Player Matchup

Amaterasu
Amaterasu
ForbiddenDEITY
Amaterasu
Level 148
God Stats
1W - 1L
1,288 SR
Queue Stats
114W - 44L
1,697 Elo+
Party 1
Tiamat
Tiamat
OTB
Tiamat
Level 155
God Stats
6W - 5L
1,541 SR
Queue Stats
317W - 330L
1,465 Elo+
Solo
Shiva
Shiva
fortu10
Shiva
Level 144
God Stats
3W - 0L
1,816 SR
Queue Stats
101W - 96L
1,530 Elo+
Solo
Sobek
Sobek
yumihiki_doji
Sobek
Level 89
God Stats
19W - 20L
1,472 SR
Queue Stats
612W - 614L
1,556 Elo+
Solo
Vulcan
Vulcan
Асмо
Vulcan
Level 175
God Stats
11W - 6L
1,580 SR
Queue Stats
626W - 388L
1,649 Elo+
Party 1
Team Averages
Level 142
1,540 SR
1,579 Elo+

VS

Team Averages
Level 145
1,521 SR
1,521 Elo+
Hera
Hera
 
Hera
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
NightT0Remember
Charon
Level 192
God Stats
15W - 5L
1,604 SR
Queue Stats
648W - 656L
1,569 Elo+
Solo
Vulcan
Vulcan
TurtleKing1600
Vulcan
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ForbiddenDEITY
Amaterasu
16
7 / 2 / 13
10,256
932
7,018
22,414
20,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tiamat
OTB
Tiamat
16
3 / 1 / 9
9,036
821
10,148
7,433
4,657
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
fortu10
Shiva
16
7 / 2 / 9
9,595
872
11,379
13,967
11,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 11
8,590
781
1,769
13,151
13,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Vulcan
Асмо
Vulcan
17
5 / 1 / 12
9,926
902
17,792
8,207
3,231
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
1 / 3 / 6
8,774
798
7,646
7,886
2,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
 
Lancelot
15
3 / 5 / 4
8,600
782
6,623
11,225
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
 
Danzaburou
12
3 / 5 / 4
7,718
702
9,770
10,018
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 4 / 8
7,840
713
9,306
12,281
10,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 5 / 4
7,739
704
8,857
7,968
3,000
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
35
22
Kills
9
9
Deaths
22
54
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
6
1.33
L
Lancelot
 
Lancelot
3
5
4
1
L
Danzaburou
 
Danzaburou
3
5
4
1
W
Amaterasu
ForbiddenDEITY
Amaterasu
7
2
13
6.75
L
1
4
8
1.25
W
Tiamat
OTB
Tiamat
3
1
9
7.5
L
1
5
4
0.6
W
Shiva
fortu10
Shiva
7
2
9
5.75
W
0
3
11
1.83
W
Vulcan
Асмо
Vulcan
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,106
Damage
42,202
65,172
Taken
49,378
53,246
Mitigated
23,643
30,923
Healing
11,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,646
1,626
344
2,134
7,886
2,811
0
4,098
3,429
21,496
0
L
Lancelot
 
Lancelot
6,623
681
513
1,283
11,225
4,357
0
6,742
3,583
0
12,362
L
Danzaburou
 
Danzaburou
9,770
2,821
1,001
2,259
10,018
3,358
0
3,817
5,641
0
21,467
W
Amaterasu
ForbiddenDEITY
Amaterasu
7,018
842
1,612
13,521
22,414
20,106
204
7,722
14,309
0
11,316
L
9,306
963
1,190
2,464
12,281
10,117
0
8,385
3,152
16,261
0
W
Tiamat
OTB
Tiamat
10,148
196
981
2,103
7,433
4,657
276
3,155
4,250
29,367
0
L
8,857
112
0
500
7,968
3,000
0
4,249
3,379
28,432
0
W
Shiva
fortu10
Shiva
11,379
1,313
3,089
2,900
13,967
11,278
772
4,537
9,312
308
26,043
W
1,769
51
1,250
3,070
13,151
13,974
0
5,040
7,779
7,289
803
W
Vulcan
Асмо
Vulcan
17,792
0
1,555
842
8,207
3,231
687
4,100
3,713
37,020
735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,403
Gold Earned
40,671
158
Minions Killed
129
0
Camps Cleared
0
1,247,470
Distance Traveled
1,048,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,774
798
42
4
0
222,605
0
L
Lancelot
8,600
782
13
1
0
204,456
0
L
Danzaburou
7,718
702
22
2
0
188,066
0
W
Amaterasu
10,256
932
4
0
0
279,055
0
L
Charon
7,840
713
10
1
0
215,864
0
W
Tiamat
9,036
821
47
4
0
229,793
0
L
Vulcan
7,739
704
42
4
0
217,486
0
W
Shiva
9,595
872
30
3
0
233,774
0
W
Sobek
8,590
781
13
1
0
240,346
0
W
Vulcan
9,926
902
64
6
0
264,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role