Player Matchup

Artemis
Artemis
Gnosrat
Artemis
Level 171
God Stats
6W - 9L
1,584 SR
Queue Stats
86W - 89L
1,446 Elo+
Party 1
Anubis
Anubis
lMelodic
Anubis
Level 93
God Stats
82W - 69L
1,492 SR
Queue Stats
362W - 365L
1,402 Elo+
Party 1
Nike
Nike
tacohunta
Nike
Level 115
God Stats
0W - 4L
1,130 SR
Queue Stats
387W - 428L
1,436 Elo+
Party 1
Team Averages
Level 126
1,402 SR
1,428 Elo+

VS

Team Averages
Level 50
1,503 SR
1,397 Elo+
Kukulkan
Kukulkan
DAHIRO521
Kukulkan
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,357 Elo+
Party 2
Izanami
Izanami
Soramy1326
Izanami
Level 49
God Stats
5W - 5L
1,554 SR
Queue Stats
85W - 99L
1,473 Elo+
Party 2
Hercules
Hercules
VexedSpider
Hercules
Level 62
God Stats
10W - 11L
1,453 SR
Queue Stats
131W - 143L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gnosrat
Artemis
15
1 / 1 / 2
9,037
695
8,078
8,797
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
lMelodic
Anubis
16
1 / 3 / 2
9,786
753
6,260
11,470
4,810
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
10
1 / 2 / 2
8,179
629
892
6,224
3,462
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DAHIRO521
Kukulkan
17
2 / 2 / 4
10,808
831
9,536
6,208
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
Soramy1326
Izanami
15
2 / 0 / 4
10,100
777
3,616
3,119
1,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
VexedSpider
Hercules
16
2 / 1 / 3
10,299
792
9,212
12,869
14,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
3
Kills
6
6
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DAHIRO521
Kukulkan
2
2
4
2
L
Artemis
Gnosrat
Artemis
1
1
2
2
W
Izanami
Soramy1326
Izanami
2
0
4
4
W
Hercules
VexedSpider
Hercules
2
1
3
3.5
L
Anubis
lMelodic
Anubis
1
3
2
0.67
L
Nike
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,230
Damage
22,364
26,491
Taken
22,196
10,799
Mitigated
17,075
4,137
Healing
6,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DAHIRO521
Kukulkan
9,536
982
0
1,286
6,208
1,761
1,109
2,803
3,405
35,925
739
L
Artemis
Gnosrat
Artemis
8,078
3,150
0
628
8,797
2,527
0
3,654
4,807
0
21,361
W
Izanami
Soramy1326
Izanami
3,616
1,480
164
989
3,119
1,172
1,345
281
2,838
0
38,734
W
Hercules
VexedSpider
Hercules
9,212
1,782
0
4,012
12,869
14,142
789
3,236
9,633
0
30,101
L
Anubis
lMelodic
Anubis
6,260
42
0
3,509
11,470
4,810
0
3,814
7,196
43,715
0
L
Nike
892
148
0
0
6,224
3,462
0
1,142
4,887
0
7,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,002
Gold Earned
31,207
92
Minions Killed
177
0
Camps Cleared
0
558,608
Distance Traveled
676,152
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,808
831
71
5
0
219,287
0
L
Artemis
9,037
695
19
1
0
234,950
0
W
Izanami
10,100
777
53
4
0
203,513
0
W
Hercules
10,299
792
53
4
0
253,352
3
L
Anubis
9,786
753
63
5
0
204,036
2
L
Nike
8,179
629
10
1
0
119,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role