Player Matchup

Lancelot
Lancelot
BadMotherFoca
Lancelot
Level 68
God Stats
2W - 3L
1,585 SR
Queue Stats
245W - 246L
1,485 Elo+
Solo
Nu Wa
Nu Wa
JJgetsLIT
Nu Wa
Level 129
God Stats
49W - 46L
1,556 SR
Queue Stats
528W - 511L
1,493 Elo+
Solo
Arachne
Arachne
Shugx3
Arachne
Level 145
God Stats
4W - 10L
1,384 SR
Queue Stats
357W - 361L
1,448 Elo+
Solo
Neith
Neith
Sorani1
Neith
Level 109
God Stats
22W - 28L
1,449 SR
Queue Stats
176W - 199L
1,377 Elo+
Solo
Hercules
Hercules
elcubanito1611
Hercules
Level 44
God Stats
0W - 5L
1,155 SR
Queue Stats
41W - 75L
1,366 Elo+
Solo
Team Averages
Level 99
1,426 SR
1,434 Elo+

VS

Team Averages
Level 81
1,606 SR
1,439 Elo+
Ganesha
Ganesha
ArdjunaVoin
Ganesha
Level 105
God Stats
4W - 0L
1,853 SR
Queue Stats
113W - 120L
1,466 Elo+
Solo
Anubis
Anubis
DoP1
Anubis
Level 64
God Stats
6W - 8L
1,434 SR
Queue Stats
30W - 32L
1,421 Elo+
Solo
Pele
Pele
TPI_vrba00
Pele
Level 64
God Stats
7W - 3L
1,678 SR
Queue Stats
30W - 42L
1,394 Elo+
Solo
Chaac
Chaac
one_i564
Chaac
Level 87
God Stats
6W - 7L
1,322 SR
Queue Stats
69W - 53L
1,446 Elo+
Solo
Hou Yi
Hou Yi
pacolatraba
Hou Yi
Level 83
God Stats
2W - 0L
1,741 SR
Queue Stats
84W - 99L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BadMotherFoca
Lancelot
8
1 / 2 / 2
4,888
543
2,591
7,441
2,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nu Wa
JJgetsLIT
Nu Wa
9
2 / 4 / 3
5,255
584
5,363
5,928
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
Shugx3
Arachne
11
6 / 2 / 0
6,718
746
6,435
7,374
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Neith
Sorani1
Neith
4
0 / 0 / 1
3,698
411
1,428
652
152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
7
1 / 2 / 1
4,890
543
2,204
6,842
4,005
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ArdjunaVoin
Ganesha
8
0 / 1 / 5
5,237
582
2,520
6,598
3,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
DoP1
Anubis
11
6 / 2 / 0
6,510
723
4,769
5,320
1,880
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 1 / 4
5,013
557
2,924
5,641
1,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Chaac
one_i564
Chaac
10
1 / 5 / 1
5,929
659
2,248
8,645
4,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
8
3 / 1 / 1
4,971
552
4,127
3,578
1,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
10
Kills
10
10
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
ArdjunaVoin
Ganesha
0
1
5
2.5
L
Lancelot
BadMotherFoca
Lancelot
1
2
2
1
W
Anubis
DoP1
Anubis
6
2
0
3
L
Nu Wa
JJgetsLIT
Nu Wa
2
4
3
0.88
L
Arachne
Shugx3
Arachne
6
2
0
3
L
Neith
Sorani1
Neith
0
0
1
0.5
W
0
1
4
2
L
Hercules
1
2
1
0.75
W
Chaac
one_i564
Chaac
1
5
1
0.3
W
Hou Yi
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,021
Damage
16,588
28,237
Taken
29,782
10,127
Mitigated
12,264
6,502
Healing
9,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
ArdjunaVoin
Ganesha
2,520
320
0
2,629
6,598
3,136
116
788
5,810
15,327
0
L
Lancelot
BadMotherFoca
Lancelot
2,591
421
0
660
7,441
2,649
0
1,135
6,306
0
34,175
W
Anubis
DoP1
Anubis
4,769
240
0
2,086
5,320
1,880
343
2,516
2,804
35,987
0
L
Nu Wa
JJgetsLIT
Nu Wa
5,363
1,834
140
1,100
5,928
1,139
0
3,442
2,486
21,992
530
L
Arachne
Shugx3
Arachne
6,435
5,006
0
2,818
7,374
2,182
0
969
6,405
0
33,650
L
Neith
Sorani1
Neith
1,428
856
0
280
652
152
0
383
269
0
9,669
W
2,924
481
0
808
5,641
1,981
0
674
4,967
0
29,364
L
Hercules
2,204
750
110
1,394
6,842
4,005
0
1,360
5,482
0
11,331
W
Chaac
one_i564
Chaac
2,248
651
0
2,229
8,645
4,245
0
291
8,354
0
37,691
W
Hou Yi
4,127
1,826
0
1,507
3,578
1,022
417
1,085
2,493
0
21,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,449
Gold Earned
27,660
204
Minions Killed
250
0
Camps Cleared
0
775,698
Distance Traveled
904,166
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,237
582
3
0
0
179,284
1
L
Lancelot
4,888
543
62
7
0
226,063
0
W
Anubis
6,510
723
69
8
0
183,119
0
L
Nu Wa
5,255
584
31
3
0
176,254
4
L
Arachne
6,718
746
71
8
0
165,332
0
L
Neith
3,698
411
18
2
0
45,572
0
W
Pele
5,013
557
53
6
0
217,377
0
L
Hercules
4,890
543
22
2
0
162,477
0
W
Chaac
5,929
659
77
9
0
151,863
2
W
Hou Yi
4,971
552
48
5
0
172,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role