Player Matchup

Artemis
Artemis
DeadlyVengeance7
Artemis
Level 159
God Stats
4W - 5L
1,496 SR
Queue Stats
60W - 86L
1,436 Elo+
Solo
Raijin
Raijin
EnemyStandKing
Raijin
Level 125
God Stats
3W - 1L
1,542 SR
Queue Stats
111W - 117L
1,462 Elo+
Solo
Scylla
Scylla
IxEviscerate
Scylla
Level 83
God Stats
4W - 3L
1,328 SR
Queue Stats
66W - 71L
1,510 Elo+
Solo
Horus
Horus
Sh0wGOAT
Horus
Level 143
God Stats
1W - 3L
1,136 SR
Queue Stats
168W - 169L
1,418 Elo+
Solo
Cthulhu
Cthulhu
ianmeadows
Cthulhu
Level 116
God Stats
2W - 1L
1,435 SR
Queue Stats
425W - 408L
1,513 Elo+
Solo
Team Averages
Level 125
1,388 SR
1,468 Elo+

VS

Team Averages
Level 112
1,464 SR
1,485 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
QCVersace
Arachne
Level 107
God Stats
2W - 2L
1,564 SR
Queue Stats
122W - 120L
1,503 Elo+
Solo
Sylvanus
Sylvanus
TheGardenWall
Sylvanus
Level 147
God Stats
0W - 2L
1,255 SR
Queue Stats
71W - 85L
1,496 Elo+
Solo
Surtr
Surtr
crownedcprcrn
Surtr
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 265L
1,415 Elo+
Solo
Tsukuyomi
Tsukuyomi
zombiexokiller
Tsukuyomi
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
5,953
1,191
3,054
2,858
1,521
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
0 / 1 / 7
5,758
1,152
3,043
3,697
1,206
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
12
8 / 1 / 0
7,197
1,439
4,220
3,090
1,029
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Sh0wGOAT
Horus
9
0 / 0 / 7
5,728
1,146
1,107
4,603
3,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
ianmeadows
Cthulhu
9
0 / 2 / 7
5,832
1,166
3,141
5,622
2,690
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 2 / 3
5,454
1,091
4,550
3,037
976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
QCVersace
Arachne
8
1 / 1 / 1
5,327
1,065
1,829
2,408
1,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
TheGardenWall
Sylvanus
5
0 / 1 / 1
4,455
891
1,049
1,807
1,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
2 / 2 / 1
5,232
1,046
3,159
4,596
4,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
zombiexokiller
Tsukuyomi
8
0 / 3 / 1
4,671
934
1,671
3,898
1,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
9
Kills
4
4
Deaths
9
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
3
1.25
W
1
0
5
3.5
W
0
1
7
3.5
W
Scylla
8
1
0
8
L
Arachne
QCVersace
Arachne
1
1
1
1.5
W
Horus
Sh0wGOAT
Horus
0
0
7
3.5
L
Sylvanus
TheGardenWall
Sylvanus
0
1
1
0.5
L
2
2
1
1.25
W
Cthulhu
ianmeadows
Cthulhu
0
2
7
1.75
L
Tsukuyomi
zombiexokiller
Tsukuyomi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,565
Damage
12,258
19,870
Taken
15,746
10,263
Mitigated
8,739
8,350
Healing
4,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,550
86
0
468
3,037
976
0
2,577
460
14,992
48
W
3,054
923
460
593
2,858
1,521
767
778
2,080
0
11,532
W
3,043
267
601
987
3,697
1,206
52
1,720
1,941
10,174
0
W
Scylla
4,220
31
288
414
3,090
1,029
594
282
2,808
10,963
432
L
Arachne
QCVersace
Arachne
1,829
1,373
216
989
2,408
1,151
0
1,555
853
0
2,376
W
Horus
Sh0wGOAT
Horus
1,107
393
2,485
1,774
4,603
3,817
294
988
3,541
546
2,899
L
Sylvanus
TheGardenWall
Sylvanus
1,049
88
315
323
1,807
1,348
0
1,456
351
1,049
0
L
3,159
886
439
806
4,596
4,045
0
2,381
2,215
39
5,621
W
Cthulhu
ianmeadows
Cthulhu
3,141
110
101
647
5,622
2,690
132
1,870
3,690
7,318
434
L
Tsukuyomi
zombiexokiller
Tsukuyomi
1,671
149
134
398
3,898
1,219
0
2,473
1,425
0
4,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,468
Gold Earned
25,139
85
Minions Killed
32
0
Camps Cleared
0
479,099
Distance Traveled
348,442
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,454
1,091
23
5
0
86,948
0
W
Artemis
5,953
1,191
24
5
0
91,390
4
W
Raijin
5,758
1,152
14
3
0
92,780
0
W
Scylla
7,197
1,439
20
4
0
85,170
0
L
Arachne
5,327
1,065
1
0
0
47,455
0
W
Horus
5,728
1,146
8
2
0
101,645
0
L
Sylvanus
4,455
891
0
0
0
24,527
0
L
Surtr
5,232
1,046
5
1
0
89,372
0
W
Cthulhu
5,832
1,166
19
4
0
108,114
0
L
Tsukuyomi
4,671
934
3
1
0
100,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role