Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Ungrie
Ishtar
Level 123
God Stats
3W - 5L
1,430 SR
Queue Stats
169W - 168L
1,484 Elo+
Solo
Nu Wa
Nu Wa
VicofThor
Nu Wa
Level 129
God Stats
93W - 77L
1,567 SR
Queue Stats
169W - 152L
1,552 Elo+
Solo
Chaac
Chaac
newnamegenerator
Chaac
Level 157
God Stats
4W - 4L
1,662 SR
Queue Stats
202W - 201L
1,486 Elo+
Solo
Team Averages
Level 134
1,532 SR
1,504 Elo+

VS

Team Averages
Level 103
1,618 SR
1,471 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AnnSledgehammer
Arachne
Level 159
God Stats
3W - 1L
1,858 SR
Queue Stats
168W - 168L
1,547 Elo+
Solo
Baron Samedi
Baron Samedi
Nerseur_TGS
Baron Samedi
Level 66
God Stats
6W - 4L
1,572 SR
Queue Stats
170W - 198L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
Szn_-x
Cthulhu
Level 79
God Stats
9W - 5L
1,763 SR
Queue Stats
232W - 248L
1,444 Elo+
Party 1
Chaac
Chaac
burnsolar7
Chaac
Level 87
God Stats
8W - 13L
1,398 SR
Queue Stats
232W - 261L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 2 / 1
6,003
1,201
1,999
4,812
2,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
 
Discordia
10
1 / 2 / 3
5,654
1,131
2,159
2,487
573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Ungrie
Ishtar
11
0 / 7 / 6
6,068
1,214
4,454
7,990
2,258
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
VicofThor
Nu Wa
11
2 / 2 / 4
6,563
1,313
7,067
4,024
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 2
5,923
1,185
1,669
3,343
1,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

312

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 6
6,325
1,265
4,403
1,674
456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
4 / 2 / 5
6,653
1,331
3,829
4,506
2,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Nerseur_TGS
Baron Samedi
11
2 / 2 / 7
6,204
1,241
3,848
4,485
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Szn_-x
Cthulhu
12
3 / 1 / 9
6,842
1,368
6,211
7,387
4,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chaac
11
3 / 1 / 4
6,125
1,225
2,745
4,083
2,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
7
Kills
13
13
Deaths
7
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
L
Discordia
 
Discordia
1
2
3
1.25
W
Nu Wa
 
Nu Wa
1
1
6
4
W
4
2
5
3.25
W
Baron Samedi
Nerseur_TGS
Baron Samedi
2
2
7
2.75
W
Cthulhu
Szn_-x
Cthulhu
3
1
9
7.5
L
Ishtar
Ungrie
Ishtar
0
7
6
0.43
L
Nu Wa
VicofThor
Nu Wa
2
2
4
2
W
Chaac
3
1
4
5
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,348
Damage
21,036
22,656
Taken
22,135
8,026
Mitigated
11,291
673
Healing
3,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,999
273
0
123
4,812
2,140
0
2,483
2,180
0
10,112
L
Discordia
 
Discordia
2,159
0
0
0
2,487
573
0
465
1,865
6,632
0
W
Nu Wa
 
Nu Wa
4,403
1,412
0
67
1,674
456
0
742
932
19,085
468
W
3,829
2,456
0
1,136
4,506
2,332
0
1,918
2,514
0
10,220
W
Baron Samedi
Nerseur_TGS
Baron Samedi
3,848
229
214
199
4,485
1,877
0
1,788
2,361
7,855
0
W
Cthulhu
Szn_-x
Cthulhu
6,211
653
237
1,419
7,387
4,543
0
3,258
4,101
17,348
1,572
L
Ishtar
Ungrie
Ishtar
4,454
1,959
0
117
7,990
2,258
0
5,975
1,767
0
17,276
L
Nu Wa
VicofThor
Nu Wa
7,067
1,685
0
0
4,024
1,236
0
2,759
1,119
21,799
0
W
Chaac
2,745
456
0
449
4,083
2,083
0
1,520
2,563
0
6,443
L
1,669
307
0
433
3,343
1,819
0
1,793
1,370
0
5,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,211
Gold Earned
32,149
116
Minions Killed
93
3
Camps Cleared
4
346,493
Distance Traveled
490,742
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,003
1,201
27
5
0
84,174
0
L
Discordia
5,654
1,131
8
2
1
52,827
0
W
Nu Wa
6,325
1,265
34
7
2
88,717
0
W
Arachne
6,653
1,331
20
4
0
99,254
1
W
Baron Samedi
6,204
1,241
2
0
0
93,113
0
W
Cthulhu
6,842
1,368
30
6
2
112,894
0
L
Ishtar
6,068
1,214
24
5
0
77,086
0
L
Nu Wa
6,563
1,313
43
9
1
78,412
0
W
Chaac
6,125
1,225
7
1
0
96,764
0
L
Chaac
5,923
1,185
14
3
1
53,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role