Player Matchup

Neith
Neith
Gold IV
EarthFlatner
Neith
Gold IV
Level 124
God Stats
4W - 2L
1,760 SR
Queue Stats
193W - 207L
1,302 MMR
Solo
Tyr
Tyr
Silver I
Kriss13
Tyr
Silver I
Level 159
God Stats
4W - 3L
1,898 SR
Queue Stats
195W - 236L
1,278 MMR
Solo
Scylla
Scylla
Gold V
UnfairClub3
Scylla
Gold V
Level 42
God Stats
1W - 3L
1,381 SR
Queue Stats
35W - 47L
1,368 MMR
Solo
Aphrodite
Aphrodite
Silver I
VirtuousBlake12
Aphrodite
Silver I
Level 126
God Stats
32W - 30L
1,530 SR
Queue Stats
173W - 188L
1,318 MMR
Solo
Ne Zha
Ne Zha
Silver II
Wilk17
Ne Zha
Silver II
Level 128
God Stats
3W - 6L
1,336 SR
Queue Stats
37W - 45L
1,338 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,581 SR
1,321 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,532 SR
1,364 MMR
Ravana
Ravana
Gold V
 
Ravana
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver III
Lïmit
Ix Chel
Silver III
Level 148
God Stats
2W - 0L
1,662 SR
Queue Stats
2W - 1L
1,454 MMR
Party 1
Apollo
Apollo
Bronze III
MaCaVeLLi
Apollo
Bronze III
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,408 MMR
Solo
Maui
Maui
Silver I
ThornBalth
Maui
Silver I
Level 114
God Stats
102W - 102L
1,496 SR
Queue Stats
245W - 263L
1,083 MMR
Party 1
Amaterasu
Amaterasu
Silver I
nevada_undersky
Amaterasu
Silver I
Level 69
God Stats
2W - 3L
1,504 SR
Queue Stats
77W - 66L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 4
9,280
464
6,842
16,598
4,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tyr
14
0 / 7 / 0
8,402
420
6,466
23,862
20,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Scylla
16
2 / 2 / 3
9,529
476
10,486
11,234
4,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
VirtuousBlake12
Aphrodite
14
2 / 2 / 3
9,040
452
6,328
13,830
12,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ne Zha
Wilk17
Ne Zha
17
4 / 7 / 4
10,292
515
8,997
19,988
7,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BakasuraArachneAgniIzanami

VS

Bans
RaSerqetBacchusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
5 / 1 / 7
10,796
540
11,351
10,444
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
Lïmit
Ix Chel
17
3 / 2 / 3
11,322
566
14,316
11,450
3,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
MaCaVeLLi
Apollo
20
10 / 4 / 2
12,942
647
14,381
17,660
7,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 0 / 10
11,372
569
7,445
11,986
10,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amaterasu
nevada_undersky
Amaterasu
19
7 / 1 / 7
12,839
642
19,456
20,895
18,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
8
Kills
28
28
Deaths
8
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
1
7
8.5
L
0
10
4
0.2
L
Tyr
0
7
0
0
W
Ix Chel
Lïmit
Ix Chel
3
2
3
2.25
W
Apollo
MaCaVeLLi
Apollo
10
4
2
2.75
W
3
0
10
8
L
Scylla
2
2
3
1.75
L
Aphrodite
VirtuousBlake12
Aphrodite
2
2
3
1.75
L
Ne Zha
Wilk17
Ne Zha
4
7
4
0.86
W
Amaterasu
nevada_undersky
Amaterasu
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,119
Damage
66,949
85,512
Taken
72,435
49,405
Mitigated
45,147
24,177
Healing
25,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
11,351
3,163
0
1,404
10,444
5,682
1,185
1,377
9,067
0
89,357
L
6,842
2,108
0
1,351
16,598
4,784
0
1,313
15,285
0
58,843
L
Tyr
6,466
520
0
4,700
23,862
20,288
0
5,024
18,838
1,921
42,537
W
Ix Chel
Lïmit
Ix Chel
14,316
2,663
993
3,771
11,450
3,284
1,044
6,695
4,755
86,234
538
W
Apollo
MaCaVeLLi
Apollo
14,381
8,774
0
6,558
17,660
7,358
3,028
3,084
14,576
0
107,605
W
7,445
1,719
0
1,669
11,986
10,746
913
4,891
7,095
48,763
3,218
L
Scylla
10,486
1,420
0
407
11,234
4,421
0
5,673
5,561
95,664
0
L
Aphrodite
VirtuousBlake12
Aphrodite
6,328
647
6,519
5,439
13,830
12,015
1
5,052
8,778
23,314
0
L
Ne Zha
Wilk17
Ne Zha
8,997
2,786
0
5,761
19,988
7,897
0
4,060
15,928
0
65,750
W
Amaterasu
nevada_undersky
Amaterasu
19,456
8,934
0
11,375
20,895
18,077
0
2,423
18,472
0
107,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,543
Gold Earned
59,271
485
Minions Killed
641
0
Camps Cleared
0
1,851,025
Distance Traveled
2,142,436
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,796
540
106
5
0
480,732
3
L
Neith
9,280
464
101
5
0
296,478
0
L
Tyr
8,402
420
69
3
0
370,857
2
W
Ix Chel
11,322
566
153
8
0
427,489
7
W
Apollo
12,942
647
139
7
0
370,959
0
W
Maui
11,372
569
83
4
0
442,877
6
L
Scylla
9,529
476
183
9
0
414,172
5
L
Aphrodite
9,040
452
24
1
0
376,070
1
L
Ne Zha
10,292
515
108
5
0
393,448
0
W
Amaterasu
12,839
642
160
8
0
420,379
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role