Player Matchup

Ishtar
Ishtar
Azimiz1
Ishtar
Level 75
God Stats
1W - 0L
1,416 SR
Queue Stats
56W - 73L
1,383 Elo+
Solo
Sol
Sol
DurdleKing
Sol
Level 157
God Stats
2W - 0L
1,866 SR
Queue Stats
284W - 284L
1,449 Elo+
Party 2
Hera
Hera
ZeroElement009
Hera
Level 129
God Stats
5W - 2L
1,632 SR
Queue Stats
288W - 294L
1,459 Elo+
Party 2
Cerberus
Cerberus
nW Slabz
Cerberus
Level 158
God Stats
3W - 2L
1,600 SR
Queue Stats
185W - 108L
1,629 Elo+
Party 1
Bacchus
Bacchus
nWSanji
Bacchus
Level 129
God Stats
3W - 1L
1,864 SR
Queue Stats
145W - 77L
1,631 Elo+
Party 1
Team Averages
Level 130
1,675 SR
1,510 Elo+

VS

Team Averages
Level 124
1,557 SR
1,420 Elo+
Chaac
Chaac
CUETEE927
Chaac
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 52L
1,400 Elo+
Solo
Cerberus
Cerberus
Evil2Santa
Cerberus
Level 134
God Stats
4W - 2L
1,626 SR
Queue Stats
357W - 363L
1,367 Elo+
Solo
Sobek
Sobek
KidMicro24
Sobek
Level 149
God Stats
0W - 1L
1,460 SR
Queue Stats
20W - 19L
1,491 Elo+
Solo
Cernunnos
Cernunnos
OstarLufu
Cernunnos
Level 86
God Stats
5W - 15L
1,528 SR
Queue Stats
283W - 392L
1,450 Elo+
Solo
Zeus
Zeus
SgtStedanko_
Zeus
Level 102
God Stats
3W - 6L
1,670 SR
Queue Stats
60W - 97L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Azimiz1
Ishtar
12
4 / 1 / 6
6,427
1,285
4,789
3,948
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 2 / 4
6,367
1,273
4,813
4,414
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
3 / 3 / 2
6,264
1,253
4,497
3,741
1,193
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
nW Slabz
Cerberus
11
0 / 1 / 12
6,451
1,290
4,005
7,592
5,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
nWSanji
Bacchus
10
3 / 2 / 8
6,366
1,273
3,680
4,905
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CUETEE927
Chaac
5
0 / 0 / 0
4,394
879
0
0
0
Cerberus
Evil2Santa
Cerberus
12
2 / 2 / 6
6,129
1,226
4,545
6,664
4,570
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sobek
10
2 / 4 / 5
5,950
1,190
4,279
8,530
7,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
OstarLufu
Cernunnos
10
3 / 3 / 3
5,982
1,196
6,575
5,246
1,927
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 4 / 5
5,669
1,134
3,197
4,068
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
13
Kills
8
9
Deaths
13
32
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Azimiz1
Ishtar
4
1
6
7
L
Chaac
CUETEE927
Chaac
0
0
0
0
W
3
2
4
2.5
L
Cerberus
Evil2Santa
Cerberus
2
2
6
2.5
L
Sobek
2
4
5
1.13
L
Cernunnos
OstarLufu
Cernunnos
3
3
3
1.5
L
1
4
5
0.88
W
3
3
2
1.33
W
Cerberus
nW Slabz
Cerberus
0
1
12
6
W
Bacchus
nWSanji
Bacchus
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,784
Damage
18,596
24,600
Taken
24,508
15,067
Mitigated
15,426
10,658
Healing
5,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Azimiz1
Ishtar
4,789
2,354
691
1,001
3,948
1,498
0
2,151
1,797
0
10,274
L
Chaac
CUETEE927
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
4,813
1,262
548
1,573
4,414
1,353
559
1,950
2,391
10,223
0
L
Cerberus
Evil2Santa
Cerberus
4,545
175
227
1,085
6,664
4,570
0
5,123
1,541
8,624
0
L
Sobek
4,279
233
90
1,898
8,530
7,448
0
4,939
3,591
7,505
420
L
Cernunnos
OstarLufu
Cernunnos
6,575
2,309
513
1,511
5,246
1,927
0
3,519
1,727
0
14,986
L
3,197
274
157
122
4,068
1,481
0
3,165
903
8,155
0
W
4,497
806
208
96
3,741
1,193
425
1,749
1,919
10,790
0
W
Cerberus
nW Slabz
Cerberus
4,005
171
1,574
3,156
7,592
5,546
0
3,079
4,222
10,743
717
W
Bacchus
nWSanji
Bacchus
3,680
420
977
834
4,905
5,477
0
2,346
2,473
5,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,875
Gold Earned
28,124
67
Minions Killed
50
0
Camps Cleared
0
568,412
Distance Traveled
428,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,427
1,285
10
2
0
124,714
0
L
Chaac
4,394
879
0
0
0
0
0
W
Sol
6,367
1,273
19
4
0
98,144
0
L
Cerberus
6,129
1,226
14
3
0
117,647
0
L
Sobek
5,950
1,190
3
1
0
109,340
0
L
Cernunnos
5,982
1,196
18
4
0
108,442
0
L
Zeus
5,669
1,134
15
3
0
93,077
0
W
Hera
6,264
1,253
17
3
0
96,875
0
W
Cerberus
6,451
1,290
21
4
0
125,055
0
W
Bacchus
6,366
1,273
0
0
0
123,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role