Player Matchup

Ne Zha
Ne Zha
Bronze V
GleziMc_
Ne Zha
Bronze V
Level 107
God Stats
0W - 1L
1,202 SR
Queue Stats
7W - 27L
768 MMR
Party 1
Bacchus
Bacchus
Bronze V
Moppinator123499
Bacchus
Bronze V
Level 67
God Stats
0W - 2L
1,206 SR
Queue Stats
1W - 14L
1,169 MMR
Party 1
Zhong Kui
Zhong Kui
Silver IV
Vorkey
Zhong Kui
Silver IV
Level 124
God Stats
0W - 2L
1,294 SR
Queue Stats
163W - 221L
827 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,234 SR
921 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,392 SR
886 MMR
Fafnir
Fafnir
Silver II
DYNAMIC RIP7
Fafnir
Silver II
Level 144
God Stats
1W - 2L
1,337 SR
Queue Stats
305W - 366L
1,006 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze I
DripiPanda
Kumbhakarna
Bronze I
Level 140
God Stats
15W - 21L
1,407 SR
Queue Stats
366W - 491L
582 MMR
Solo
Sylvanus
Sylvanus
Silver I
IllusionKIlla1
Sylvanus
Silver I
Level 121
God Stats
15W - 13L
1,430 SR
Queue Stats
310W - 376L
1,071 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GleziMc_
Ne Zha
17
1 / 7 / 2
11,428
762
9,713
18,780
7,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
2 / 6 / 1
10,409
694
10,353
23,351
35,706
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Zhong Kui
Vorkey
Zhong Kui
15
1 / 10 / 2
10,720
715
12,108
22,691
11,692
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
Ah Muzen CabSerqetKuzenboYmirArtemis

VS

Bans
VulcanAnubisChaacBellonaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
19
11 / 2 / 7
14,238
949
18,665
18,313
14,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kumbhakarna
DripiPanda
Kumbhakarna
18
3 / 2 / 16
12,249
817
11,459
21,000
16,778
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
20
9 / 0 / 12
13,742
916
21,669
10,933
5,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
58
4
Kills
23
23
Deaths
4
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fafnir
11
2
7
7.25
W
Kumbhakarna
DripiPanda
Kumbhakarna
3
2
16
5.5
L
Ne Zha
GleziMc_
Ne Zha
1
7
2
0.29
W
Sylvanus
9
0
12
15
L
2
6
1
0.42
L
Zhong Kui
Vorkey
Zhong Kui
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,174
Damage
51,793
64,822
Taken
50,246
54,751
Mitigated
37,016
8,006
Healing
18,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
18,665
8,117
0
6,271
18,313
14,374
315
5,874
12,323
58,938
8,395
W
Kumbhakarna
DripiPanda
Kumbhakarna
11,459
1,006
0
5,930
21,000
16,778
711
10,019
10,981
27,515
678
L
Ne Zha
GleziMc_
Ne Zha
9,713
2,494
0
3,748
18,780
7,353
0
15,100
3,642
0
39,517
W
Sylvanus
21,669
9,926
2,127
3,934
10,933
5,864
1,976
6,486
4,383
52,600
6,721
L
10,353
1,570
0
818
23,351
35,706
0
14,628
8,661
21,036
0
L
Zhong Kui
Vorkey
Zhong Kui
12,108
1,718
0
3,440
22,691
11,692
427
18,747
3,894
34,179
251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,557
Gold Earned
40,229
142
Minions Killed
198
0
Camps Cleared
0
664,871
Distance Traveled
803,058
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
14,238
949
81
5
0
290,788
0
W
Kumbhakarna
12,249
817
29
2
0
259,257
1
L
Ne Zha
11,428
762
55
4
0
213,027
0
W
Sylvanus
13,742
916
88
6
0
253,013
0
L
Bacchus
10,409
694
25
2
0
242,266
6
L
Zhong Kui
10,720
715
62
4
0
209,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role