Player Matchup

Cupid
Cupid
 
Cupid
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Davidys
Agni
Level 156
God Stats
9W - 6L
1,621 SR
Queue Stats
261W - 242L
1,487 Elo+
Party 1
Freya
Freya
HugoLameira
Freya
Level 116
God Stats
1W - 2L
1,511 SR
Queue Stats
36W - 42L
1,457 Elo+
Solo
Mulan
Mulan
TheDrainBit
Mulan
Level 144
God Stats
4W - 10L
1,363 SR
Queue Stats
232W - 240L
1,500 Elo+
Party 1
Team Averages
Level 139
1,499 SR
1,489 Elo+

VS

Team Averages
Level 144
1,459 SR
1,438 Elo+
Kuzenbo
Kuzenbo
Bronsy
Kuzenbo
Level 158
God Stats
1W - 4L
1,270 SR
Queue Stats
239W - 363L
1,426 Elo+
Party 2
Ra
Ra
Merhits
Ra
Level 156
God Stats
7W - 12L
1,423 SR
Queue Stats
245W - 364L
1,425 Elo+
Party 2
Osiris
Osiris
MorOfKei
Osiris
Level 69
God Stats
9W - 11L
1,480 SR
Queue Stats
277W - 269L
1,620 Elo+
Solo
Loki
Loki
Panktastic
Loki
Level 190
God Stats
6W - 5L
1,577 SR
Queue Stats
222W - 345L
1,419 Elo+
Party 2
Skadi
Skadi
sexylolpro
Skadi
Level 148
God Stats
4W - 3L
1,546 SR
Queue Stats
135W - 260L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 2 / 0
5,417
542
2,330
6,009
1,749
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
 
Anhur
8
0 / 4 / 0
4,964
496
1,922
9,037
3,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
Davidys
Agni
11
1 / 2 / 0
5,721
572
2,600
4,788
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 1
4,227
423
388
3,289
950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 2 / 1
7,470
747
9,738
11,661
6,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bronsy
Kuzenbo
10
1 / 0 / 3
6,068
607
3,113
5,075
5,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 0 / 3
6,607
661
3,362
3,344
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
MorOfKei
Osiris
10
1 / 6 / 3
5,895
590
5,526
13,025
6,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 0 / 3
6,548
655
3,880
4,927
1,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
11
2 / 0 / 1
6,308
631
3,134
2,633
616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
10
10
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
2
0
0
L
Anhur
 
Anhur
0
4
0
0
W
Kuzenbo
Bronsy
Kuzenbo
1
0
3
2.5
L
Agni
Davidys
Agni
1
2
0
0.5
L
0
0
1
0.5
W
1
0
3
2.5
W
Osiris
MorOfKei
Osiris
1
6
3
0.42
W
5
0
3
6.5
L
5
2
1
2.75
W
Skadi
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,978
Damage
19,015
34,784
Taken
29,004
13,558
Mitigated
15,855
9,975
Healing
12,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,330
913
58
1,881
6,009
1,749
0
671
5,338
0
39,818
L
Anhur
 
Anhur
1,922
996
0
1,163
9,037
3,347
0
2,594
6,289
0
19,220
W
Kuzenbo
Bronsy
Kuzenbo
3,113
1,115
0
1,242
5,075
5,470
58
0
5,075
12,899
730
L
Agni
Davidys
Agni
2,600
132
0
548
4,788
1,318
0
851
3,743
37,930
1,083
L
388
232
0
974
3,289
950
0
246
3,027
13,135
0
W
3,362
466
617
1,503
3,344
1,324
341
878
2,347
48,017
872
W
Osiris
MorOfKei
Osiris
5,526
2,516
0
5,629
13,025
6,946
0
954
11,974
0
37,443
W
3,880
1,365
0
3,361
4,927
1,499
0
679
4,212
0
42,468
L
9,738
1,705
0
5,351
11,661
6,194
0
1,664
9,943
0
56,942
W
Skadi
3,134
654
0
350
2,633
616
935
0
2,633
0
47,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,799
Gold Earned
31,426
344
Minions Killed
358
0
Camps Cleared
0
811,240
Distance Traveled
1,105,633
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,417
542
86
9
0
180,403
0
L
Anhur
4,964
496
39
4
0
152,322
0
W
Kuzenbo
6,068
607
26
3
0
221,727
6
L
Agni
5,721
572
89
9
0
190,323
0
L
Freya
4,227
423
28
3
0
105,886
0
W
Ra
6,607
661
112
11
0
236,640
2
W
Osiris
5,895
590
66
7
0
178,951
0
W
Loki
6,548
655
73
7
0
250,380
0
L
Mulan
7,470
747
102
10
0
182,306
0
W
Skadi
6,308
631
81
8
0
217,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role