Player Matchup

Fenrir
Fenrir
Blstoize
Fenrir
Level 129
God Stats
11W - 3L
1,809 SR
Queue Stats
319W - 356L
1,601 Elo+
Party 1
Horus
Horus
Mr Bedlem
Horus
Level 105
God Stats
9W - 12L
1,392 SR
Queue Stats
88W - 94L
1,446 Elo+
Solo
Danzaburou
Danzaburou
Spurrell
Danzaburou
Level 143
God Stats
51W - 53L
1,585 SR
Queue Stats
235W - 249L
1,503 Elo+
Party 1
Scylla
Scylla
Symphoniess
Scylla
Level 153
God Stats
4W - 4L
1,606 SR
Queue Stats
245W - 305L
1,559 Elo+
Party 1
Surtr
Surtr
WhatTheKale
Surtr
Level 122
God Stats
6W - 2L
1,604 SR
Queue Stats
116W - 99L
1,530 Elo+
Solo
Team Averages
Level 130
1,599 SR
1,528 Elo+

VS

Team Averages
Level 136
1,581 SR
1,551 Elo+
Charon
Charon
BlackFruitloop_
Charon
Level 86
God Stats
0W - 3L
1,248 SR
Queue Stats
382W - 385L
1,528 Elo+
Solo
Nut
Nut
Icyblaade
Nut
Level 121
God Stats
13W - 7L
1,689 SR
Queue Stats
66W - 54L
1,530 Elo+
Solo
Janus
Janus
Rhinoceruption
Janus
Level 259
God Stats
17W - 12L
1,653 SR
Queue Stats
378W - 348L
1,610 Elo+
Solo
Ra
Ra
TheFatRat80ss
Ra
Level 67
God Stats
4W - 2L
1,885 SR
Queue Stats
33W - 25L
1,518 Elo+
Solo
Awilix
Awilix
deathmaster99
Awilix
Level 149
God Stats
0W - 1L
1,431 SR
Queue Stats
78W - 58L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blstoize
Fenrir
11
5 / 2 / 3
6,402
640
5,314
6,258
2,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
Mr Bedlem
Horus
10
2 / 0 / 6
5,487
549
2,979
6,396
4,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Spurrell
Danzaburou
10
4 / 0 / 3
6,325
633
7,987
6,574
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
12
1 / 1 / 2
6,273
627
2,208
4,648
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 2
6,797
680
6,051
8,741
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,981
498
1,910
7,257
4,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 1
4,765
477
5,218
6,283
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 0
6,335
634
4,168
4,516
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

8
0 / 4 / 1
4,462
446
2,165
6,215
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 3 / 1
5,054
505
4,257
9,447
5,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
13
Kills
5
5
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Fenrir
Blstoize
Fenrir
5
2
3
3.25
L
0
2
1
0.25
W
Horus
Mr Bedlem
Horus
2
0
6
5
L
3
1
0
3
W
Danzaburou
Spurrell
Danzaburou
4
0
3
5.5
W
Scylla
1
1
2
2
L
0
4
1
0.13
W
1
2
2
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,539
Damage
17,718
32,617
Taken
33,718
13,776
Mitigated
14,220
14,221
Healing
8,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,910
291
0
2,390
7,257
4,344
0
0
7,257
14,861
0
W
Fenrir
Blstoize
Fenrir
5,314
1,269
0
1,286
6,258
2,586
0
821
5,321
0
40,422
L
5,218
3,436
0
2,645
6,283
1,932
0
0
6,283
0
36,599
W
Horus
Mr Bedlem
Horus
2,979
1,516
243
3,015
6,396
4,489
44
2,335
3,791
0
13,505
L
4,168
357
0
420
4,516
1,281
0
1,337
3,093
46,972
878
W
Danzaburou
Spurrell
Danzaburou
7,987
3,468
0
3,828
6,574
2,310
552
1,121
5,376
0
47,986
W
Scylla
2,208
89
0
1,738
4,648
884
0
3,004
1,312
42,015
983
L
2,165
122
36
1,070
6,215
1,588
0
305
5,870
19,837
318
W
6,051
2,507
0
4,111
8,741
3,507
349
199
8,177
837
44,701
L
4,257
1,183
0
2,233
9,447
5,075
0
668
8,739
0
23,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,284
Gold Earned
25,597
333
Minions Killed
263
0
Camps Cleared
0
989,952
Distance Traveled
1,020,265
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,981
498
14
1
0
204,091
3
W
Fenrir
6,402
640
64
6
0
226,095
0
L
Nut
4,765
477
79
8
0
193,738
4
W
Horus
5,487
549
25
3
0
193,093
0
L
Janus
6,335
634
106
11
0
210,229
0
W
Danzaburou
6,325
633
66
7
0
173,947
4
W
Scylla
6,273
627
102
10
0
209,046
1
L
Ra
4,462
446
36
4
0
215,678
0
W
Surtr
6,797
680
76
8
0
187,771
1
L
Awilix
5,054
505
28
3
0
196,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role