Player Matchup

Sun Wukong
Sun Wukong
Chillzst
Sun Wukong
Level 108
God Stats
0W - 2L
1,264 SR
Queue Stats
109W - 132L
1,457 Elo+
Solo
Ao Kuang
Ao Kuang
Junkenta
Ao Kuang
Level 86
God Stats
0W - 2L
1,301 SR
Queue Stats
115W - 115L
1,420 Elo+
Party 1
Charon
Charon
Kelly299
Charon
Level 66
God Stats
1W - 2L
1,295 SR
Queue Stats
84W - 71L
1,565 Elo+
Solo
Ymir
Ymir
Rubbles5877
Ymir
Level 88
God Stats
1W - 2L
1,479 SR
Queue Stats
226W - 225L
1,470 Elo+
Party 1
Anhur
Anhur
ashtynn1
Anhur
Level 63
God Stats
4W - 2L
1,744 SR
Queue Stats
101W - 107L
1,436 Elo+
Party 1
Team Averages
Level 82
1,417 SR
1,469 Elo+

VS

Team Averages
Level 106
1,429 SR
1,522 Elo+
Artemis
Artemis
ChainSawWilly
Artemis
Level 125
God Stats
2W - 0L
1,703 SR
Queue Stats
181W - 180L
1,489 Elo+
Solo
Cerberus
Cerberus
DIRTYHOBO420
Cerberus
Level 129
God Stats
1W - 0L
1,355 SR
Queue Stats
39W - 27L
1,536 Elo+
Solo
Anubis
Anubis
IHAT3Z1M
Anubis
Level 28
God Stats
1W - 0L
1,190 SR
Queue Stats
3W - 2L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
Skhammer
Cthulhu
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,498 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
elcucas
Ah Muzen Cab
Level 148
God Stats
1W - 0L
1,396 SR
Queue Stats
55W - 33L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chillzst
Sun Wukong
16
2 / 4 / 4
8,220
822
7,752
12,568
10,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Junkenta
Ao Kuang
12
1 / 4 / 4
7,034
703
4,428
9,490
6,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
Kelly299
Charon
12
1 / 5 / 5
7,160
716
9,096
11,138
10,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 4 / 5
6,801
680
3,521
10,647
7,745
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
ashtynn1
Anhur
12
2 / 5 / 4
7,023
702
6,027
8,769
3,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
7 / 3 / 9
9,167
917
14,463
7,848
3,452
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
DIRTYHOBO420
Cerberus
14
3 / 2 / 15
8,462
846
8,049
11,232
9,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
IHAT3Z1M
Anubis
15
4 / 2 / 11
9,070
907
8,593
4,905
2,293
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Skhammer
Cthulhu
14
1 / 1 / 15
8,825
883
6,685
6,738
5,536
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
elcucas
Ah Muzen Cab
16
7 / 1 / 12
9,341
934
10,510
7,872
3,606
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
84
7
Kills
22
22
Deaths
9
22
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Artemis
7
3
9
3.83
L
Sun Wukong
Chillzst
Sun Wukong
2
4
4
1
W
Cerberus
DIRTYHOBO420
Cerberus
3
2
15
5.25
W
Anubis
IHAT3Z1M
Anubis
4
2
11
4.75
L
Ao Kuang
Junkenta
Ao Kuang
1
4
4
0.75
L
Charon
Kelly299
Charon
1
5
5
0.7
L
1
4
5
0.88
W
Cthulhu
Skhammer
Cthulhu
1
1
15
8.5
L
Anhur
ashtynn1
Anhur
2
5
4
0.8
W
Ah Muzen Cab
elcucas
Ah Muzen Cab
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,824
Damage
48,300
52,612
Taken
38,595
38,211
Mitigated
24,818
13,213
Healing
13,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
14,463
6,913
283
1,226
7,848
3,452
2,093
3,192
4,577
0
25,636
L
Sun Wukong
Chillzst
Sun Wukong
7,752
950
555
2,280
12,568
10,026
0
4,297
8,114
470
27,288
W
Cerberus
DIRTYHOBO420
Cerberus
8,049
255
1,243
3,566
11,232
9,931
254
4,777
6,315
12,716
608
W
Anubis
IHAT3Z1M
Anubis
8,593
390
1,847
1,790
4,905
2,293
489
2,182
2,607
18,480
195
L
Ao Kuang
Junkenta
Ao Kuang
4,428
703
1,521
2,294
9,490
6,293
0
3,478
5,900
6,373
0
L
Charon
Kelly299
Charon
9,096
1,487
643
965
11,138
10,668
0
5,457
5,261
20,795
330
L
3,521
266
1,128
2,161
10,647
7,745
0
5,708
4,775
8,768
124
W
Cthulhu
Skhammer
Cthulhu
6,685
449
124
1,419
6,738
5,536
68
3,897
2,618
17,465
0
L
Anhur
ashtynn1
Anhur
6,027
3,946
591
1,075
8,769
3,479
0
3,088
5,648
0
9,193
W
Ah Muzen Cab
elcucas
Ah Muzen Cab
10,510
3,227
1,195
741
7,872
3,606
699
2,638
5,191
0
24,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,238
Gold Earned
44,865
112
Minions Killed
128
0
Camps Cleared
0
896,188
Distance Traveled
914,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,167
917
28
3
0
179,798
0
L
Sun Wukong
8,220
822
50
5
0
182,541
0
W
Cerberus
8,462
846
19
2
0
193,580
0
W
Anubis
9,070
907
29
3
0
183,201
0
L
Ao Kuang
7,034
703
6
1
0
191,571
0
L
Charon
7,160
716
24
2
0
179,440
0
L
Ymir
6,801
680
10
1
0
174,660
0
W
Cthulhu
8,825
883
21
2
0
179,844
0
L
Anhur
7,023
702
22
2
0
167,976
0
W
Ah Muzen Cab
9,341
934
31
3
0
178,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role