Player Matchup

Mercury
Mercury
 
Mercury
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Imortal-Outlaw
Mulan
Level 151
God Stats
0W - 2L
1,283 SR
Queue Stats
93W - 93L
1,467 Elo+
Solo
Hades
Hades
RiseToDeathvolt
Hades
Level 111
God Stats
8W - 2L
1,757 SR
Queue Stats
53W - 51L
1,456 Elo+
Solo
Jormungandr
Jormungandr
Sle3py27
Jormungandr
Level 49
God Stats
8W - 7L
1,538 SR
Queue Stats
152W - 175L
1,470 Elo+
Party 2
Ullr
Ullr
XGN Vert1cal
Ullr
Level 81
God Stats
3W - 3L
1,602 SR
Queue Stats
282W - 267L
1,503 Elo+
Party 2
Team Averages
Level 96
1,536 SR
1,479 Elo+

VS

Team Averages
Level 115
1,524 SR
1,490 Elo+
Surtr
Surtr
 
Surtr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HiddenKitten23
Ymir
Level 107
God Stats
24W - 16L
1,586 SR
Queue Stats
149W - 143L
1,520 Elo+
Party 1
Artemis
Artemis
J355
Artemis
Level 122
God Stats
4W - 1L
1,546 SR
Queue Stats
186W - 176L
1,508 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Silvrfox047
Morgan Le Fay
Level 101
God Stats
12W - 14L
1,420 SR
Queue Stats
316W - 308L
1,423 Elo+
Solo
Amaterasu
Amaterasu
Z-DeeCIm3_TaT3-z
Amaterasu
Level 127
God Stats
6W - 5L
1,568 SR
Queue Stats
121W - 97L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 6 / 0
5,970
459
2,155
10,752
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 4 / 1
7,159
551
8,804
12,185
5,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

3
0 / 1 / 0
4,494
346
84
1,416
352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Sle3py27
Jormungandr
9
1 / 6 / 4
5,907
454
5,771
10,870
6,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 3
6,220
478
3,108
6,129
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 3 / 4
6,637
511
6,274
9,895
4,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 3
8,581
660
7,884
9,767
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
J355
Artemis
12
4 / 0 / 5
7,795
600
5,853
5,859
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
Silvrfox047
Morgan Le Fay
10
0 / 4 / 3
6,566
505
1,805
5,322
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
14
6 / 0 / 3
8,999
692
6,581
11,785
6,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
17
19
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
6
0
0
W
Surtr
 
Surtr
2
3
4
1.33
W
5
1
3
6.5
L
5
4
1
1.38
W
Artemis
J355
Artemis
4
0
5
6.5
L
0
1
0
0
W
Morgan Le Fay
Silvrfox047
Morgan Le Fay
0
4
3
0.38
L
Jormungandr
Sle3py27
Jormungandr
1
6
4
0.5
L
1
2
3
1.25
W
Amaterasu
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,922
Damage
28,397
41,352
Taken
42,628
17,674
Mitigated
18,283
12,284
Healing
17,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,155
831
0
3,446
10,752
3,369
0
1,536
8,964
0
31,446
W
Surtr
 
Surtr
6,274
1,647
0
1,821
9,895
4,125
170
2,651
7,244
972
28,988
W
7,884
1,271
0
5,606
9,767
4,071
0
1,413
8,354
73,786
1,566
L
8,804
1,222
0
4,145
12,185
5,827
0
3,159
8,848
0
44,634
W
Artemis
J355
Artemis
5,853
2,480
0
3,290
5,859
2,052
1,032
837
5,022
0
44,780
L
84
0
32
590
1,416
352
0
857
559
3,121
0
W
Morgan Le Fay
Silvrfox047
Morgan Le Fay
1,805
235
0
462
5,322
1,718
187
765
4,557
22,988
2,050
L
Jormungandr
Sle3py27
Jormungandr
5,771
1,033
0
2,412
10,870
6,266
143
2,666
8,204
28,059
706
L
3,108
956
0
1,659
6,129
1,860
285
1,510
4,574
0
36,145
W
Amaterasu
6,581
2,120
0
6,076
11,785
6,317
596
599
11,186
0
60,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,750
Gold Earned
38,578
262
Minions Killed
374
0
Camps Cleared
0
1,049,379
Distance Traveled
1,222,526
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,970
459
61
5
0
264,110
1
W
Surtr
6,637
511
41
3
0
258,903
1
W
Ymir
8,581
660
129
10
0
302,440
0
L
Mulan
7,159
551
77
6
0
274,174
0
W
Artemis
7,795
600
60
5
0
250,949
0
L
Hades
4,494
346
11
1
0
34,890
0
W
Morgan Le Fay
6,566
505
33
3
0
194,832
4
L
Jormungandr
5,907
454
52
4
0
233,777
2
L
Ullr
6,220
478
61
5
0
242,428
3
W
Amaterasu
8,999
692
111
9
0
215,402
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role