Player Matchup

Sylvanus
Sylvanus
Rapid300
Sylvanus
Level 155
God Stats
3W - 3L
1,753 SR
Queue Stats
115W - 96L
1,541 Elo+
Party 3
Jormungandr
Jormungandr
TheSethPlayss
Jormungandr
Level 26
God Stats
7W - 16L
1,394 SR
Queue Stats
10W - 20L
1,359 Elo+
Party 3
Danzaburou
Danzaburou
pfeiff17
Danzaburou
Level 378
God Stats
14W - 19L
1,496 SR
Queue Stats
1,287W - 1,252L
1,522 Elo+
Solo
Anubis
Anubis
xRuSHeRMika_xq
Anubis
Level 38
God Stats
2W - 2L
1,611 SR
Queue Stats
8W - 10L
1,509 Elo+
Solo
Thor
Thor
xXxR3VOLV3RxXx
Thor
Level 128
God Stats
1W - 4L
1,343 SR
Queue Stats
94W - 89L
1,500 Elo+
Party 3
Team Averages
Level 145
1,519 SR
1,486 Elo+

VS

Team Averages
Level 88
1,454 SR
1,471 Elo+
Maui
Maui
FrustraLupus
Maui
Level 127
God Stats
2W - 3L
1,350 SR
Queue Stats
448W - 399L
1,551 Elo+
Solo
Bellona
Bellona
JediJones96
Bellona
Level 125
God Stats
18W - 8L
1,638 SR
Queue Stats
53W - 47L
1,527 Elo+
Party 2
Nu Wa
Nu Wa
KeeperIris
Nu Wa
Level 37
God Stats
1W - 1L
1,197 SR
Queue Stats
4W - 6L
1,395 Elo+
Party 1
Sol
Sol
Unbracedking
Sol
Level 142
God Stats
67W - 57L
1,584 SR
Queue Stats
128W - 136L
1,501 Elo+
Party 2
Izanami
Izanami
demmome0
Izanami
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Rapid300
Sylvanus
11
1 / 4 / 2
6,029
603
4,251
10,917
4,828
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Jormungandr
TheSethPlayss
Jormungandr
10
2 / 3 / 2
5,668
567
5,626
8,122
2,966
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
pfeiff17
Danzaburou
10
1 / 3 / 3
6,124
612
3,416
9,555
5,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 4 / 0
6,098
610
2,419
7,139
2,828
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
2 / 4 / 1
5,483
548
2,434
8,466
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 4
7,218
722
6,232
5,366
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
JediJones96
Bellona
12
3 / 1 / 3
6,897
690
7,113
10,428
7,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
9
2 / 3 / 6
5,500
550
7,253
4,747
1,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
3 / 1 / 3
7,056
706
4,579
5,891
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
demmome0
Izanami
9
2 / 3 / 3
5,342
534
4,473
6,249
1,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
18
18
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
W
Bellona
JediJones96
Bellona
3
1
3
4.5
W
Nu Wa
2
3
6
1.67
L
Sylvanus
Rapid300
Sylvanus
1
4
2
0.5
L
Jormungandr
TheSethPlayss
Jormungandr
2
3
2
1
W
3
1
3
4.5
W
Izanami
demmome0
Izanami
2
3
3
1.17
L
Danzaburou
pfeiff17
Danzaburou
1
3
3
0.83
L
2
4
0
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,146
Damage
29,650
44,199
Taken
32,681
18,477
Mitigated
14,180
13,627
Healing
10,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,232
1,934
0
2,278
5,366
2,280
0
955
4,411
29,454
12,249
W
Bellona
JediJones96
Bellona
7,113
2,084
0
3,976
10,428
7,014
0
3,990
6,438
0
46,785
W
Nu Wa
7,253
2,106
0
250
4,747
1,446
0
1,958
2,789
21,127
0
L
Sylvanus
Rapid300
Sylvanus
4,251
1,206
0
4,959
10,917
4,828
0
1,186
9,201
29,874
1,536
L
Jormungandr
TheSethPlayss
Jormungandr
5,626
1,062
0
2,035
8,122
2,966
364
3,732
4,390
32,154
500
W
4,579
839
0
2,720
5,891
1,574
579
2,808
3,083
50,830
2,014
W
Izanami
demmome0
Izanami
4,473
2,830
0
1,015
6,249
1,866
0
2,333
3,916
0
23,566
L
Danzaburou
pfeiff17
Danzaburou
3,416
863
1,666
2,759
9,555
5,062
170
5,166
4,389
316
20,750
L
2,419
46
0
1,588
7,139
2,828
0
4,267
2,872
39,067
0
L
2,434
519
0
620
8,466
2,793
0
3,471
4,952
0
28,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,402
Gold Earned
32,013
258
Minions Killed
324
0
Camps Cleared
0
1,014,110
Distance Traveled
1,079,834
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,218
722
79
8
0
250,313
0
W
Bellona
6,897
690
86
9
0
226,762
0
W
Nu Wa
5,500
550
22
2
0
178,932
1
L
Sylvanus
6,029
603
47
5
0
171,997
2
L
Jormungandr
5,668
567
52
5
0
204,965
0
W
Sol
7,056
706
90
9
0
237,534
0
W
Izanami
5,342
534
47
5
0
186,293
0
L
Danzaburou
6,124
612
26
3
0
193,608
1
L
Anubis
6,098
610
76
8
0
206,860
4
L
Thor
5,483
548
57
6
0
236,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role