Player Matchup

Nut
Nut
 
Nut
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
FearlessReaper61
Nemesis
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 52L
1,489 Elo+
Party 2
Neith
Neith
OV3RLORD26011986
Neith
Level 109
God Stats
28W - 15L
1,638 SR
Queue Stats
386W - 363L
1,501 Elo+
Solo
Cthulhu
Cthulhu
YarkYarkYark
Cthulhu
Level 79
God Stats
5W - 3L
1,647 SR
Queue Stats
19W - 21L
1,476 Elo+
Party 3
Serqet
Serqet
splashy_kazoo92
Serqet
Level 126
God Stats
3W - 2L
1,454 SR
Queue Stats
700W - 713L
1,390 Elo+
Party 2
Team Averages
Level 117
1,548 SR
1,471 Elo+

VS

Team Averages
Level 132
1,616 SR
1,450 Elo+
Fenrir
Fenrir
 
Fenrir
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DownSyndrix
King Arthur
Level 111
God Stats
44W - 47L
1,477 SR
Queue Stats
225W - 237L
1,361 Elo+
Solo
Medusa
Medusa
FollowMe76
Medusa
Level 108
God Stats
14W - 6L
1,905 SR
Queue Stats
392W - 393L
1,421 Elo+
Solo
Kukulkan
Kukulkan
MattWracher
Kukulkan
Level 129
God Stats
6W - 4L
1,565 SR
Queue Stats
80W - 67L
1,483 Elo+
Party 1
Chiron
Chiron
PolarisSpeir
Chiron
Level 122
God Stats
3W - 4L
1,634 SR
Queue Stats
71W - 62L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
1 / 2 / 1
7,843
523
11,060
12,998
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
2 / 5 / 2
8,457
564
9,713
16,033
11,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 6
8,993
600
7,933
8,077
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
YarkYarkYark
Cthulhu
14
3 / 0 / 1
8,243
550
7,043
10,121
8,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 3 / 2
7,833
522
4,686
12,132
4,263
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 4 / 1
8,444
563
11,159
18,933
8,293
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
DownSyndrix
King Arthur
15
5 / 3 / 2
8,977
598
13,563
17,860
14,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
FollowMe76
Medusa
6
0 / 0 / 0
4,919
328
413
2,499
513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
MattWracher
Kukulkan
11
1 / 2 / 1
7,372
491
1,716
4,369
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
14
1 / 2 / 0
7,832
522
10,718
14,203
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
13
13
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
1
2
1
0.75
L
Fenrir
 
Fenrir
6
4
1
1.63
L
King Arthur
DownSyndrix
King Arthur
5
3
2
2
W
2
5
2
0.6
L
Medusa
FollowMe76
Medusa
0
0
0
0
L
Kukulkan
MattWracher
Kukulkan
1
2
1
0.75
W
1
3
6
1.33
L
Chiron
1
2
0
0.5
W
Cthulhu
YarkYarkYark
Cthulhu
3
0
1
3.5
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,435
Damage
37,569
59,361
Taken
57,864
32,744
Mitigated
29,228
23,251
Healing
21,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
11,060
6,938
0
6,251
12,998
5,481
0
0
12,998
0
60,138
L
Fenrir
 
Fenrir
11,159
2,905
0
9,502
18,933
8,293
0
3,399
14,842
0
67,230
L
King Arthur
DownSyndrix
King Arthur
13,563
1,526
0
5,220
17,860
14,675
0
892
15,602
0
64,648
W
9,713
3,375
0
6,424
16,033
11,214
0
0
16,033
0
54,943
L
Medusa
FollowMe76
Medusa
413
100
0
0
2,499
513
0
0
2,499
0
3,357
L
Kukulkan
MattWracher
Kukulkan
1,716
199
0
500
4,369
1,237
0
0
4,369
43,920
261
W
7,933
2,063
0
2,801
8,077
3,067
1,204
1,101
6,976
0
74,809
L
Chiron
10,718
2,671
58
6,304
14,203
4,510
0
1,600
12,327
0
66,662
W
Cthulhu
YarkYarkYark
Cthulhu
7,043
521
233
2,397
10,121
8,719
0
328
9,793
47,073
2,507
W
4,686
954
0
5,145
12,132
4,263
268
227
11,905
0
44,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,369
Gold Earned
37,544
511
Minions Killed
402
0
Camps Cleared
0
1,429,937
Distance Traveled
1,245,784
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,843
523
109
7
0
247,761
2
L
Fenrir
8,444
563
99
7
0
322,312
2
L
King Arthur
8,977
598
93
6
0
249,019
0
W
Nemesis
8,457
564
105
7
0
255,372
1
L
Medusa
4,919
328
5
0
0
124,145
0
L
Kukulkan
7,372
491
89
6
0
253,103
0
W
Neith
8,993
600
140
9
0
258,378
2
L
Chiron
7,832
522
116
8
0
297,205
3
W
Cthulhu
8,243
550
85
6
0
307,767
1
W
Serqet
7,833
522
72
5
0
360,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role