Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Armaansachdeva
Thoth
Level 178
God Stats
5W - 12L
1,472 SR
Queue Stats
555W - 546L
1,555 Elo+
Solo
Ne Zha
Ne Zha
Daemonndo
Ne Zha
Level 120
God Stats
1W - 3L
1,411 SR
Queue Stats
106W - 108L
1,496 Elo+
Solo
Neith
Neith
LinderFrank
Neith
Level 109
God Stats
37W - 30L
1,554 SR
Queue Stats
87W - 74L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
MorOfKei
Sun Wukong
Level 69
God Stats
8W - 3L
1,786 SR
Queue Stats
260W - 248L
1,633 Elo+
Solo
Team Averages
Level 106
1,544 SR
1,550 Elo+

VS

Team Averages
Level 157
1,690 SR
1,582 Elo+
Geb
Geb
Bubbsy93
Geb
Level 141
God Stats
9W - 8L
1,575 SR
Queue Stats
168W - 168L
1,592 Elo+
Party 1
Heimdallr
Heimdallr
FearMyNemesis
Heimdallr
Level 148
God Stats
10W - 11L
1,556 SR
Queue Stats
305W - 298L
1,528 Elo+
Solo
Ravana
Ravana
KylianMcFrappe
Ravana
Level 176
God Stats
3W - 0L
2,063 SR
Queue Stats
150W - 124L
1,653 Elo+
Party 1
Fenrir
Fenrir
TankyRo
Fenrir
Level 211
God Stats
10W - 4L
1,782 SR
Queue Stats
245W - 226L
1,588 Elo+
Party 1
Agni
Agni
itsCTR
Agni
Level 108
God Stats
10W - 10L
1,476 SR
Queue Stats
575W - 535L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 3 / 6
7,318
457
5,041
17,017
14,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
5 / 3 / 5
8,296
519
13,445
9,355
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
Daemonndo
Ne Zha
14
2 / 5 / 4
7,692
481
5,952
11,948
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 4 / 0
7,960
498
6,795
11,746
4,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
MorOfKei
Sun Wukong
12
2 / 7 / 3
7,280
455
6,886
15,601
13,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
6,928
433
4,737
10,287
6,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heimdallr
FearMyNemesis
Heimdallr
16
0 / 0 / 7
8,869
554
10,153
9,236
3,159
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 2 / 3
10,789
674
11,681
7,588
3,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
TankyRo
Fenrir
16
9 / 4 / 7
9,622
601
14,194
14,461
6,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Agni
itsCTR
Agni
16
4 / 4 / 5
9,472
592
8,623
12,776
2,620
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
12
Kills
22
22
Deaths
12
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
6
1
L
5
3
5
2.5
W
0
2
6
1.5
L
Ne Zha
Daemonndo
Ne Zha
2
5
4
0.8
W
Heimdallr
FearMyNemesis
Heimdallr
0
0
7
3.5
W
9
2
3
5.25
L
3
4
0
0.75
L
Sun Wukong
MorOfKei
Sun Wukong
2
7
3
0.5
W
Fenrir
TankyRo
Fenrir
9
4
7
3.13
W
Agni
itsCTR
Agni
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,119
Damage
49,388
65,667
Taken
54,348
39,813
Mitigated
22,338
15,171
Healing
19,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,041
1,478
2,701
5,234
17,017
14,170
72
4,707
12,310
25,328
0
L
13,445
344
0
470
9,355
2,868
0
4,327
5,028
56,564
0
W
4,737
482
0
3,818
10,287
6,627
0
3,252
7,035
15,562
0
L
Ne Zha
Daemonndo
Ne Zha
5,952
1,575
0
2,005
11,948
5,224
0
1,169
10,779
0
54,950
W
Heimdallr
FearMyNemesis
Heimdallr
10,153
6,165
0
3,313
9,236
3,159
755
1,446
7,790
0
73,964
W
11,681
3,308
0
3,631
7,588
3,805
0
1,260
6,328
0
80,511
L
6,795
2,260
0
2,491
11,746
4,546
269
852
10,894
0
49,993
L
Sun Wukong
MorOfKei
Sun Wukong
6,886
1,322
0
2,270
15,601
13,005
0
2,200
13,401
0
48,990
W
Fenrir
TankyRo
Fenrir
14,194
5,587
0
3,112
14,461
6,127
0
4,256
10,205
0
68,485
W
Agni
itsCTR
Agni
8,623
595
0
5,578
12,776
2,620
0
8,272
4,504
80,941
1,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,546
Gold Earned
45,680
408
Minions Killed
491
0
Camps Cleared
0
1,502,853
Distance Traveled
1,686,904
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,318
457
45
3
0
319,004
2
L
Thoth
8,296
519
95
6
0
315,926
1
W
Geb
6,928
433
12
1
0
333,057
3
L
Ne Zha
7,692
481
96
6
0
341,647
4
W
Heimdallr
8,869
554
121
8
0
331,095
2
W
Ravana
10,789
674
125
8
0
315,956
0
L
Neith
7,960
498
92
6
0
261,527
4
L
Sun Wukong
7,280
455
80
5
0
264,749
0
W
Fenrir
9,622
601
91
6
0
364,724
0
W
Agni
9,472
592
142
9
0
342,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role