Player Matchup

Mulan
Mulan
Cihan_46_1907
Mulan
Level 149
God Stats
1W - 0L
1,574 SR
Queue Stats
13W - 16L
1,415 Elo+
Party 1
Hachiman
Hachiman
HMRKiritoYT
Hachiman
Level 41
God Stats
1W - 2L
1,321 SR
Queue Stats
42W - 33L
1,536 Elo+
Party 1
Amaterasu
Amaterasu
HmR-Bandito
Amaterasu
Level 145
God Stats
4W - 0L
1,927 SR
Queue Stats
22W - 16L
1,540 Elo+
Party 1
Hercules
Hercules
Senomix
Hercules
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,482 Elo+
Solo
Anubis
Anubis
iTuRkiiSh__x
Anubis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,233 Elo+
Party 1
Team Averages
Level 114
1,564 SR
1,441 Elo+

VS

Team Averages
Level 138
1,552 SR
1,509 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Isis816
Serqet
Level 57
God Stats
14W - 16L
1,521 SR
Queue Stats
45W - 46L
1,506 Elo+
Solo
Geb
Geb
Kyasai
Geb
Level 143
God Stats
21W - 17L
1,625 SR
Queue Stats
746W - 720L
1,528 Elo+
Solo
Anhur
Anhur
NIRUCHI7
Anhur
Level 106
God Stats
20W - 18L
1,615 SR
Queue Stats
303W - 291L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 4
3,994
799
3,176
3,562
1,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
HMRKiritoYT
Hachiman
7
4 / 0 / 0
4,481
896
2,872
2,676
581
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
HmR-Bandito
Amaterasu
7
1 / 0 / 2
3,744
749
1,279
2,851
1,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Senomix
Hercules
8
2 / 0 / 0
4,167
833
1,792
3,688
1,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
8
2 / 1 / 2
4,376
875
2,563
3,064
767
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 1 / 0
3,781
756
2,055
3,914
1,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
 
Anubis
6
0 / 3 / 1
3,562
712
1,370
3,786
1,165
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
Isis816
Serqet
6
1 / 2 / 0
3,628
726
1,281
3,950
853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Geb
Kyasai
Geb
2
0 / 1 / 0
2,836
567
548
2,610
1,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
NIRUCHI7
Anhur
5
0 / 3 / 0
3,351
670
1,414
4,217
872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
1
1
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Anubis
 
Anubis
0
3
1
0.17
W
1
0
4
3
W
Hachiman
HMRKiritoYT
Hachiman
4
0
0
4
W
Amaterasu
HmR-Bandito
Amaterasu
1
0
2
2
L
Serqet
Isis816
Serqet
1
2
0
0.5
L
Geb
Kyasai
Geb
0
1
0
0
L
Anhur
NIRUCHI7
Anhur
0
3
0
0
W
Hercules
Senomix
Hercules
2
0
0
2
W
Anubis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,682
Damage
6,668
15,841
Taken
18,477
6,047
Mitigated
5,505
7,801
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,055
367
0
1,040
3,914
1,442
0
0
3,914
0
20,072
L
Anubis
 
Anubis
1,370
0
0
802
3,786
1,165
0
1,882
1,870
14,057
0
W
3,176
651
0
932
3,562
1,792
19
165
3,259
0
15,190
W
Hachiman
HMRKiritoYT
Hachiman
2,872
1,433
0
1,457
2,676
581
0
321
2,355
0
22,797
W
Amaterasu
HmR-Bandito
Amaterasu
1,279
353
0
1,672
2,851
1,014
0
62
2,789
0
21,275
L
Serqet
Isis816
Serqet
1,281
412
0
1,256
3,950
853
0
681
3,235
0
9,825
L
Geb
Kyasai
Geb
548
62
0
826
2,610
1,173
0
0
2,553
2,745
0
L
Anhur
NIRUCHI7
Anhur
1,414
1,036
362
886
4,217
872
0
0
4,070
0
11,262
W
Hercules
Senomix
Hercules
1,792
773
0
2,059
3,688
1,893
0
0
3,688
0
19,280
W
Anubis
2,563
360
0
1,681
3,064
767
0
1,370
1,694
23,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,762
Gold Earned
17,158
198
Minions Killed
110
0
Camps Cleared
0
630,089
Distance Traveled
533,434
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,781
756
39
8
0
125,970
0
L
Anubis
3,562
712
26
5
0
105,337
2
W
Mulan
3,994
799
20
4
0
117,258
0
W
Hachiman
4,481
896
42
8
0
124,245
0
W
Amaterasu
3,744
749
50
10
0
157,818
0
L
Serqet
3,628
726
24
5
0
137,576
0
L
Geb
2,836
567
3
1
0
44,904
1
L
Anhur
3,351
670
18
4
0
119,647
0
W
Hercules
4,167
833
45
9
0
111,999
0
W
Anubis
4,376
875
41
8
0
118,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role