Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
SexyBrownBeast
Janus
Level 87
God Stats
8W - 18L
1,420 SR
Queue Stats
117W - 132L
1,493 Elo+
Party 1
Medusa
Medusa
THEGR8CRNHOLEYO
Medusa
Level 144
God Stats
2W - 2L
1,440 SR
Queue Stats
94W - 110L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
TheAbsoluteGoat0
Gilgamesh
Level 34
God Stats
1W - 1L
1,430 SR
Queue Stats
3W - 4L
1,418 Elo+
Solo
Team Averages
Level 122
1,458 SR
1,477 Elo+

VS

Team Averages
Level 132
1,583 SR
1,481 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Gobbstoper
Ymir
Level 153
God Stats
10W - 5L
1,646 SR
Queue Stats
252W - 242L
1,473 Elo+
Solo
Anubis
Anubis
ITSEvilestDruid
Anubis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 51L
1,399 Elo+
Party 2
Ne Zha
Ne Zha
monkelife1
Ne Zha
Level 82
God Stats
5W - 2L
1,556 SR
Queue Stats
392W - 396L
1,521 Elo+
Solo
Hachiman
Hachiman
mrbches
Hachiman
Level 155
God Stats
4W - 1L
1,714 SR
Queue Stats
89W - 79L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
5 / 1 / 3
6,408
583
5,545
9,702
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
 
Xing Tian
10
0 / 2 / 4
5,260
478
4,572
11,996
7,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 2 / 2
6,000
545
3,693
4,266
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 1
5,868
533
4,358
7,244
2,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
8
0 / 2 / 0
4,899
445
1,007
6,904
4,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
2 / 0 / 0
7,842
713
4,687
7,112
5,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 2 / 3
6,523
593
3,902
7,922
4,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 5 / 1
6,577
598
4,255
6,236
2,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
monkelife1
Ne Zha
11
2 / 2 / 3
6,548
595
5,345
8,848
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hachiman
mrbches
Hachiman
12
2 / 1 / 2
6,934
630
5,293
4,894
1,419
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
10
Kills
9
9
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
5
1
3
6.5
L
Xing Tian
 
Xing Tian
0
2
4
1
W
Cu Chulainn
 
Cu Chulainn
2
0
0
2
W
2
2
3
1.75
W
1
5
1
0.3
L
3
2
2
2
L
2
2
1
1.25
L
Gilgamesh
0
2
0
0
W
Ne Zha
monkelife1
Ne Zha
2
2
3
1.75
W
Hachiman
mrbches
Hachiman
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,175
Damage
23,482
40,112
Taken
35,012
19,326
Mitigated
15,906
6,844
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,545
1,036
0
2,259
9,702
4,076
0
2,619
7,083
0
46,667
L
Xing Tian
 
Xing Tian
4,572
577
0
1,243
11,996
7,468
0
3,611
8,385
21,889
0
W
Cu Chulainn
 
Cu Chulainn
4,687
285
0
1,948
7,112
5,150
0
0
6,949
9,008
48,633
W
3,902
1,074
0
1,553
7,922
4,344
0
2,695
5,149
19,687
0
W
4,255
129
0
1,521
6,236
2,187
0
2,842
3,210
37,554
2,280
L
3,693
190
0
500
4,266
1,105
0
1,627
2,639
34,721
1,024
L
4,358
1,578
0
1,723
7,244
2,297
0
149
7,095
0
42,254
L
Gilgamesh
1,007
224
0
1,119
6,904
4,380
0
223
6,681
0
21,515
W
Ne Zha
monkelife1
Ne Zha
5,345
2,110
0
3,926
8,848
2,806
0
1,194
7,572
0
39,963
W
Hachiman
mrbches
Hachiman
5,293
3,010
0
2,088
4,894
1,419
1,031
1,190
3,704
0
52,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,435
Gold Earned
34,424
287
Minions Killed
373
0
Camps Cleared
0
1,054,939
Distance Traveled
1,078,404
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,408
583
70
6
0
251,496
0
L
Xing Tian
5,260
478
28
3
0
220,683
3
W
Cu Chulainn
7,842
713
101
9
0
221,477
0
W
Ymir
6,523
593
34
3
0
212,659
0
W
Anubis
6,577
598
68
6
0
188,336
0
L
Janus
6,000
545
59
5
0
201,405
5
L
Medusa
5,868
533
79
7
0
232,729
0
L
Gilgamesh
4,899
445
51
5
0
148,626
0
W
Ne Zha
6,548
595
69
6
0
250,210
0
W
Hachiman
6,934
630
101
9
0
205,722
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role