Player Matchup

Cerberus
Cerberus
FlowzRunz
Cerberus
Level 128
God Stats
1W - 0L
1,668 SR
Queue Stats
68W - 66L
1,482 Elo+
Party 2
Skadi
Skadi
Jnvd
Skadi
Level 8
God Stats
3W - 2L
1,667 SR
Queue Stats
9W - 11L
1,288 Elo+
Party 2
Ra
Ra
LaFlair45
Ra
Level 158
God Stats
4W - 4L
1,403 SR
Queue Stats
163W - 160L
1,463 Elo+
Solo
Team Averages
Level 98
1,579 SR
1,411 Elo+

VS

Team Averages
Level 104
1,582 SR
1,501 Elo+
Pele
Pele
 
Pele
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
JG-08-8066
Hou Yi
Level 81
God Stats
20W - 14L
1,607 SR
Queue Stats
37W - 38L
1,455 Elo+
Party 1
Hera
Hera
kbonesteel
Hera
Level 131
God Stats
0W - 1L
1,639 SR
Queue Stats
35W - 20L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FlowzRunz
Cerberus
14
2 / 1 / 3
8,256
826
5,186
6,556
5,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Jnvd
Skadi
14
1 / 3 / 3
7,743
774
2,851
4,980
1,775
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 3
9,071
907
3,852
5,262
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
1 / 3 / 4
7,901
790
3,910
7,935
2,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hou Yi
JG-08-8066
Hou Yi
14
2 / 1 / 5
7,963
796
3,083
6,411
2,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 2 / 2
7,470
747
4,979
2,775
890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
6
Kills
6
7
Deaths
6
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
3
4
1
W
Cerberus
FlowzRunz
Cerberus
2
1
3
3.5
L
Hou Yi
JG-08-8066
Hou Yi
2
1
5
4.5
W
Skadi
Jnvd
Skadi
1
3
3
0.83
W
3
3
3
1.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,889
Damage
11,972
16,798
Taken
17,121
9,582
Mitigated
5,651
3,826
Healing
4,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,910
774
0
2,061
7,935
2,308
0
3,844
4,073
0
24,868
W
Cerberus
FlowzRunz
Cerberus
5,186
65
0
1,734
6,556
5,963
0
1,309
5,222
15,409
1,921
L
Hou Yi
JG-08-8066
Hou Yi
3,083
2,035
170
2,131
6,411
2,453
46
3,646
2,711
0
19,788
W
Skadi
Jnvd
Skadi
2,851
454
0
81
4,980
1,775
0
1,891
3,084
0
15,000
W
3,852
397
192
1,819
5,262
1,844
200
1,662
3,585
42,572
0
L
4,979
758
0
0
2,775
890
0
1,102
1,673
14,698
883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,070
Gold Earned
23,334
145
Minions Killed
99
0
Camps Cleared
0
593,084
Distance Traveled
394,513
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,901
790
33
3
0
158,235
0
W
Cerberus
8,256
826
51
5
0
200,782
0
L
Hou Yi
7,963
796
37
4
0
153,839
0
W
Skadi
7,743
774
26
3
0
192,132
0
W
Ra
9,071
907
68
7
0
200,170
4
L
Hera
7,470
747
29
3
0
82,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role