Player Matchup

Nu Wa
Nu Wa
HadesSama35
Nu Wa
Level 156
God Stats
75W - 52L
1,673 SR
Queue Stats
376W - 357L
1,502 Elo+
Solo
Ymir
Ymir
Mat_theboss_lol
Ymir
Level 30
God Stats
6W - 5L
1,532 SR
Queue Stats
66W - 72L
1,406 Elo+
Party 2
Tsukuyomi
Tsukuyomi
kingeoshi
Tsukuyomi
Level 144
God Stats
2W - 5L
1,380 SR
Queue Stats
95W - 95L
1,432 Elo+
Solo
Medusa
Medusa
l Guerita l
Medusa
Level 61
God Stats
7W - 6L
1,482 SR
Queue Stats
9W - 14L
1,396 Elo+
Solo
Surtr
Surtr
mic135truck
Surtr
Level 78
God Stats
4W - 3L
1,530 SR
Queue Stats
152W - 131L
1,486 Elo+
Party 2
Team Averages
Level 94
1,519 SR
1,444 Elo+

VS

Team Averages
Level 66
1,450 SR
1,457 Elo+
Amaterasu
Amaterasu
Haydzn
Amaterasu
Level 68
God Stats
2W - 1L
1,268 SR
Queue Stats
60W - 46L
1,484 Elo+
Solo
Sobek
Sobek
JhonyAKM
Sobek
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,503 Elo+
Party 1
Hun Batz
Hun Batz
LeonMG9
Hun Batz
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nut
Nut
Papa Psychopomp
Nut
Level 61
God Stats
2W - 3L
1,284 SR
Queue Stats
3W - 5L
1,312 Elo+
Solo
Ymir
Ymir
politeBro23
Ymir
Level 69
God Stats
11W - 4L
1,696 SR
Queue Stats
307W - 340L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 3 / 0
4,223
704
5,008
2,864
724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

2
0 / 2 / 0
2,908
485
407
2,395
923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
kingeoshi
Tsukuyomi
7
0 / 1 / 1
3,722
620
1,857
4,483
1,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
7
1 / 0 / 0
4,102
684
1,797
3,205
790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

3
0 / 0 / 0
2,947
491
953
1,628
566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Haydzn
Amaterasu
8
0 / 0 / 0
4,766
794
1,110
3,622
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Sobek
JhonyAKM
Sobek
6
1 / 0 / 2
4,125
688
1,180
5,312
2,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
LeonMG9
Hun Batz
9
2 / 0 / 1
4,680
780
1,489
4,556
1,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

6
2 / 1 / 0
3,975
663
2,073
2,936
744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

3
1 / 3 / 0
3,382
564
1,371
2,785
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
4
Kills
6
6
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Amaterasu
Haydzn
Amaterasu
0
0
0
0
W
Sobek
JhonyAKM
Sobek
1
0
2
2
W
Hun Batz
LeonMG9
Hun Batz
2
0
1
2.5
L
0
2
0
0
W
2
1
0
2
L
Tsukuyomi
kingeoshi
Tsukuyomi
0
1
1
0.5
L
Medusa
1
0
0
1
L
0
0
0
0
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,022
Damage
7,223
14,575
Taken
19,211
4,287
Mitigated
6,701
3,414
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,008
1,680
0
10
2,864
724
0
1,413
1,317
15,484
0
W
Amaterasu
Haydzn
Amaterasu
1,110
121
0
2,492
3,622
1,175
0
230
3,272
0
29,574
W
Sobek
JhonyAKM
Sobek
1,180
59
0
2,211
5,312
2,604
0
2,114
3,019
13,735
2,225
W
Hun Batz
LeonMG9
Hun Batz
1,489
422
0
658
4,556
1,364
0
1,007
3,371
0
29,998
L
407
169
0
209
2,395
923
0
263
2,132
2,487
0
W
2,073
1,199
0
0
2,936
744
0
259
2,637
0
16,477
L
Tsukuyomi
kingeoshi
Tsukuyomi
1,857
517
0
1,654
4,483
1,284
10
574
3,903
0
17,170
L
Medusa
1,797
492
0
880
3,205
790
0
132
3,073
0
21,150
L
953
494
0
661
1,628
566
0
0
1,628
95
4,358
W
1,371
425
0
68
2,785
814
0
1,273
1,355
5,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,902
Gold Earned
20,928
110
Minions Killed
182
0
Camps Cleared
0
482,405
Distance Traveled
579,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,223
704
31
5
0
128,370
0
W
Amaterasu
4,766
794
59
10
0
117,067
0
W
Sobek
4,125
688
19
3
0
128,985
0
W
Hun Batz
4,680
780
63
11
0
138,458
0
L
Ymir
2,908
485
2
0
0
45,737
0
W
Nut
3,975
663
31
5
0
118,338
0
L
Tsukuyomi
3,722
620
36
6
0
133,123
0
L
Medusa
4,102
684
32
5
0
122,444
0
L
Surtr
2,947
491
9
2
0
52,731
0
W
Ymir
3,382
564
10
2
0
76,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role