Player Matchup

Chiron
Chiron
CODE_CeloPvP
Chiron
Level 77
God Stats
1W - 3L
1,374 SR
Queue Stats
45W - 55L
1,395 Elo+
Solo
Horus
Horus
Clazzy10
Horus
Level 41
God Stats
3W - 4L
1,567 SR
Queue Stats
28W - 50L
1,390 Elo+
Solo
Chang'e
Chang'e
Crosstueto26
Chang'e
Level 67
God Stats
0W - 3L
1,207 SR
Queue Stats
70W - 65L
1,464 Elo+
Solo
Arachne
Arachne
GSK10
Arachne
Level 47
God Stats
10W - 8L
1,666 SR
Queue Stats
22W - 20L
1,482 Elo+
Party 1
Poseidon
Poseidon
Sky6292
Poseidon
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 50
1,463 SR
1,446 Elo+

VS

Team Averages
Level 76
1,458 SR
1,451 Elo+
Sol
Sol
Big_ol_Cheese
Sol
Level 152
God Stats
8W - 4L
1,589 SR
Queue Stats
448W - 442L
1,533 Elo+
Solo
Medusa
Medusa
DrangaoNPN
Medusa
Level 58
God Stats
5W - 9L
1,316 SR
Queue Stats
110W - 136L
1,501 Elo+
Solo
Pele
Pele
Redschultz
Pele
Level 85
God Stats
2W - 3L
1,314 SR
Queue Stats
55W - 47L
1,437 Elo+
Solo
Cu Chulainn
Cu Chulainn
facundo-094
Cu Chulainn
Level 40
God Stats
14W - 14L
1,510 SR
Queue Stats
28W - 38L
1,370 Elo+
Solo
Bacchus
Bacchus
ottts89
Bacchus
Level 47
God Stats
9W - 7L
1,561 SR
Queue Stats
71W - 71L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
8
3 / 1 / 1
4,719
674
2,581
4,331
1,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
Clazzy10
Horus
7
0 / 2 / 3
3,779
540
1,883
5,620
3,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
Crosstueto26
Chang'e
5
0 / 4 / 0
3,645
521
1,565
4,071
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
GSK10
Arachne
8
0 / 2 / 0
4,001
572
1,778
4,830
1,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Sky6292
Poseidon
8
0 / 3 / 0
3,860
551
936
3,246
769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 2
5,542
792
2,392
3,636
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
DrangaoNPN
Medusa
8
2 / 1 / 0
4,928
704
4,518
3,744
864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
2 / 1 / 4
5,109
730
1,366
4,742
1,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
facundo-094
Cu Chulainn
10
4 / 0 / 1
6,276
897
2,908
4,576
1,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
ottts89
Bacchus
7
0 / 2 / 2
4,667
667
2,254
5,809
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
11
12
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
Chiron
3
1
1
3.5
L
Horus
Clazzy10
Horus
0
2
3
0.75
L
Chang'e
Crosstueto26
Chang'e
0
4
0
0
W
Medusa
DrangaoNPN
Medusa
2
1
0
2
L
Arachne
GSK10
Arachne
0
2
0
0
W
2
1
4
4
L
Poseidon
Sky6292
Poseidon
0
3
0
0
W
Cu Chulainn
facundo-094
Cu Chulainn
4
0
1
4.5
W
Bacchus
ottts89
Bacchus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,743
Damage
13,438
22,098
Taken
22,507
7,537
Mitigated
8,530
5,567
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,392
1,267
0
2,281
3,636
818
1,122
649
2,951
29,045
4,274
L
Chiron
2,581
297
239
1,055
4,331
1,303
0
949
3,382
0
22,886
L
Horus
Clazzy10
Horus
1,883
1,144
183
1,160
5,620
3,351
0
1,710
3,910
0
13,294
L
Chang'e
Crosstueto26
Chang'e
1,565
69
0
948
4,071
796
0
0
4,071
12,688
0
W
Medusa
DrangaoNPN
Medusa
4,518
1,489
309
675
3,744
864
315
0
3,688
0
28,751
L
Arachne
GSK10
Arachne
1,778
1,247
0
1,732
4,830
1,318
0
497
4,333
0
22,522
W
1,366
574
0
806
4,742
1,638
20
287
4,427
0
19,830
L
Poseidon
Sky6292
Poseidon
936
425
0
250
3,246
769
0
1,422
1,824
14,399
0
W
Cu Chulainn
facundo-094
Cu Chulainn
2,908
612
0
1,385
4,576
1,417
0
1,565
3,011
0
32,191
W
Bacchus
ottts89
Bacchus
2,254
263
0
2,230
5,809
3,793
28
0
5,675
9,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,004
Gold Earned
26,522
149
Minions Killed
229
0
Camps Cleared
0
702,489
Distance Traveled
769,301
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,542
792
64
9
0
156,958
3
L
Chiron
4,719
674
37
5
0
152,087
0
L
Horus
3,779
540
20
3
0
149,152
1
L
Chang'e
3,645
521
27
4
0
98,639
0
W
Medusa
4,928
704
57
8
0
143,902
0
L
Arachne
4,001
572
44
6
0
184,761
0
W
Pele
5,109
730
41
6
0
170,497
0
L
Poseidon
3,860
551
21
3
0
117,850
0
W
Cu Chulainn
6,276
897
57
8
0
143,419
0
W
Bacchus
4,667
667
10
1
0
154,525
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role