Player Matchup

Horus
Horus
 
Horus
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Miguellionare
Janus
Level 126
God Stats
5W - 9L
1,389 SR
Queue Stats
312W - 285L
1,539 Elo+
Solo
Chernobog
Chernobog
XGN Vert1cal
Chernobog
Level 81
God Stats
15W - 12L
1,497 SR
Queue Stats
292W - 275L
1,503 Elo+
Solo
Cu Chulainn
Cu Chulainn
nek0_Thug69
Cu Chulainn
Level 126
God Stats
0W - 2L
1,288 SR
Queue Stats
173W - 156L
1,572 Elo+
Solo
Team Averages
Level 138
1,435 SR
1,523 Elo+

VS

Team Averages
Level 158
1,551 SR
1,496 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AtomicQUOMO
Apollo
Level 191
God Stats
13W - 9L
1,450 SR
Queue Stats
303W - 314L
1,468 Elo+
Solo
Ra
Ra
CaptainQuiet20
Ra
Level 195
God Stats
1W - 0L
1,868 SR
Queue Stats
92W - 72L
1,578 Elo+
Solo
Maui
Maui
RipplyPit
Maui
Level 136
God Stats
4W - 3L
1,506 SR
Queue Stats
25W - 30L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
SAZONCITO
Gilgamesh
Level 162
God Stats
9W - 11L
1,433 SR
Queue Stats
198W - 184L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 0 / 0
3,360
672
246
3,085
1,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
 
Thor
5
0 / 1 / 0
2,994
599
584
3,016
936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 2 / 0
3,286
657
1,270
2,571
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
XGN Vert1cal
Chernobog
2
0 / 1 / 0
2,591
518
8
755
150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
nek0_Thug69
Cu Chulainn
7
1 / 0 / 0
4,225
845
2,507
4,217
1,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
6
0 / 1 / 0
3,465
693
1,710
5,084
3,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
6
1 / 0 / 1
3,718
744
1,222
661
145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 0 / 0
4,101
820
1,823
1,989
510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Maui
5
0 / 0 / 1
3,633
727
1,082
2,443
947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
SAZONCITO
Gilgamesh
6
1 / 0 / 0
3,391
678
1,053
3,341
955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
4
4
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
L
Thor
 
Thor
0
1
0
0
W
Amaterasu
 
Amaterasu
0
1
0
0
W
Apollo
1
0
1
1.5
W
2
0
0
2
L
0
2
0
0
W
Maui
0
0
1
0.5
W
Gilgamesh
SAZONCITO
Gilgamesh
1
0
0
1
L
Chernobog
XGN Vert1cal
Chernobog
0
1
0
0
L
Cu Chulainn
nek0_Thug69
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,615
Damage
6,890
13,644
Taken
13,518
4,382
Mitigated
5,705
3,386
Healing
5,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
246
246
240
1,443
3,085
1,160
0
424
2,661
0
8,182
L
Thor
 
Thor
584
108
0
240
3,016
936
0
237
2,739
0
12,361
W
Amaterasu
 
Amaterasu
1,710
517
0
2,306
5,084
3,148
0
0
5,084
0
17,764
W
Apollo
1,222
898
0
33
661
145
66
0
661
0
17,731
W
1,823
470
43
1,278
1,989
510
0
1,092
719
20,845
0
L
1,270
83
0
250
2,571
647
0
1,654
782
13,626
0
W
Maui
1,082
198
0
376
2,443
947
0
0
2,443
8,645
1,965
W
Gilgamesh
SAZONCITO
Gilgamesh
1,053
267
0
1,508
3,341
955
0
0
3,341
0
18,824
L
Chernobog
XGN Vert1cal
Chernobog
8
0
16
41
755
150
0
220
535
0
1,927
L
Cu Chulainn
nek0_Thug69
Cu Chulainn
2,507
564
0
1,156
4,217
1,489
0
0
3,968
0
25,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,456
Gold Earned
18,308
119
Minions Killed
149
0
Camps Cleared
0
476,225
Distance Traveled
524,036
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,360
672
12
2
0
120,405
3
L
Thor
2,994
599
20
4
0
124,216
2
W
Amaterasu
3,465
693
29
6
0
98,314
0
W
Apollo
3,718
744
27
5
0
87,444
0
W
Ra
4,101
820
48
10
0
111,909
0
L
Janus
3,286
657
37
7
0
105,722
0
W
Maui
3,633
727
12
2
0
101,323
1
W
Gilgamesh
3,391
678
33
7
0
125,046
0
L
Chernobog
2,591
518
4
1
0
23,030
0
L
Cu Chulainn
4,225
845
46
9
0
102,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role