Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
An_Uncooked_Cook
Nemesis
Level 38
God Stats
1W - 5L
1,332 SR
Queue Stats
23W - 39L
1,368 Elo+
Solo
Sun Wukong
Sun Wukong
Dwarfguy
Sun Wukong
Level 171
God Stats
17W - 12L
1,673 SR
Queue Stats
76W - 64L
1,586 Elo+
Solo
Neith
Neith
lottiemae
Neith
Level 136
God Stats
8W - 6L
1,747 SR
Queue Stats
141W - 128L
1,536 Elo+
Solo
Hel
Hel
zerocheese14
Hel
Level 94
God Stats
1W - 2L
1,463 SR
Queue Stats
527W - 508L
1,557 Elo+
Solo
Team Averages
Level 114
1,543 SR
1,509 Elo+

VS

Team Averages
Level 103
1,631 SR
1,509 Elo+
Loki
Loki
ElPoto
Loki
Level 43
God Stats
7W - 5L
1,649 SR
Queue Stats
29W - 42L
1,444 Elo+
Party 1
Freya
Freya
MusicBoxEra1993
Freya
Level 178
God Stats
25W - 28L
1,518 SR
Queue Stats
440W - 414L
1,533 Elo+
Solo
Izanami
Izanami
Nisdee
Izanami
Level 28
God Stats
3W - 1L
1,631 SR
Queue Stats
32W - 36L
1,495 Elo+
Party 1
Ymir
Ymir
Safe520
Ymir
Level 141
God Stats
1W - 1L
1,762 SR
Queue Stats
49W - 43L
1,548 Elo+
Solo
Shiva
Shiva
tøp4life
Shiva
Level 126
God Stats
291W - 213L
1,595 SR
Queue Stats
465W - 442L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
2 / 3 / 2
4,412
630
2,704
7,187
3,963
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

1
0 / 0 / 0
2,966
424
0
0
0
Sun Wukong
Dwarfguy
Sun Wukong
10
4 / 1 / 0
6,055
865
4,645
6,139
2,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
lottiemae
Neith
8
1 / 1 / 2
4,452
636
4,091
4,228
1,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
2 / 5 / 0
5,034
719
3,466
6,051
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ElPoto
Loki
9
2 / 1 / 2
4,996
714
2,180
5,935
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
2 / 1 / 1
4,805
686
3,744
3,983
1,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Nisdee
Izanami
11
4 / 2 / 2
6,133
876
4,900
5,104
1,339
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Safe520
Ymir
8
0 / 2 / 2
4,358
623
1,167
4,874
2,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Shiva
tøp4life
Shiva
9
1 / 3 / 0
5,011
716
2,356
6,355
3,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
9
Kills
9
10
Deaths
9
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
2
1
L
0
0
0
0
L
Sun Wukong
Dwarfguy
Sun Wukong
4
1
0
4
W
Loki
ElPoto
Loki
2
1
2
3
W
2
1
1
2.5
W
Izanami
Nisdee
Izanami
4
2
2
2.5
W
Ymir
Safe520
Ymir
0
2
2
0.5
L
Neith
lottiemae
Neith
1
1
2
2
W
Shiva
tøp4life
Shiva
1
3
0
0.33
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,906
Damage
14,347
23,605
Taken
26,251
9,384
Mitigated
9,588
8,046
Healing
9,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,704
266
0
2,916
7,187
3,963
0
2,017
5,170
14,646
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
Dwarfguy
Sun Wukong
4,645
941
0
1,770
6,139
2,962
0
0
6,139
0
39,318
W
Loki
ElPoto
Loki
2,180
536
0
3,687
5,935
1,581
0
641
5,258
0
30,851
W
3,744
1,607
0
1,606
3,983
1,161
0
805
3,178
23,836
7,733
W
Izanami
Nisdee
Izanami
4,900
3,039
0
1,197
5,104
1,339
896
3,185
1,549
0
39,316
W
Ymir
Safe520
Ymir
1,167
302
0
1,051
4,874
2,335
0
1,110
3,764
11,522
0
L
Neith
lottiemae
Neith
4,091
1,560
0
1,404
4,228
1,189
0
2,510
1,718
0
24,983
W
Shiva
tøp4life
Shiva
2,356
716
31
2,005
6,355
3,172
0
0
6,355
0
26,310
L
3,466
243
122
1,834
6,051
1,270
0
0
6,051
26,026
113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,919
Gold Earned
25,303
208
Minions Killed
271
0
Camps Cleared
0
576,120
Distance Traveled
783,785
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,412
630
31
4
0
137,627
0
L
Nemesis
2,966
424
0
0
0
0
0
L
Sun Wukong
6,055
865
78
11
0
136,555
0
W
Loki
4,996
714
59
8
0
184,228
0
W
Freya
4,805
686
57
8
0
156,844
0
W
Izanami
6,133
876
85
12
0
144,700
0
W
Ymir
4,358
623
16
2
0
146,001
4
L
Neith
4,452
636
45
6
0
150,993
0
W
Shiva
5,011
716
54
8
0
152,012
0
L
Hel
5,034
719
54
8
0
150,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role