Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
BIGUPDACHEF1
King Arthur
Level 80
God Stats
1W - 1L
1,556 SR
Queue Stats
54W - 52L
1,463 Elo+
Party 3
Cerberus
Cerberus
Caused2
Cerberus
Level 102
God Stats
1W - 2L
1,696 SR
Queue Stats
70W - 56L
1,475 Elo+
Party 1
Nu Wa
Nu Wa
iiDuTcHLeGeNdZ
Nu Wa
Level 142
God Stats
1W - 3L
1,366 SR
Queue Stats
58W - 53L
1,549 Elo+
Solo
Skadi
Skadi
kuuaxus
Skadi
Level 109
God Stats
2W - 4L
1,525 SR
Queue Stats
70W - 57L
1,473 Elo+
Party 1
Team Averages
Level 107
1,529 SR
1,492 Elo+

VS

Team Averages
Level 112
1,485 SR
1,485 Elo+
Pele
Pele
Eleahr
Pele
Level 157
God Stats
17W - 14L
1,491 SR
Queue Stats
334W - 319L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
Ibzz0507
Baron Samedi
Level 142
God Stats
1W - 5L
1,414 SR
Queue Stats
162W - 150L
1,464 Elo+
Solo
Izanami
Izanami
Svdh2002
Izanami
Level 66
God Stats
3W - 3L
1,420 SR
Queue Stats
37W - 28L
1,507 Elo+
Party 2
Ymir
Ymir
heneedsmilka
Ymir
Level 91
God Stats
66W - 48L
1,601 SR
Queue Stats
88W - 72L
1,558 Elo+
Party 2
Anubis
Anubis
smilllly
Anubis
Level 104
God Stats
153W - 147L
1,501 SR
Queue Stats
184W - 178L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 5 / 1
6,565
469
5,349
12,063
4,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
BIGUPDACHEF1
King Arthur
11
0 / 6 / 0
6,312
451
2,352
11,526
7,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cerberus
Caused2
Cerberus
11
1 / 2 / 2
7,144
510
6,205
12,275
9,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 3 / 2
7,079
506
9,197
6,746
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Skadi
kuuaxus
Skadi
11
1 / 3 / 2
6,510
465
4,694
7,709
2,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Eleahr
Pele
16
4 / 0 / 5
9,008
643
7,549
11,377
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Baron Samedi
Ibzz0507
Baron Samedi
14
2 / 1 / 2
7,834
560
6,018
7,149
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Svdh2002
Izanami
14
2 / 2 / 2
8,202
586
5,420
7,916
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 0 / 7
8,267
591
8,752
12,932
10,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Anubis
smilllly
Anubis
15
7 / 1 / 0
9,576
684
10,067
8,374
3,134
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
19
19
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
5
1
0.5
L
King Arthur
BIGUPDACHEF1
King Arthur
0
6
0
0
L
Cerberus
Caused2
Cerberus
1
2
2
1
W
Pele
Eleahr
Pele
4
0
5
6.5
W
Baron Samedi
Ibzz0507
Baron Samedi
2
1
2
3
W
Izanami
Svdh2002
Izanami
2
2
2
1.5
W
4
0
7
7.5
L
0
3
2
0.33
L
Skadi
kuuaxus
Skadi
1
3
2
0.67
W
Anubis
smilllly
Anubis
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,797
Damage
37,806
50,319
Taken
47,748
25,076
Mitigated
22,894
7,520
Healing
16,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,349
1,147
0
2,662
12,063
4,171
0
4,969
7,094
0
40,552
L
King Arthur
BIGUPDACHEF1
King Arthur
2,352
153
0
972
11,526
7,027
0
8,104
3,422
0
30,503
L
Cerberus
Caused2
Cerberus
6,205
742
0
2,291
12,275
9,735
0
4,413
7,770
22,418
412
W
Pele
Eleahr
Pele
7,549
937
0
3,675
11,377
4,104
0
3,980
7,116
0
86,630
W
Baron Samedi
Ibzz0507
Baron Samedi
6,018
438
620
2,820
7,149
2,306
60
3,792
3,077
49,345
0
W
Izanami
Svdh2002
Izanami
5,420
3,023
0
2,208
7,916
2,784
2,484
1,839
5,987
0
64,391
W
8,752
1,275
0
3,109
12,932
10,566
279
3,501
9,181
30,390
532
L
9,197
1,800
0
1,345
6,746
1,956
36
4,420
1,850
46,867
2,335
L
Skadi
kuuaxus
Skadi
4,694
1,295
0
250
7,709
2,187
0
2,103
5,554
0
40,743
W
Anubis
smilllly
Anubis
10,067
587
0
4,272
8,374
3,134
382
933
7,014
53,591
3,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,610
Gold Earned
42,887
341
Minions Killed
508
0
Camps Cleared
0
1,448,217
Distance Traveled
1,436,460
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,565
469
65
5
0
340,194
0
L
King Arthur
6,312
451
46
3
0
250,441
0
L
Cerberus
7,144
510
70
5
0
297,132
0
W
Pele
9,008
643
137
10
0
349,574
1
W
Baron Samedi
7,834
560
109
8
0
277,951
0
W
Izanami
8,202
586
120
9
0
267,969
0
W
Ymir
8,267
591
37
3
0
289,690
3
L
Nu Wa
7,079
506
99
7
0
271,813
2
L
Skadi
6,510
465
61
4
0
288,637
7
W
Anubis
9,576
684
105
8
0
251,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role