Player Matchup

Sun Wukong
Sun Wukong
AdriXxCOD
Sun Wukong
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 90L
1,436 Elo+
Party 2
Ne Zha
Ne Zha
ESPABILA
Ne Zha
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,541 Elo+
Solo
Yemoja
Yemoja
PabloDam_10
Yemoja
Level 64
God Stats
4W - 5L
1,488 SR
Queue Stats
94W - 101L
1,499 Elo+
Party 2
Ra
Ra
RuthlessIyy
Ra
Level 84
God Stats
22W - 19L
1,560 SR
Queue Stats
268W - 250L
1,498 Elo+
Solo
Rama
Rama
Sky8lu
Rama
Level 144
God Stats
1W - 2L
1,695 SR
Queue Stats
12W - 5L
1,592 Elo+
Solo
Team Averages
Level 90
1,549 SR
1,513 Elo+

VS

Team Averages
Level 118
1,551 SR
1,490 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
HMRKiritoYT
Hel
Level 40
God Stats
4W - 2L
1,664 SR
Queue Stats
42W - 33L
1,515 Elo+
Party 1
Achilles
Achilles
HmR-Bandito
Achilles
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,511 Elo+
Party 1
Skadi
Skadi
Pyro121
Skadi
Level 124
God Stats
17W - 11L
1,591 SR
Queue Stats
1,042W - 994L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AdriXxCOD
Sun Wukong
11
1 / 2 / 1
6,169
561
5,082
9,519
6,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
ESPABILA
Ne Zha
6
1 / 3 / 0
4,416
401
2,423
4,610
1,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
9
0 / 1 / 1
5,496
500
1,799
8,440
4,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 3 / 0
5,264
479
1,777
4,765
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
Sky8lu
Rama
10
1 / 3 / 0
5,387
490
4,589
7,707
2,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 2 / 0
6,695
609
5,069
7,379
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hercules
 
Hercules
11
1 / 0 / 5
6,164
560
5,531
6,786
4,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 4
7,798
709
4,834
7,067
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
HmR-Bandito
Achilles
12
7 / 0 / 2
7,004
637
4,970
9,255
4,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Skadi
Pyro121
Skadi
13
2 / 1 / 2
6,993
636
5,155
4,694
1,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
12
12
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
0
0
W
Hercules
 
Hercules
1
0
5
3.5
L
Sun Wukong
AdriXxCOD
Sun Wukong
1
2
1
0.75
L
Ne Zha
ESPABILA
Ne Zha
1
3
0
0.33
W
2
0
4
4
W
Achilles
HmR-Bandito
Achilles
7
0
2
8
L
Yemoja
0
1
1
0.5
W
Skadi
Pyro121
Skadi
2
1
2
3
L
0
3
0
0
L
Rama
Sky8lu
Rama
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,670
Damage
25,559
35,041
Taken
35,181
16,041
Mitigated
16,403
9,926
Healing
17,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,069
1,127
108
2,768
7,379
3,865
680
0
6,914
36,728
10,109
W
Hercules
 
Hercules
5,531
1,390
0
3,448
6,786
4,480
543
1,062
5,724
0
21,896
L
Sun Wukong
AdriXxCOD
Sun Wukong
5,082
867
0
2,163
9,519
6,827
0
5,599
3,920
0
43,953
L
Ne Zha
ESPABILA
Ne Zha
2,423
967
0
622
4,610
1,509
0
542
4,004
0
14,037
W
4,834
189
1,612
4,931
7,067
2,227
256
1,166
5,529
66,461
815
W
Achilles
HmR-Bandito
Achilles
4,970
1,237
0
4,302
9,255
4,512
0
320
8,853
0
40,567
L
Yemoja
1,799
604
1,124
2,387
8,440
4,387
0
516
7,712
14,652
0
W
Skadi
Pyro121
Skadi
5,155
1,140
0
541
4,694
1,319
969
656
4,038
0
62,359
L
1,777
81
201
1,057
4,765
1,240
0
2,396
2,369
31,034
0
L
Rama
Sky8lu
Rama
4,589
3,667
0
2,372
7,707
2,078
0
371
7,114
0
39,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,732
Gold Earned
34,654
277
Minions Killed
444
0
Camps Cleared
0
928,327
Distance Traveled
1,179,525
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,695
609
92
8
0
180,281
4
W
Hercules
6,164
560
53
5
0
240,511
2
L
Sun Wukong
6,169
561
87
8
0
228,363
0
L
Ne Zha
4,416
401
19
2
0
140,839
0
W
Hel
7,798
709
127
12
0
249,141
0
W
Achilles
7,004
637
73
7
0
290,609
0
L
Yemoja
5,496
500
14
1
0
206,569
0
W
Skadi
6,993
636
99
9
0
218,983
0
L
Ra
5,264
479
71
6
0
155,208
0
L
Rama
5,387
490
86
8
0
197,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role