Player Matchup

Nike
Nike
Lazylautrec
Nike
Level 100
God Stats
4W - 4L
1,867 SR
Queue Stats
187W - 176L
1,493 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WarlordChief
Ah Muzen Cab
Level 107
God Stats
9W - 13L
1,535 SR
Queue Stats
15W - 17L
1,519 Elo+
Solo
Freya
Freya
playynogames
Freya
Level 109
God Stats
0W - 2L
1,266 SR
Queue Stats
60W - 61L
1,423 Elo+
Solo
Team Averages
Level 105
1,556 SR
1,478 Elo+

VS

Team Averages
Level 93
1,553 SR
1,501 Elo+
Chaac
Chaac
NukeNationy
Chaac
Level 119
God Stats
34W - 20L
1,629 SR
Queue Stats
297W - 296L
1,464 Elo+
Solo
Nut
Nut
Voidds
Nut
Level 143
God Stats
1W - 0L
1,486 SR
Queue Stats
7W - 6L
1,491 Elo+
Party 1
Janus
Janus
boxgutz
Janus
Level 18
God Stats
3W - 0L
1,544 SR
Queue Stats
6W - 4L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
7,714
771
7,354
10,105
7,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Ah Muzen Cab
WarlordChief
Ah Muzen Cab
9
0 / 2 / 0
6,118
612
2,701
4,610
1,343
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 3 / 1
7,477
748
2,283
7,754
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
7,686
769
5,447
6,633
5,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nut
Voidds
Nut
14
3 / 1 / 4
8,705
871
6,716
7,854
2,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Janus
boxgutz
Janus
15
4 / 1 / 2
8,467
847
6,138
3,474
1,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
7
7
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
0
1
6
3
W
Nut
Voidds
Nut
3
1
4
5
L
Ah Muzen Cab
WarlordChief
Ah Muzen Cab
0
2
0
0
W
Janus
boxgutz
Janus
4
1
2
5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,338
Damage
18,301
22,469
Taken
17,961
11,300
Mitigated
8,922
2,097
Healing
3,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,354
646
0
976
10,105
7,730
0
2,904
7,128
1,148
21,330
W
5,447
721
0
2,051
6,633
5,289
569
950
5,490
0
21,453
W
Nut
Voidds
Nut
6,716
3,119
0
995
7,854
2,546
296
1,277
6,329
0
32,945
L
Ah Muzen Cab
WarlordChief
Ah Muzen Cab
2,701
856
0
335
4,610
1,343
0
751
3,859
0
9,270
W
Janus
boxgutz
Janus
6,138
463
0
874
3,474
1,087
0
755
2,609
31,081
0
L
2,283
801
0
786
7,754
2,227
0
2,417
5,316
14,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,309
Gold Earned
24,858
68
Minions Killed
154
0
Camps Cleared
0
466,288
Distance Traveled
576,774
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,714
771
29
3
0
181,017
0
W
Chaac
7,686
769
36
4
0
202,028
3
W
Nut
8,705
871
62
6
0
175,143
0
L
Ah Muzen Cab
6,118
612
11
1
0
116,293
0
W
Janus
8,467
847
56
6
0
199,603
0
L
Freya
7,477
748
28
3
0
168,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role