Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Drac0war
Fenrir
Level 129
God Stats
2W - 2L
1,650 SR
Queue Stats
71W - 81L
1,482 Elo+
Party 2
Hercules
Hercules
HugeFacialLoad
Hercules
Level 88
God Stats
8W - 12L
1,539 SR
Queue Stats
118W - 132L
1,385 Elo+
Party 3
Hades
Hades
TheJoopse
Hades
Level 158
God Stats
3W - 1L
1,504 SR
Queue Stats
77W - 84L
1,484 Elo+
Party 2
Anhur
Anhur
WafflepantsHD
Anhur
Level 184
God Stats
8W - 16L
1,378 SR
Queue Stats
446W - 455L
1,617 Elo+
Solo
Team Averages
Level 128
1,514 SR
1,493 Elo+

VS

Team Averages
Level 167
1,641 SR
1,472 Elo+
Zhong Kui
Zhong Kui
Arrowe0376
Zhong Kui
Level 198
God Stats
13W - 10L
1,534 SR
Queue Stats
335W - 316L
1,511 Elo+
Solo
Skadi
Skadi
MyGodBryan
Skadi
Level 104
God Stats
27W - 9L
1,786 SR
Queue Stats
459W - 417L
1,500 Elo+
Solo
Cerberus
Cerberus
bigDOGmoe23
Cerberus
Level 188
God Stats
0W - 1L
1,491 SR
Queue Stats
1W - 5L
1,272 Elo+
Party 1
Bacchus
Bacchus
cillin124578
Bacchus
Level 144
God Stats
0W - 1L
1,818 SR
Queue Stats
14W - 20L
1,484 Elo+
Party 1
Gilgamesh
Gilgamesh
xIIDARKUSIIx
Gilgamesh
Level 200
God Stats
4W - 7L
1,576 SR
Queue Stats
615W - 564L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 1 / 2
5,073
507
3,396
2,617
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Drac0war
Fenrir
10
2 / 2 / 3
5,505
551
5,856
7,820
2,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
9
5 / 1 / 3
6,301
630
6,170
9,103
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hades
TheJoopse
Hades
10
1 / 2 / 0
5,735
574
2,624
6,681
2,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
3 / 0 / 2
6,816
682
4,360
5,689
1,659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arrowe0376
Zhong Kui
9
2 / 3 / 2
5,472
547
5,597
8,028
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Skadi
5
0 / 4 / 0
3,989
399
2,105
3,560
519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
bigDOGmoe23
Cerberus
9
0 / 1 / 0
4,852
485
2,443
8,558
4,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
cillin124578
Bacchus
11
2 / 0 / 0
6,235
624
4,531
6,623
4,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gilgamesh
xIIDARKUSIIx
Gilgamesh
9
2 / 3 / 1
5,318
532
3,107
9,013
3,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
6
6
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
2
1
L
Zhong Kui
Arrowe0376
Zhong Kui
2
3
2
1
W
Fenrir
Drac0war
Fenrir
2
2
3
1.75
W
Hercules
5
1
3
6.5
L
Skadi
0
4
0
0
W
Hades
TheJoopse
Hades
1
2
0
0.5
W
3
0
2
4
L
Cerberus
bigDOGmoe23
Cerberus
0
1
0
0
L
Bacchus
cillin124578
Bacchus
2
0
0
2
L
Gilgamesh
xIIDARKUSIIx
Gilgamesh
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,406
Damage
17,783
31,910
Taken
35,782
11,519
Mitigated
17,945
12,098
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,396
1,284
0
500
2,617
672
0
1,590
1,027
28,864
0
L
Zhong Kui
Arrowe0376
Zhong Kui
5,597
261
125
3,298
8,028
4,653
0
2,062
5,966
30,637
2,831
W
Fenrir
Drac0war
Fenrir
5,856
1,734
0
1,133
7,820
2,861
0
2,067
5,749
0
37,094
W
Hercules
6,170
2,409
0
3,791
9,103
4,295
0
2,732
6,371
0
25,942
L
Skadi
2,105
935
0
40
3,560
519
0
299
3,261
0
14,558
W
Hades
TheJoopse
Hades
2,624
961
115
3,846
6,681
2,032
0
3,476
2,789
35,689
0
W
4,360
2,531
0
2,713
5,689
1,659
714
1,242
4,447
0
51,855
L
Cerberus
bigDOGmoe23
Cerberus
2,443
94
0
2,232
8,558
4,631
0
233
8,325
26,430
554
L
Bacchus
cillin124578
Bacchus
4,531
1,352
0
2,256
6,623
4,873
0
2,502
4,121
28,370
5,014
L
Gilgamesh
xIIDARKUSIIx
Gilgamesh
3,107
1,048
0
718
9,013
3,269
0
924
8,089
0
32,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,430
Gold Earned
25,866
315
Minions Killed
269
0
Camps Cleared
0
1,021,562
Distance Traveled
884,967
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,073
507
48
5
0
196,913
5
L
Zhong Kui
5,472
547
61
6
0
189,062
0
W
Fenrir
5,505
551
61
6
0
244,448
0
W
Hercules
6,301
630
31
3
0
206,436
4
L
Skadi
3,989
399
17
2
0
92,877
0
W
Hades
5,735
574
80
8
0
204,493
1
W
Anhur
6,816
682
95
10
0
169,272
0
L
Cerberus
4,852
485
67
7
0
202,111
2
L
Bacchus
6,235
624
65
7
0
181,599
0
L
Gilgamesh
5,318
532
59
6
0
219,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role