Player Matchup

Cthulhu
Cthulhu
CAPAsMan13
Cthulhu
Level 145
God Stats
3W - 4L
1,501 SR
Queue Stats
167W - 184L
1,416 Elo+
Solo
Ix Chel
Ix Chel
SetoK
Ix Chel
Level 164
God Stats
1W - 5L
1,418 SR
Queue Stats
224W - 244L
1,467 Elo+
Party 2
Thor
Thor
Slyfer21
Thor
Level 147
God Stats
0W - 3L
1,185 SR
Queue Stats
165W - 180L
1,456 Elo+
Party 2
King Arthur
King Arthur
TheMadHatta
King Arthur
Level 153
God Stats
6W - 12L
1,342 SR
Queue Stats
185W - 202L
1,489 Elo+
Party 2
Chiron
Chiron
vicoholy
Chiron
Level 59
God Stats
4W - 2L
1,745 SR
Queue Stats
39W - 27L
1,559 Elo+
Solo
Team Averages
Level 134
1,438 SR
1,478 Elo+

VS

Team Averages
Level 152
1,473 SR
1,509 Elo+
Janus
Janus
 
Janus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
IULTYELLOWBUF
Chronos
Level 179
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,597 Elo+
Party 1
Izanami
Izanami
StuckAirplane99
Izanami
Level 65
God Stats
2W - 1L
1,343 SR
Queue Stats
24W - 25L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
mrpoint1percent
Gilgamesh
Level 297
God Stats
12W - 10L
1,525 SR
Queue Stats
1,201W - 1,280L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CAPAsMan13
Cthulhu
10
0 / 2 / 0
5,546
1,109
2,086
4,647
3,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
SetoK
Ix Chel
10
0 / 2 / 0
5,503
1,101
2,799
2,882
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
10
0 / 2 / 0
5,209
1,042
2,188
4,469
1,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
TheMadHatta
King Arthur
10
1 / 3 / 1
6,274
1,255
4,482
6,096
4,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
vicoholy
Chiron
10
0 / 0 / 1
5,318
1,064
426
646
153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

340

VS

Team 2 Tickets

397

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 1 / 6
6,628
1,326
2,697
1,758
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
 
Athena
11
1 / 1 / 7
6,571
1,314
2,453
4,088
3,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
11
1 / 0 / 8
6,106
1,221
4,506
3,198
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
3 / 0 / 3
6,598
1,320
2,251
3,090
979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
mrpoint1percent
Gilgamesh
11
1 / 0 / 6
5,962
1,192
4,275
2,618
1,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
9
9
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
6
6
W
Athena
 
Athena
1
1
7
4.5
L
Cthulhu
CAPAsMan13
Cthulhu
0
2
0
0
W
Chronos
1
0
8
5
L
Ix Chel
SetoK
Ix Chel
0
2
0
0
L
Thor
0
2
0
0
W
3
0
3
4.5
L
King Arthur
TheMadHatta
King Arthur
1
3
1
0.5
W
Gilgamesh
mrpoint1percent
Gilgamesh
1
0
6
4
L
Chiron
vicoholy
Chiron
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,981
Damage
16,182
18,740
Taken
14,752
10,496
Mitigated
7,522
831
Healing
1,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,697
198
0
0
1,758
564
0
108
1,619
17,267
0
W
Athena
 
Athena
2,453
611
0
782
4,088
3,357
0
1,639
2,332
3,015
1,085
L
Cthulhu
CAPAsMan13
Cthulhu
2,086
209
0
173
4,647
3,081
0
2,003
2,590
14,084
0
W
Chronos
4,506
1,400
0
320
3,198
1,013
0
806
2,358
8,365
270
L
Ix Chel
SetoK
Ix Chel
2,799
265
254
50
2,882
896
0
1,335
1,439
14,005
0
L
Thor
2,188
158
0
0
4,469
1,502
0
2,041
2,290
0
5,569
W
2,251
1,235
0
358
3,090
979
0
722
2,337
0
20,304
L
King Arthur
TheMadHatta
King Arthur
4,482
234
0
125
6,096
4,864
0
3,360
2,570
0
11,187
W
Gilgamesh
mrpoint1percent
Gilgamesh
4,275
1,009
0
312
2,618
1,609
0
1,290
1,221
0
7,660
L
Chiron
vicoholy
Chiron
426
176
68
161
646
153
0
80
566
0
4,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,850
Gold Earned
31,865
93
Minions Killed
108
3
Camps Cleared
6
438,490
Distance Traveled
508,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,628
1,326
38
8
2
98,895
0
W
Athena
6,571
1,314
3
1
0
107,422
0
L
Cthulhu
5,546
1,109
30
6
1
96,951
0
W
Chronos
6,106
1,221
21
4
1
105,780
0
L
Ix Chel
5,503
1,101
35
7
0
103,159
0
L
Thor
5,209
1,042
4
1
0
104,579
0
W
Izanami
6,598
1,320
37
7
2
89,535
0
L
King Arthur
6,274
1,255
13
3
0
100,762
0
W
Gilgamesh
5,962
1,192
9
2
1
106,960
0
L
Chiron
5,318
1,064
11
2
2
33,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role