Player Matchup

Horus
Horus
Diamond V
 
Horus
Diamond V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum I
 
Poseidon
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond IV
YARMYAN
Vulcan
Diamond IV
Level 172
God Stats
24W - 16L
1,649 SR
Queue Stats
207W - 186L
2,168 MMR
Solo
King Arthur
King Arthur
Platinum II
berserkerlml
King Arthur
Platinum II
Level 157
God Stats
35W - 21L
1,652 SR
Queue Stats
174W - 166L
1,982 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 164
1,560 SR
1,730 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,565 SR
2,056 MMR
Thoth
Thoth
Platinum I
FabioAgostini
Thoth
Platinum I
Level 126
God Stats
6W - 7L
1,533 SR
Queue Stats
164W - 152L
2,037 MMR
Solo
Bastet
Bastet
Diamond III
JungleXJimmy
Bastet
Diamond III
Level 157
God Stats
124W - 112L
1,667 SR
Queue Stats
311W - 292L
2,234 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
Reformed Ron
Kuzenbo
Platinum II
Level 61
God Stats
13W - 17L
1,533 SR
Queue Stats
155W - 144L
1,893 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
Schalch
Cthulhu
Diamond IV
Level 210
God Stats
12W - 9L
1,607 SR
Queue Stats
222W - 200L
1,979 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
Sebasthanks
Jing Wei
Diamond IV
Level 167
God Stats
21W - 18L
1,487 SR
Queue Stats
164W - 156L
2,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
2 / 3 / 1
4,032
672
3,887
6,085
3,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anhur
 
Anhur
7
1 / 0 / 1
3,888
648
3,814
2,887
753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Poseidon
 
Poseidon
7
0 / 0 / 0
3,665
611
1,787
2,924
529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
YARMYAN
Vulcan
8
0 / 1 / 0
4,076
679
1,102
3,145
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
berserkerlml
King Arthur
5
0 / 2 / 0
3,501
584
2,000
4,262
1,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
ScyllaThorRavana

VS

Bans
CabrakanKumbhakarnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
4,601
767
3,455
1,297
307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
7
2 / 0 / 3
4,079
680
3,280
3,314
654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Reformed Ron
Kuzenbo
4
0 / 1 / 3
3,371
562
1,704
4,528
2,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Schalch
Cthulhu
8
2 / 0 / 1
4,405
734
2,524
5,278
2,012
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jing Wei
Sebasthanks
Jing Wei
6
0 / 2 / 2
3,779
630
1,649
3,570
622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
6
6
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
1
0.83
L
Anhur
 
Anhur
1
0
1
1.5
L
Poseidon
 
Poseidon
0
0
0
0
W
2
0
1
2.5
W
Bastet
2
0
3
3.5
W
Kuzenbo
Reformed Ron
Kuzenbo
0
1
3
1.5
W
Cthulhu
Schalch
Cthulhu
2
0
1
2.5
W
Jing Wei
Sebasthanks
Jing Wei
0
2
2
0.5
L
Vulcan
YARMYAN
Vulcan
0
1
0
0
L
King Arthur
berserkerlml
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,590
Damage
12,612
19,303
Taken
17,987
6,830
Mitigated
6,034
6,270
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,887
2,207
160
1,547
6,085
3,165
0
1,875
4,210
0
9,404
L
Anhur
 
Anhur
3,814
2,252
0
1,805
2,887
753
0
545
2,342
0
25,203
L
Poseidon
 
Poseidon
1,787
134
0
1,350
2,924
529
0
1,317
1,403
20,527
359
W
3,455
220
0
522
1,297
307
0
586
663
22,238
605
W
Bastet
3,280
1,309
0
1,939
3,314
654
0
558
2,725
0
18,583
W
Kuzenbo
Reformed Ron
Kuzenbo
1,704
879
0
1,287
4,528
2,439
0
495
4,026
5,014
0
W
Cthulhu
Schalch
Cthulhu
2,524
386
0
2,550
5,278
2,012
0
1,124
4,114
23,547
1,132
W
Jing Wei
Sebasthanks
Jing Wei
1,649
1,551
0
919
3,570
622
0
0
3,570
0
16,008
L
Vulcan
YARMYAN
Vulcan
1,102
0
0
888
3,145
739
0
1,701
1,254
19,791
726
L
King Arthur
berserkerlml
King Arthur
2,000
298
0
520
4,262
1,644
0
1,585
2,677
0
16,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,162
Gold Earned
20,235
178
Minions Killed
170
0
Camps Cleared
0
638,044
Distance Traveled
683,111
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,032
672
9
2
0
135,070
2
L
Anhur
3,888
648
47
8
0
121,943
0
L
Poseidon
3,665
611
45
8
0
163,127
1
W
Thoth
4,601
767
55
9
0
144,875
2
W
Bastet
4,079
680
33
6
0
144,661
0
W
Kuzenbo
3,371
562
2
0
0
128,379
3
W
Cthulhu
4,405
734
47
8
0
142,800
0
W
Jing Wei
3,779
630
33
6
0
122,396
0
L
Vulcan
4,076
679
47
8
0
130,603
2
L
King Arthur
3,501
584
30
5
0
87,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role