SR
Queue Stats
151W - 145L
1,541 Elo+
Party 2
Zhong Kui
Zhong Kui
zeus_vibrant
Zhong Kui
Level 164
God Stats
10W - 10L
1,603 SR
Queue Stats
546W - 606L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
4 / 3 / 8
9,496
863
3,601
11,129
11,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Puch
ADeadOne
Ah Puch
18
9 / 2 / 9
10,863
988
19,010
10,774
4,593
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
JotaStark
Kuzenbo
16
6 / 3 / 7
10,186
926
5,200
10,614
13,919
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 3 / 16
10,455
950
6,709
13,817
15,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
14
1 / 4 / 7
8,873
807
7,122
7,074
2,506
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
5 / 4 / 5
9,637
876
10,033
11,241
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Lucky Alcapone
Danzaburou
14
3 / 7 / 9
8,781
798
9,224
13,738
4,132
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 0 / 0
6,008
546
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hera
itzOof_
Hera
14
0 / 5 / 7
7,622
693
12,199
7,396
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
zeus_vibrant
Zhong Kui
17
6 / 5 / 6
9,414
856
12,589
12,707
7,366
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
41
21
Kills
14
15
Deaths
21
47
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
3
8
2.67
L
Sol
 
Sol
5
4
5
1.88
W
Ah Puch
ADeadOne
Ah Puch
9
2
9
6.75
W
Kuzenbo
JotaStark
Kuzenbo
6
3
7
3.17
L
Danzaburou
Lucky Alcapone
Danzaburou
3
7
9
1.07
W
1
3
16
3
L
0
0
0
0
L
Hera
itzOof_
Hera
0
5
7
0.7
W
Janus
1
4
7
1.13
L
Zhong Kui
zeus_vibrant
Zhong Kui
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,642
Damage
44,045
53,408
Taken
45,082
48,034
Mitigated
16,699
16,112
Healing
12,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,601
335
1,060
3,062
11,129
11,668
285
7,517
3,612
0
10,200
L
Sol
 
Sol
10,033
2,042
96
2,925
11,241
3,108
0
9,456
1,633
31,014
0
W
Ah Puch
ADeadOne
Ah Puch
19,010
502
2,084
3,166
10,774
4,593
1,674
6,710
4,064
36,736
0
W
Kuzenbo
JotaStark
Kuzenbo
5,200
1,822
0
0
10,614
13,919
406
5,629
4,985
9,548
18
L
Danzaburou
Lucky Alcapone
Danzaburou
9,224
1,815
1,038
3,518
13,738
4,132
22
11,039
2,526
0
13,803
W
6,709
395
743
3,952
13,817
15,348
445
9,337
4,480
24,318
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Hera
itzOof_
Hera
12,199
1,595
0
699
7,396
2,093
0
6,766
630
23,675
0
W
Janus
7,122
372
1,607
438
7,074
2,506
1,283
5,628
1,446
17,567
378
L
Zhong Kui
zeus_vibrant
Zhong Kui
12,589
1,181
745
3,299
12,707
7,366
0
10,531
2,056
22,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,873
Gold Earned
41,462
130
Minions Killed
121
0
Camps Cleared
0
1,113,012
Distance Traveled
755,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,496
863
31
3
0
212,146
0
L
Sol
9,637
876
61
6
0
190,505
0
W
Ah Puch
10,863
988
57
5
0
217,922
0
W
Kuzenbo
10,186
926
7
1
0
229,627
0
L
Danzaburou
8,781
798
22
2
0
181,697
0
W
Ganesha
10,455
950
3
0
0
228,382
0
L
Atlas
6,008
546
0
0
0
0
0
L
Hera
7,622
693
18
2
0
178,460
0
W
Janus
8,873
807
32
3
0
224,935
0
L
Zhong Kui
9,414
856
20
2
0
204,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role