Player Matchup

Sun Wukong
Sun Wukong
Claymask
Sun Wukong
Level 103
God Stats
10W - 4L
1,689 SR
Queue Stats
146W - 138L
1,516 Elo+
Party 1
Neith
Neith
DX-gremlin
Neith
Level 126
God Stats
10W - 5L
1,578 SR
Queue Stats
54W - 49L
1,527 Elo+
Party 1
Fenrir
Fenrir
JR-_-J
Fenrir
Level 85
God Stats
6W - 3L
1,615 SR
Queue Stats
22W - 22L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
MarsRod
Baron Samedi
Level 28
God Stats
1W - 0L
1,756 SR
Queue Stats
72W - 62L
1,527 Elo+
Party 1
Charon
Charon
sgtrod03
Charon
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 13L
1,408 Elo+
Party 1
Team Averages
Level 93
1,628 SR
1,497 Elo+

VS

Team Averages
Level 137
1,605 SR
1,496 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BDOG1015
Awilix
Level 128
God Stats
8W - 6L
1,509 SR
Queue Stats
113W - 105L
1,484 Elo+
Solo
Jormungandr
Jormungandr
ChimmyChainGun
Jormungandr
Level 154
God Stats
0W - 1L
1,858 SR
Queue Stats
166W - 155L
1,562 Elo+
Solo
Sol
Sol
Epicfacman
Sol
Level 157
God Stats
8W - 6L
1,683 SR
Queue Stats
134W - 128L
1,490 Elo+
Solo
Discordia
Discordia
Steelrayoleg
Discordia
Level 88
God Stats
3W - 5L
1,473 SR
Queue Stats
364W - 312L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Claymask
Sun Wukong
13
2 / 6 / 5
8,170
511
5,612
15,186
10,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Neith
16
5 / 2 / 5
10,405
650
9,920
12,231
4,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
JR-_-J
Fenrir
16
16 / 4 / 6
10,501
656
16,224
18,489
8,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MarsRod
Baron Samedi
16
5 / 0 / 12
9,450
591
10,076
10,874
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
sgtrod03
Charon
12
0 / 2 / 11
8,113
507
4,234
11,642
10,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
1 / 5 / 1
8,386
524
8,228
13,801
5,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Awilix
BDOG1015
Awilix
12
1 / 5 / 2
7,572
473
4,614
12,568
9,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
ChimmyChainGun
Jormungandr
13
0 / 8 / 3
7,623
476
9,444
16,700
7,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
11 / 3 / 0
12,048
753
13,240
11,895
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Steelrayoleg
Discordia
13
1 / 7 / 1
8,537
534
8,591
8,068
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
28
Kills
14
14
Deaths
28
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
5
1
0.3
L
Awilix
BDOG1015
Awilix
1
5
2
0.4
L
Jormungandr
ChimmyChainGun
Jormungandr
0
8
3
0.19
W
Sun Wukong
Claymask
Sun Wukong
2
6
5
0.75
W
Neith
5
2
5
3.75
L
11
3
0
3.67
W
Fenrir
JR-_-J
Fenrir
16
4
6
4.75
W
Baron Samedi
MarsRod
Baron Samedi
5
0
12
11
L
Discordia
Steelrayoleg
Discordia
1
7
1
0.21
W
Charon
sgtrod03
Charon
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,066
Damage
44,117
68,422
Taken
63,032
38,276
Mitigated
27,332
21,045
Healing
18,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
8,228
4,560
0
4,891
13,801
5,065
726
1,655
12,146
0
64,931
L
Awilix
BDOG1015
Awilix
4,614
1,279
0
1,935
12,568
9,404
0
4,359
8,209
0
20,135
L
Jormungandr
ChimmyChainGun
Jormungandr
9,444
2,310
0
3,060
16,700
7,018
0
4,625
12,036
52,164
0
W
Sun Wukong
Claymask
Sun Wukong
5,612
760
0
4,761
15,186
10,240
0
8,023
7,163
0
45,675
W
Neith
9,920
4,051
0
3,553
12,231
4,418
1,735
1,928
10,303
0
89,380
L
13,240
7,492
0
8,047
11,895
3,466
1,964
429
10,990
81,737
11,107
W
Fenrir
JR-_-J
Fenrir
16,224
3,257
0
5,518
18,489
8,261
0
7,941
10,548
0
67,226
W
Baron Samedi
MarsRod
Baron Samedi
10,076
1,251
1,190
4,279
10,874
5,028
0
6,324
4,550
61,840
2,268
L
Discordia
Steelrayoleg
Discordia
8,591
196
0
464
8,068
2,379
0
2,939
5,129
47,423
1,452
W
Charon
sgtrod03
Charon
4,234
846
0
1,744
11,642
10,329
0
6,877
4,765
20,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,639
Gold Earned
44,166
411
Minions Killed
462
0
Camps Cleared
0
1,646,762
Distance Traveled
1,614,689
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,386
524
111
7
0
280,471
2
L
Awilix
7,572
473
29
2
0
368,307
0
L
Jormungandr
7,623
476
89
6
0
335,544
1
W
Sun Wukong
8,170
511
73
5
0
342,878
4
W
Neith
10,405
650
134
8
0
294,205
2
L
Sol
12,048
753
146
9
0
316,813
6
W
Fenrir
10,501
656
82
5
0
373,326
0
W
Baron Samedi
9,450
591
98
6
0
318,381
3
L
Discordia
8,537
534
87
5
0
313,554
0
W
Charon
8,113
507
24
2
0
317,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role